mirror of
https://git.code.sf.net/p/quake/quakeforge-old
synced 2024-11-22 20:02:09 +00:00
45e2b45148
i think i got it all
2382 lines
75 KiB
Text
2382 lines
75 KiB
Text
# Microsoft Developer Studio Project File - Name="quakeforge" - Package Owner=<4>
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# Microsoft Developer Studio Generated Build File, Format Version 6.00
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# ** DO NOT EDIT **
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!ELSEIF "$(CFG)" == "quakeforge - Win32 Debug"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "quakeforge - Win32 GLDebug"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "quakeforge - Win32 GLRelease"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\common\gl_mesh.c
|
|
|
|
!IF "$(CFG)" == "quakeforge - Win32 Release"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "quakeforge - Win32 Debug"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "quakeforge - Win32 GLDebug"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "quakeforge - Win32 GLRelease"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\uquake\gl_model.c
|
|
|
|
!IF "$(CFG)" == "quakeforge - Win32 Release"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "quakeforge - Win32 Debug"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "quakeforge - Win32 GLDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "quakeforge - Win32 GLRelease"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\common\gl_refrag.c
|
|
|
|
!IF "$(CFG)" == "quakeforge - Win32 Release"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "quakeforge - Win32 Debug"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "quakeforge - Win32 GLDebug"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "quakeforge - Win32 GLRelease"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\uquake\gl_rlight.c
|
|
|
|
!IF "$(CFG)" == "quakeforge - Win32 Release"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "quakeforge - Win32 Debug"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "quakeforge - Win32 GLDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "quakeforge - Win32 GLRelease"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\common\gl_rmain.c
|
|
|
|
!IF "$(CFG)" == "quakeforge - Win32 Release"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "quakeforge - Win32 Debug"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "quakeforge - Win32 GLDebug"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "quakeforge - Win32 GLRelease"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\common\gl_rmisc.c
|
|
|
|
!IF "$(CFG)" == "quakeforge - Win32 Release"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "quakeforge - Win32 Debug"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "quakeforge - Win32 GLDebug"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "quakeforge - Win32 GLRelease"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\common\gl_rsurf.c
|
|
|
|
!IF "$(CFG)" == "quakeforge - Win32 Release"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "quakeforge - Win32 Debug"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "quakeforge - Win32 GLDebug"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "quakeforge - Win32 GLRelease"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\uquake\gl_screen.c
|
|
|
|
!IF "$(CFG)" == "quakeforge - Win32 Release"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "quakeforge - Win32 Debug"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "quakeforge - Win32 GLDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "quakeforge - Win32 GLRelease"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\common\gl_vidnt.c
|
|
|
|
!IF "$(CFG)" == "quakeforge - Win32 Release"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "quakeforge - Win32 Debug"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "quakeforge - Win32 GLDebug"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "quakeforge - Win32 GLRelease"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\common\gl_warp.c
|
|
|
|
!IF "$(CFG)" == "quakeforge - Win32 Release"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "quakeforge - Win32 Debug"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "quakeforge - Win32 GLDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "quakeforge - Win32 GLRelease"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\uquake\host.c
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\uquake\host_cmd.c
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\common\in_win.c
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\common\keys.c
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\common\mathlib.c
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\common\mdfour.c
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\uquake\menu.c
|
|
|
|
!IF "$(CFG)" == "quakeforge - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "quakeforge - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "quakeforge - Win32 GLDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "quakeforge - Win32 GLRelease"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\uquake\model.c
|
|
|
|
!IF "$(CFG)" == "quakeforge - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "quakeforge - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "quakeforge - Win32 GLDebug"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "quakeforge - Win32 GLRelease"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\uquake\net_dgrm.c
