2002-08-17 05:27:34 +00:00
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#include "GameEntity.h"
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2002-08-14 15:40:30 +00:00
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.vector angles;
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.float modelindex;
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.float movetype;
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.string model;
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.float frame;
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.float colormap;
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.vector mins;
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.vector maxs;
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.vector velocity;
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.vector origin;
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.float flags;
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.vector v_angle;
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@implementation GameEntity
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2002-08-17 05:27:34 +00:00
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2003-04-22 15:48:39 +00:00
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- (BOOL) takeDamage: weapon :inflictor :attacker : (float)damage
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2002-08-14 15:40:30 +00:00
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{
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return NO;
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}
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@end
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