mirror of
https://git.code.sf.net/p/quake/quakeforge-old
synced 2024-11-22 03:41:27 +00:00
218 lines
6.6 KiB
Text
218 lines
6.6 KiB
Text
Quake
|
|
|
|
Copyright (C) 1996-2000. Id Software, Inc.
|
|
Copyright (C) 1999,2000. The QuakeForge Project.
|
|
Parts copyright individual authors.
|
|
|
|
The QuakeForge Project would like to thank Id Software for the release of
|
|
Quake 1 under the GPL and their support of the open source community.
|
|
|
|
This file details how to get Quake running on your system and what to do
|
|
if you have problems. We would like to thank Gandalf Technologies, Inc
|
|
and MPath Interactive for the use of their technology. We would also like to
|
|
thank Trent Reznor and Nine Inch Nails for their tremendous contributions
|
|
to Quake's entire audio portion.
|
|
|
|
The NIN logo is a Registered Trademark licensed to Nothing Interactive, Inc.
|
|
All Rights Reserved.
|
|
|
|
Table of Contents
|
|
-----------------
|
|
|
|
I. Quake System Requirements
|
|
II. Running and Compiling Quake
|
|
III. Audio Setup (removed)
|
|
IV. CD Audio Input (removed)
|
|
V. Mouse Setup (removed)
|
|
VI. Booting Clean (removed)
|
|
VII. Known Bug Fixes
|
|
VIII. Known Problems
|
|
IX. Troubleshooting
|
|
X. Technical Support
|
|
XI. Joystick notes
|
|
XII. License
|
|
|
|
|
|
I. Quake System Requirements
|
|
----------------------------
|
|
IBM PC and Compatibles, PPC, Alpha, UltraSparc, Indigo2
|
|
VGA Compatible Display or better
|
|
8MB RAM minimum, 16MB recommended (16 MB required for running under Win95)
|
|
CD-ROM drive no longer *required*
|
|
Linux, FreeBSD, IRIX, MS-DOS 5.0 or better, Windows 95
|
|
Hard drive space - 30MB for Shareware, 80MB for registered.
|
|
Floating point processor required.
|
|
|
|
|
|
II. Running and Compiling Quake
|
|
-------------------------------
|
|
|
|
Read the INSTALL file for more information on compiling.
|
|
|
|
After you have compiled successfully, you must download the shareware
|
|
version of Quake 1 to play. Insert the proper binaries in the same
|
|
directory as the unpacked shareware files, and run.
|
|
|
|
|
|
III. Audio Setup
|
|
----------------
|
|
|
|
Removed, to be combined under a section named, "OS Specific Issues"
|
|
|
|
|
|
IV. CD Audio Input
|
|
------------------
|
|
|
|
Removed, to be combined under a section named, "OS Specific Issues"
|
|
|
|
|
|
V. Mouse Setup
|
|
--------------
|
|
|
|
Removed, to be combined under a section named, "OS Specific Issues"
|
|
|
|
|
|
VI. Booting Clean
|
|
-----------------
|
|
|
|
Removed, to be combined under a section named, "OS Specific Issues"
|
|
|
|
|
|
VII. Known bug fixes
|
|
--------------------
|
|
|
|
In software rendering, flicker can occur... If you notice any flickering,
|
|
type the following in the quake console: gl_ztrick 0
|
|
|
|
Add that to your quake configuration files, so you don't have to
|
|
constantly type it every time you play.
|
|
|
|
|
|
VIII. Known Problems
|
|
--------------------
|
|
|
|
Problem: Zombies sometime get stuck on the ground and connot get back up.
|
|
(You can still hear them, but you cannot kill them. This bug makes it
|
|
impossible to get 100% kills on whatever level it occurs on.)
|
|
Solution: There is no workaround for this bug.
|
|
|
|
Problem: It is sometimes possible for the player to get stuck in a room or
|
|
in a wall.
|
|
Solution: If you get stuck, use the 'kill' console command. It is a good
|
|
idea to save your game often.