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\uquake\net_loop.c
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\uquake\net_main.c
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\uquake\net_vcr.c
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\uquake\net_win.c
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\uquake\net_wins.c
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\uquake\net_wipx.c
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\common\nonintel.c
|
|
|
|
!IF "$(CFG)" == "quakeforge - Win32 Release"
|
|
|
|
# ADD CPP /D "_WIN32"
|
|
|
|
!ELSEIF "$(CFG)" == "quakeforge - Win32 Debug"
|
|
|
|
# ADD CPP /D "_WIN32"
|
|
|
|
!ELSEIF "$(CFG)" == "quakeforge - Win32 GLDebug"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
# ADD CPP /D "_WIN32"
|
|
|
|
!ELSEIF "$(CFG)" == "quakeforge - Win32 GLRelease"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
# ADD CPP /D "_WIN32"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\common\pr_cmds.c
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\common\pr_edict.c
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\common\pr_exec.c
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\common\r_aclip.c
|
|
|
|
!IF "$(CFG)" == "quakeforge - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "quakeforge - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "quakeforge - Win32 GLDebug"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "quakeforge - Win32 GLRelease"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\common\r_alias.c
|
|
|
|
!IF "$(CFG)" == "quakeforge - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "quakeforge - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "quakeforge - Win32 GLDebug"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "quakeforge - Win32 GLRelease"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\common\r_bsp.c
|
|
|
|
!IF "$(CFG)" == "quakeforge - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "quakeforge - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "quakeforge - Win32 GLDebug"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "quakeforge - Win32 GLRelease"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\common\r_draw.c
|
|
|
|
!IF "$(CFG)" == "quakeforge - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "quakeforge - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "quakeforge - Win32 GLDebug"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "quakeforge - Win32 GLRelease"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\uquake\r_edge.c
|
|
|
|
!IF "$(CFG)" == "quakeforge - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "quakeforge - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "quakeforge - Win32 GLDebug"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "quakeforge - Win32 GLRelease"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\uquake\r_efrag.c
|
|
|
|
!IF "$(CFG)" == "quakeforge - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "quakeforge - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "quakeforge - Win32 GLDebug"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "quakeforge - Win32 GLRelease"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\common\r_light.c
|
|
|
|
!IF "$(CFG)" == "quakeforge - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "quakeforge - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "quakeforge - Win32 GLDebug"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "quakeforge - Win32 GLRelease"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\uquake\r_main.c
|
|
|
|
!IF "$(CFG)" == "quakeforge - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "quakeforge - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "quakeforge - Win32 GLDebug"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "quakeforge - Win32 GLRelease"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\uquake\r_misc.c
|
|
|
|
!IF "$(CFG)" == "quakeforge - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "quakeforge - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "quakeforge - Win32 GLDebug"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "quakeforge - Win32 GLRelease"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\uquake\r_part.c
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\common\r_sky.c
|
|
|
|
!IF "$(CFG)" == "quakeforge - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "quakeforge - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "quakeforge - Win32 GLDebug"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "quakeforge - Win32 GLRelease"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\uquake\r_sprite.c
|
|
|
|
!IF "$(CFG)" == "quakeforge - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "quakeforge - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "quakeforge - Win32 GLDebug"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "quakeforge - Win32 GLRelease"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\common\r_surf.c
|
|
|
|
!IF "$(CFG)" == "quakeforge - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "quakeforge - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "quakeforge - Win32 GLDebug"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "quakeforge - Win32 GLRelease"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\common\r_vars.c
|
|
|
|
!IF "$(CFG)" == "quakeforge - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "quakeforge - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "quakeforge - Win32 GLDebug"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "quakeforge - Win32 GLRelease"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\common\register_check.c
