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Updated documentation, legalise, technical info changes, added Id's original changelog to the end of ours. Added myself to the list of document maintainers.
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4
AUTHORS
4
AUTHORS
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@ -2,7 +2,7 @@ The original Quake, QuakeWorld, and QuakeWorld server:
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ID Software, Inc http://www.idsoftware.com
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QuakeForge Maintainer:
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Nelson Rush <chesterrr@att.net>
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Nelson J. Rush <chesterrr@att.net>
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QW/Q1 tree merging:
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Jeff Teunissen <deek@dusknet.dhis.net>
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@ -27,3 +27,5 @@ Sound cleanups:
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Input handling cleanups:
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Zephaniah E. Hull <warp@whitestar.soark.net>
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Documentation:
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Nelson J. Rush <chesterrr@att.net>
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223
README
223
README
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@ -1,7 +1,218 @@
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This is the current CVS source for QuakeForge, our tree for the future
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unification of the Quake and QuakeWorld sources. I wish I could say more, but
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we're currently working hard on getting the original Quake to compile under the
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merged tree. Once it's compiling and running in the current state, merging and
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enhancement will continue. :)
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Quake
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-- Deek (d2deek@pmail.net)
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Copyright (C) 1996-2000. Id Software, Inc.
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Copyright (C) 1999,2000. The QuakeForge Project.
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Parts copyright individual authors.
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The QuakeForge Project would like to thank Id Software for the release of
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Quake 1 under the GPL and their support of the open source community.
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This file details how to get Quake running on your system and what to do
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if you have problems. We would like to thank Gandalf Technologies, Inc
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and MPath Interactive for the use of their technology. We would also like to
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thank Trent Reznor and Nine Inch Nails for their tremendous contributions
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to Quake's entire audio portion.
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The NIN logo is a Registered Trademark licensed to Nothing Interactive, Inc.
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All Rights Reserved.
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Table of Contents
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-----------------
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I. Quake System Requirements
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II. Running and Compiling Quake
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III. Audio Setup (removed)
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IV. CD Audio Input (removed)
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V. Mouse Setup (removed)
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VI. Booting Clean (removed)
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VII. Known Bug Fixes
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VIII. Known Problems
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IX. Troubleshooting
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X. Technical Support
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XI. Joystick notes
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XII. License
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I. Quake System Requirements
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----------------------------
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IBM PC and Compatibles, PPC, Alpha, UltraSparc, Indigo2
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VGA Compatible Display or better
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8MB RAM minimum, 16MB recommended (16 MB required for running under Win95)
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CD-ROM drive no longer *required*
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Linux, FreeBSD, IRIX, MS-DOS 5.0 or better, Windows 95
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Hard drive space - 30MB for Shareware, 80MB for registered.
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Floating point processor required.
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II. Running and Compiling Quake
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-------------------------------
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Read the INSTALL file for more information on compiling.
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After you have compiled successfully, you must download the shareware
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version of Quake 1 to play. Insert the proper binaries in the same
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directory as the unpacked shareware files, and run.
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III. Audio Setup
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----------------
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Removed, to be combined under a section named, "OS Specific Issues"
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IV. CD Audio Input
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------------------
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Removed, to be combined under a section named, "OS Specific Issues"
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V. Mouse Setup
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--------------
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Removed, to be combined under a section named, "OS Specific Issues"
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VI. Booting Clean
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-----------------
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Removed, to be combined under a section named, "OS Specific Issues"
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VII. Known bug fixes
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--------------------
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In software rendering, flicker can occur... If you notice any flickering,
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type the following in the quake console: gl_ztrick 0
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Add that to your quake configuration files, so you don't have to
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constantly type it every time you play.
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VIII. Known Problems
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--------------------
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Problem: Zombies sometime get stuck on the ground and connot get back up.
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(You can still hear them, but you cannot kill them. This bug makes it
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impossible to get 100% kills on whatever level it occurs on.)
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Solution: There is no workaround for this bug.
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Problem: It is sometimes possible for the player to get stuck in a room or
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in a wall.
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Solution: If you get stuck, use the 'kill' console command. It is a good
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idea to save your game often.
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Problem: View centering problems. Sometimes during a game, the view will
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not
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center properly. The end result is the player view looking up torwards
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the
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ceiling while walking.
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Solution: Exit to the next level or use the 'kill' console command..
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IX. Troubleshooting
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-------------------
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If Quake fails to start up, or has problems not addressed elsewhere in the
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documentation, try the -safe command line switch, which disables a number
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of parts of Quake that can be problems if there are hardware or
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configuration
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problems. The -safe command line switch is equivalent to -stdvid,
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-nosound,
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-nonet, and -nocdaudio together. Those four switches do the following:
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-stdvid: disables VESA video modes.
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-nosound: disables sound card support.
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-nonet: disables network card support.
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-nocdaudio: disables CD audio support.
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If -safe makes the problem go away, try using each of the switches
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individually to isolate the area in which you're experiencing the problem,
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then either correct the configuration or hardware problem or play Quake
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with
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that functionality disabled.
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If you still have problems, try booting clean in conjunction with
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the -safe command line parameter. For information on booting clean, refer
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to the "Booting Clean" section above.
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If you experience page faults while running Quarterdeck's QDPMI DPMI
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server,
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this is caused by a bug in QDPMI. Workarounds: Remove QDPMI from
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CONFIG.SYS,
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issue the command QDPMI OFF before running QUAKE, or get the update patch
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for QDPMI from Quarterdeck. You may be running QDPMI without knowing it
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if
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you have QEMM installed, because it can be installed as part of the QEMM
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installation.
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X. Technical Support
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--------------------
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Do *not* call Id Software for tech support with QuakeForge's modified
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Quake, they no longer support our particular version and wouldn't know how
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to help you anyways. Please go to the QuakeForge homepage for more
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information on support at: http://www.quakeforge.net/
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Thank you.
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XI. Joystick notes
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------------------
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Your joystick must be plugged in when Quake is launched.
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If you have a joystick plugged in, but don't want to use it in Quake
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(it slows the game down a few percent), or you have weird hardware that
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doesn't like being tested as a joystick add "-nojoy" to your Quake
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command line.
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You can turn off joystick reading during the game by typing "joystick 0"
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at
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the Quake command console.
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You MUST configure your buttons from the configure keys menu before they
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will
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work. There is no default configuration.
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If your joystick or interface card improperly sets the third or fourth
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joystick buttons, type "joybuttons 2" at the quake console or in your
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.CFG file.
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The "mlook" button command now lets the joystick as well as the mouse
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control
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pitch angles.
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The "sidestep" buttom command works on joysticks as with mice and keyboard
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movement.
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The "invert mouse up/down" menu option also inverts the joystick pitch
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direction.
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XII. License
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------------
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Quake
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Copyright (C) 1996-2000. Id Software, Inc.
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Copyright (C) 1999,2000. The QuakeForge Project.
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Parts copyright individual authors.
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published
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by the Free Software Foundation; either version 2 of the License,
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or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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See file COPYING for license details.
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