quakeforge/include/QF/GLSL/qf_sprite.h

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/*
qf_sprite.h
GLSL specific sprite model stuff
Copyright (C) 2021 Bill Currie <bill@taniwha.org>
Author: Bill Currie <bill@taniwha.org>
Date: 2021/7/22
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to:
Free Software Foundation, Inc.
59 Temple Place - Suite 330
Boston, MA 02111-1307, USA
*/
#ifndef __QF_GLSL_qf_sprite_h
#define __QF_GLSL_qf_sprite_h
struct entity_s;
void glsl_R_DrawSprite (struct entity_s ent);
void glsl_R_SpriteBegin (void);
void glsl_R_SpriteEnd (void);
void glsl_R_InitSprites (void);
#endif//__QF_GLSL_qf_sprite_h