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\uquake\sbar.c
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\uquake\screen.c
|
|
|
|
!IF "$(CFG)" == "quakeforge - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "quakeforge - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "quakeforge - Win32 GLDebug"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "quakeforge - Win32 GLRelease"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\common\snd_dma.c
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\common\snd_mem.c
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\common\snd_mix.c
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\common\snd_win.c
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\uquake\sv_main.c
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\uquake\sv_move.c
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\uquake\sv_phys.c
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\uquake\sv_user.c
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\common\sys_common.c
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\uquake\sys_win.c
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\common\vid_win.c
|
|
|
|
!IF "$(CFG)" == "quakeforge - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "quakeforge - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "quakeforge - Win32 GLDebug"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "quakeforge - Win32 GLRelease"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\uquake\view.c
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\common\wad.c
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\uquake\winquake.rc
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\uquake\world.c
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\common\zone.c
|
|
# End Source File
|
|
# End Group
|
|
# Begin Group "Header Files"
|
|
|
|
# PROP Default_Filter "h;hpp;hxx;hm;inl"
|
|
# Begin Source File
|
|
|
|
SOURCE=.\common\anorms.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\common\asm_draw.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\common\asm_i386.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\common\block16.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\common\block8.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\uquake\bspfile.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\common\cdaudio.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\uquake\client.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\uquake\cmd.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\uquake\common.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\common\common_quakedef.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\common\config.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\uquake\conproc.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\uquake\console.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\common\crc.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\uquake\cvar.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\common\d_iface.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\common\d_ifacea.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\common\d_local.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\common\dga_check.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\common\draw.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\uquake\gl_model.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\common\gl_warp_sin.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\common\glquake.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\common\glquake2.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\common\input.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\common\keys.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\common\mathlib.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\common\mdfour.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\uquake\menu.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\uquake\model.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\common\modelgen.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\uquake\net.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\uquake\net_dgrm.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\uquake\net_loop.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\common\net_ser.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\uquake\net_udp.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\uquake\net_vcr.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\common\net_wins.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\common\net_wipx.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\common\pr_comp.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\uquake\progdefs.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\common\progs.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\uquake\protocol.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\common\quakeasm.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\uquake\quakedef.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\common\r_local.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\common\r_shared.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\common\register_check.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\uquake\render.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\uquake\resource.