quakeforge/include/QF/texture.h

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/*
texture.h
texture definition
Copyright (C) 2000 Bill Currie
Author: Bill Currie
Date: 2000-01-18
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to:
Free Software Foundation, Inc.
59 Temple Place - Suite 330
Boston, MA 02111-1307, USA
$Id$
*/
#ifndef __texture_h
#define __texture_h
// could not use texture_t as that is used for models.
typedef struct tex_s {
int width;
int height;
int format;
unsigned char *palette; // 0 = 32 bit, otherwise 8
unsigned char data[4]; // variable length
} tex_t;
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#define tex_palette 0
#define tex_l GL_LUMINANCE
#define tex_a GL_ALPHA
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#define tex_la 2
#define tex_rgb 3
#define tex_rgba 4
#endif // __texture_h