quakeforge/ruamoko/lib/Rect.r

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#include "Object.h"
#include "Point.h"
#include "Size.h"
#include "Rect.h"
@implementation Rect
- (id) initWithComponents: (integer)x : (integer)y : (integer)w : (integer)h
{
self = [super init];
origin = [[Size alloc] initWithComponents: x : y];
size = [[Size alloc] initWithComponents: w : h];
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return self;
}
- (id) initWithOrigin: (Point)anOrigin size: (Size)aSize
{
self = [super init];
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if (!self || !anOrigin || !aSize)
return NIL;
origin = [anOrigin copy];
size = [aSize copy];
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return self;
}
- (id) initWithRect: (Rect)aRect
{
self = [super init];
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if (!self || !aRect)
return NIL;
[self setRect: aRect];
return self;
}
- (id) copy
{
local id myCopy = [super copy];
if (!myCopy)
myCopy = [[self class] alloc];
return [myCopy initWithOrigin: origin size: size];
}
- (Point) origin
{
return origin;
}
- (Size) size
{
return size;
}
- (void) setOrigin: (Point)aPoint
{
if (!aPoint)
return;
if (origin)
[origin free];
origin = [aPoint copy];
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}
- (void) setSize: (Size)aSize
{
if (!aSize)
return;
if (size)
[size free];
size = [aSize copy];
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}
- (void) setRect: (Rect)aRect
{
[self setOrigin: [aRect origin]];
[self setSize: [aRect size]];
}
@end