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\common\sbar.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\uquake\screen.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\uquake\server.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\common\sound.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\common\spritegn.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\common\sys.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\common\uint32.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\common\vgamodes.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\common\vid.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\common\view.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\common\wad.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\common\winquake.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\uquake\world.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\common\zone.h
|
|
# End Source File
|
|
# End Group
|
|
# Begin Group "Resource Files"
|
|
|
|
# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe"
|
|
# End Group
|
|
# Begin Group "Asm files"
|
|
|
|
# PROP Default_Filter ".s"
|
|
# Begin Source File
|
|
|
|
SOURCE=.\common\d_draw.s
|
|
|
|
!IF "$(CFG)" == "quakeforge - Win32 Release"
|
|
|
|
# Begin Custom Build
|
|
OutDir=.\quakeforge___Win32_Release
|
|
InputPath=.\common\d_draw.s
|
|
InputName=d_draw
|
|
|
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cl /I "\quakeforge\quakeforge\common" /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
|
|
gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
|
del $(OUTDIR)\$(InputName).spp
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "quakeforge - Win32 Debug"
|
|
|
|
# PROP Ignore_Default_Tool 1
|
|
# Begin Custom Build
|
|
OutDir=.\Debug
|
|
InputPath=.\common\d_draw.s
|
|
InputName=d_draw
|
|
|
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cl /I "\quakeforge\quakeforge\common" /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
|
|
gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
|
del $(OUTDIR)\$(InputName).spp
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "quakeforge - Win32 GLDebug"
|
|
|
|
# PROP BASE Ignore_Default_Tool 1
|
|
# PROP Exclude_From_Build 1
|
|
# PROP Ignore_Default_Tool 1
|
|
|
|
!ELSEIF "$(CFG)" == "quakeforge - Win32 GLRelease"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\common\d_draw16.s
|
|
|
|
!IF "$(CFG)" == "quakeforge - Win32 Release"
|
|
|
|
# Begin Custom Build
|
|
OutDir=.\quakeforge___Win32_Release
|
|
InputPath=.\common\d_draw16.s
|
|
InputName=d_draw16
|
|
|
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cl /I "\quakeforge\quakeforge\common" /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
|
|
gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
|
del $(OUTDIR)\$(InputName).spp
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "quakeforge - Win32 Debug"
|
|
|
|
# PROP Ignore_Default_Tool 1
|
|
# Begin Custom Build
|
|
OutDir=.\Debug
|
|
InputPath=.\common\d_draw16.s
|
|
InputName=d_draw16
|
|
|
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cl /I "\quakeforge\quakeforge\common" /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
|
|
gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
|
del $(OUTDIR)\$(InputName).spp
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "quakeforge - Win32 GLDebug"
|
|
|
|
# PROP BASE Ignore_Default_Tool 1
|
|
# PROP Exclude_From_Build 1
|
|
# PROP Ignore_Default_Tool 1
|
|
|
|
!ELSEIF "$(CFG)" == "quakeforge - Win32 GLRelease"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\common\d_parta.s
|
|
|
|
!IF "$(CFG)" == "quakeforge - Win32 Release"
|
|
|
|
# Begin Custom Build
|
|
OutDir=.\quakeforge___Win32_Release
|
|
InputPath=.\common\d_parta.s
|
|
InputName=d_parta
|
|
|
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cl /I "\quakeforge\quakeforge\common" /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
|
|
gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
|
del $(OUTDIR)\$(InputName).spp
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "quakeforge - Win32 Debug"
|
|
|
|
# Begin Custom Build
|
|
OutDir=.\Debug
|
|
InputPath=.\common\d_parta.s
|
|
InputName=d_parta
|
|
|
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cl /I "\quakeforge\quakeforge\common" /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
|
|
gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
|
del $(OUTDIR)\$(InputName).spp
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "quakeforge - Win32 GLDebug"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "quakeforge - Win32 GLRelease"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\common\d_polysa.s
|
|
|
|
!IF "$(CFG)" == "quakeforge - Win32 Release"
|
|
|
|
# Begin Custom Build
|
|
OutDir=.\quakeforge___Win32_Release
|
|
InputPath=.\common\d_polysa.s
|
|
InputName=d_polysa
|
|
|
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cl /I "\quakeforge\quakeforge\common" /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
|
|
gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
|
del $(OUTDIR)\$(InputName).spp
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "quakeforge - Win32 Debug"
|
|
|
|
# Begin Custom Build
|
|
OutDir=.\Debug
|
|
InputPath=.\common\d_polysa.s
|
|
InputName=d_polysa
|
|
|
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cl /I "\quakeforge\quakeforge\common" /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
|
|
gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