|
|
|
|
Problem: View centering problems. Sometimes during a game, the view will
|
|
not
|
|
center properly. The end result is the player view looking up torwards
|
|
the
|
|
ceiling while walking.
|
|
Solution: Exit to the next level or use the 'kill' console command..
|
|
|
|
|
|
IX. Troubleshooting
|
|
-------------------
|
|
|
|
If Quake fails to start up, or has problems not addressed elsewhere in the
|
|
documentation, try the -safe command line switch, which disables a number
|
|
of parts of Quake that can be problems if there are hardware or
|
|
configuration
|
|
problems. The -safe command line switch is equivalent to -stdvid,
|
|
-nosound,
|
|
-nonet, and -nocdaudio together. Those four switches do the following:
|
|
|
|
-stdvid: disables VESA video modes.
|
|
|
|
-nosound: disables sound card support.
|
|
|
|
-nonet: disables network card support.
|
|
|
|
-nocdaudio: disables CD audio support.
|
|
|
|
If -safe makes the problem go away, try using each of the switches
|
|
individually to isolate the area in which you're experiencing the problem,
|
|
then either correct the configuration or hardware problem or play Quake
|
|
with
|
|
that functionality disabled.
|
|
|
|
If you still have problems, try booting clean in conjunction with
|
|
the -safe command line parameter. For information on booting clean, refer
|
|
to the "Booting Clean" section above.
|
|
|
|
If you experience page faults while running Quarterdeck's QDPMI DPMI
|
|
server,
|
|
this is caused by a bug in QDPMI. Workarounds: Remove QDPMI from
|
|
CONFIG.SYS,
|
|
issue the command QDPMI OFF before running QUAKE, or get the update patch
|
|
for QDPMI from Quarterdeck. You may be running QDPMI without knowing it
|
|
if
|
|
you have QEMM installed, because it can be installed as part of the QEMM
|
|
installation.
|
|
|
|
|
|
X. Technical Support
|
|
--------------------
|
|
|
|
Do *not* call Id Software for tech support with QuakeForge's modified
|
|
Quake, they no longer support our particular version and wouldn't know how
|
|
to help you anyways. Please go to the QuakeForge homepage for more
|
|
information on support at: http://www.quakeforge.net/
|
|
|
|
Thank you.
|
|
|
|
|
|
XI. Joystick notes
|
|
------------------
|
|
Your joystick must be plugged in when Quake is launched.
|
|
|
|
If you have a joystick plugged in, but don't want to use it in Quake
|
|
(it slows the game down a few percent), or you have weird hardware that
|
|
doesn't like being tested as a joystick add "-nojoy" to your Quake
|
|
command line.
|
|
|
|
You can turn off joystick reading during the game by typing "joystick 0"
|
|
at
|
|
the Quake command console.
|
|
|
|
You MUST configure your buttons from the configure keys menu before they
|
|
will
|
|
work. There is no default configuration.
|
|
|
|
If your joystick or interface card improperly sets the third or fourth
|
|
joystick buttons, type "joybuttons 2" at the quake console or in your
|
|
.CFG file.
|
|
|
|
The "mlook" button command now lets the joystick as well as the mouse
|
|
control
|
|
pitch angles.
|
|
|
|
The "sidestep" buttom command works on joysticks as with mice and keyboard
|
|
movement.
|
|
|
|
The "invert mouse up/down" menu option also inverts the joystick pitch
|
|
direction.
|
|
|
|
|
|
XII. License
|
|
------------
|
|
|
|
Quake
|
|
|
|
Copyright (C) 1996-2000. Id Software, Inc.
|
|
Copyright (C) 1999,2000. The QuakeForge Project.
|
|
Parts copyright individual authors.
|
|
|
|
This program is free software; you can redistribute it and/or modify
|
|
it under the terms of the GNU General Public License as published
|
|
by the Free Software Foundation; either version 2 of the License,
|
|
or (at your option) any later version.
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
along with this program; if not, write to the Free Software
|
|
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
|
|
|
See file COPYING for license details.
|