quakeforge/libs/video/renderer/vulkan/shader/line.vert

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#version 450
#extension GL_GOOGLE_include_directive : enable
layout (set = 0, binding = 0) uniform
#include "matrices.h"
;
layout (location = 0) in vec2 vertex;
layout (location = 1) in vec4 vcolor;
layout (location = 0) out vec4 color;
void
main (void)
{
gl_Position = Projection2d * vec4 (vertex.xy, 0.0, 1.0);
color = vcolor;
}