|
del $(OUTDIR)\$(InputName).spp
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "quakeforge - Win32 GLDebug"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "quakeforge - Win32 GLRelease"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\common\d_scana.s
|
|
|
|
!IF "$(CFG)" == "quakeforge - Win32 Release"
|
|
|
|
# Begin Custom Build
|
|
OutDir=.\quakeforge___Win32_Release
|
|
InputPath=.\common\d_scana.s
|
|
InputName=d_scana
|
|
|
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cl /I "\quakeforge\quakeforge\common" /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
|
|
gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
|
del $(OUTDIR)\$(InputName).spp
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "quakeforge - Win32 Debug"
|
|
|
|
# PROP Ignore_Default_Tool 1
|
|
# Begin Custom Build
|
|
OutDir=.\Debug
|
|
InputPath=.\common\d_scana.s
|
|
InputName=d_scana
|
|
|
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cl /I "\quakeforge\quakeforge\common" /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
|
|
gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
|
del $(OUTDIR)\$(InputName).spp
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "quakeforge - Win32 GLDebug"
|
|
|
|
# PROP BASE Ignore_Default_Tool 1
|
|
# PROP Exclude_From_Build 1
|
|
# PROP Ignore_Default_Tool 1
|
|
|
|
!ELSEIF "$(CFG)" == "quakeforge - Win32 GLRelease"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\common\d_spr8.s
|
|
|
|
!IF "$(CFG)" == "quakeforge - Win32 Release"
|
|
|
|
# Begin Custom Build
|
|
OutDir=.\quakeforge___Win32_Release
|
|
InputPath=.\common\d_spr8.s
|
|
InputName=d_spr8
|
|
|
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cl /I "\quakeforge\quakeforge\common" /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
|
|
gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
|
del $(OUTDIR)\$(InputName).spp
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "quakeforge - Win32 Debug"
|
|
|
|
# PROP Ignore_Default_Tool 1
|
|
# Begin Custom Build
|
|
OutDir=.\Debug
|
|
InputPath=.\common\d_spr8.s
|
|
InputName=d_spr8
|
|
|
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cl /I "\quakeforge\quakeforge\common" /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
|
|
gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
|
del $(OUTDIR)\$(InputName).spp
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "quakeforge - Win32 GLDebug"
|
|
|
|
# PROP BASE Ignore_Default_Tool 1
|
|
# PROP Exclude_From_Build 1
|
|
# PROP Ignore_Default_Tool 1
|
|
|
|
!ELSEIF "$(CFG)" == "quakeforge - Win32 GLRelease"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\common\d_varsa.s
|
|
|
|
!IF "$(CFG)" == "quakeforge - Win32 Release"
|
|
|
|
# Begin Custom Build
|
|
OutDir=.\quakeforge___Win32_Release
|
|
InputPath=.\common\d_varsa.s
|
|
InputName=d_varsa
|
|
|
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cl /I "\quakeforge\quakeforge\common" /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
|
|
gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
|
del $(OUTDIR)\$(InputName).spp
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "quakeforge - Win32 Debug"
|
|
|
|
# PROP Ignore_Default_Tool 1
|
|
# Begin Custom Build
|
|
OutDir=.\Debug
|
|
InputPath=.\common\d_varsa.s
|
|
InputName=d_varsa
|
|
|
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cl /I "\quakeforge\quakeforge\common" /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
|
|
gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
|
del $(OUTDIR)\$(InputName).spp
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "quakeforge - Win32 GLDebug"
|
|
|
|
# PROP BASE Ignore_Default_Tool 1
|
|
# PROP Exclude_From_Build 1
|
|
# PROP Ignore_Default_Tool 1
|
|
|
|
!ELSEIF "$(CFG)" == "quakeforge - Win32 GLRelease"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\common\math.s
|
|
|
|
!IF "$(CFG)" == "quakeforge - Win32 Release"
|
|
|
|
# Begin Custom Build
|
|
OutDir=.\quakeforge___Win32_Release
|
|
InputPath=.\common\math.s
|
|
InputName=math
|
|
|
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cl /I "\quakeforge\quakeforge\common" /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
|
|
gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
|
del $(OUTDIR)\$(InputName).spp
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "quakeforge - Win32 Debug"
|
|
|
|
# Begin Custom Build
|
|
OutDir=.\Debug
|
|
InputPath=.\common\math.s
|
|
InputName=math
|
|
|
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cl /I "\quakeforge\quakeforge\common" /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
|
|
gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
|
del $(OUTDIR)\$(InputName).spp
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "quakeforge - Win32 GLDebug"
|
|
|
|
# PROP Ignore_Default_Tool 1
|
|
# Begin Custom Build
|
|
OutDir=.\quakeforge___Win32_GLDebug
|
|
InputPath=.\common\math.s
|
|
InputName=math
|
|
|
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cl /I "\quakeforge\quakeforge\common" /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
|
|
gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
|
del $(OUTDIR)\$(InputName).spp
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "quakeforge - Win32 GLRelease"
|
|
|
|
# PROP Ignore_Default_Tool 1
|
|
# Begin Custom Build
|
|
OutDir=.\quakeforge___Win32_GLRelease
|
|
InputPath=.\common\math.s
|
|
InputName=math
|
|
|
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cl /I "\quakeforge\quakeforge\common" /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
|
|
gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
|
del $(OUTDIR)\$(InputName).spp
|
|
|
|
# End Custom Build
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\common\r_aclipa.s
|
|
|
|
!IF "$(CFG)" == "quakeforge - Win32 Release"
|
|
|
|
# Begin Custom Build
|
|
OutDir=.\quakeforge___Win32_Release
|
|
InputPath=.\common\r_aclipa.s
|
|
InputName=r_aclipa
|
|
|
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cl /I "\quakeforge\quakeforge\common" /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
|
|
gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
|
del $(OUTDIR)\$(InputName).spp
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "quakeforge - Win32 Debug"
|
|
|
|
# PROP Ignore_Default_Tool 1
|
|
# Begin Custom Build
|
|
OutDir=.\Debug
|
|
InputPath=.\common\r_aclipa.s
|
|
InputName=r_aclipa
|
|
|
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cl /I "\quakeforge\quakeforge\common" /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
|
|
gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
|
del $(OUTDIR)\$(InputName).spp
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "quakeforge - Win32 GLDebug"
|
|
|
|
# PROP BASE Ignore_Default_Tool 1
|
|
# PROP Exclude_From_Build 1
|
|
# PROP Ignore_Default_Tool 1
|
|
|
|
!ELSEIF "$(CFG)" == "quakeforge - Win32 GLRelease"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\common\r_aliasa.s
|
|
|
|
!IF "$(CFG)" == "quakeforge - Win32 Release"
|
|
|
|
# Begin Custom Build
|
|
OutDir=.\quakeforge___Win32_Release
|
|
InputPath=.\common\r_aliasa.s
|
|
InputName=r_aliasa
|
|
|
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cl /I "\quakeforge\quakeforge\common" /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
|
|
gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
|
del $(OUTDIR)\$(InputName).spp
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "quakeforge - Win32 Debug"
|
|
|
|
# PROP Ignore_Default_Tool 1
|
|
# Begin Custom Build
|
|
OutDir=.\Debug
|
|
InputPath=.\common\r_aliasa.s
|
|
InputName=r_aliasa
|
|
|
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cl /I "\quakeforge\quakeforge\common" /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
|
|
gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
|
del $(OUTDIR)\$(InputName).spp
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "quakeforge - Win32 GLDebug"
|
|
|
|
# PROP BASE Ignore_Default_Tool 1
|
|
# PROP Exclude_From_Build 1
|
|
# PROP Ignore_Default_Tool 1
|
|
|
|
!ELSEIF "$(CFG)" == "quakeforge - Win32 GLRelease"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\common\r_drawa.s
|
|
|
|
!IF "$(CFG)" == "quakeforge - Win32 Release"
|
|
|
|
# Begin Custom Build
|
|
OutDir=.\quakeforge___Win32_Release
|
|
InputPath=.\common\r_drawa.s
|
|
InputName=r_drawa
|
|
|
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cl /I "\quakeforge\quakeforge\common" /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
|
|
gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
|
del $(OUTDIR)\$(InputName).spp
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "quakeforge - Win32 Debug"
|
|
|
|
# PROP Ignore_Default_Tool 1
|
|
# Begin Custom Build
|
|
OutDir=.\Debug
|
|
InputPath=.\common\r_drawa.s
|
|
InputName=r_drawa
|
|
|
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cl /I "\quakeforge\quakeforge\common" /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
|
|
gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
|
del $(OUTDIR)\$(InputName).spp
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "quakeforge - Win32 GLDebug"
|
|
|
|
# PROP BASE Ignore_Default_Tool 1
|
|
# PROP Exclude_From_Build 1
|
|
# PROP Ignore_Default_Tool 1
|
|
|
|
!ELSEIF "$(CFG)" == "quakeforge - Win32 GLRelease"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\common\r_edgea.s
|
|
|
|
!IF "$(CFG)" == "quakeforge - Win32 Release"
|
|
|
|
# Begin Custom Build
|
|
OutDir=.\quakeforge___Win32_Release
|
|
InputPath=.\common\r_edgea.s
|
|
InputName=r_edgea
|
|
|
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cl /I "\quakeforge\quakeforge\common" /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
|
|
gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
|
del $(OUTDIR)\$(InputName).spp
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "quakeforge - Win32 Debug"
|
|
|
|
# PROP Ignore_Default_Tool 1
|
|
# Begin Custom Build
|
|
OutDir=.\Debug
|
|
InputPath=.\common\r_edgea.s
|
|
InputName=r_edgea
|
|
|
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cl /I "\quakeforge\quakeforge\common" /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
|
|
gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
|
del $(OUTDIR)\$(InputName).spp
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "quakeforge - Win32 GLDebug"
|
|
|
|
# PROP BASE Ignore_Default_Tool 1
|
|
# PROP Exclude_From_Build 1
|
|
# PROP Ignore_Default_Tool 1
|
|
|
|
!ELSEIF "$(CFG)" == "quakeforge - Win32 GLRelease"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\common\r_varsa.s
|
|
|
|
!IF "$(CFG)" == "quakeforge - Win32 Release"
|
|
|
|
# Begin Custom Build
|
|
OutDir=.\quakeforge___Win32_Release
|
|
InputPath=.\common\r_varsa.s
|
|
InputName=r_varsa
|
|
|
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cl /I "\quakeforge\quakeforge\common" /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
|
|
gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
|
del $(OUTDIR)\$(InputName).spp
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "quakeforge - Win32 Debug"
|
|
|
|
# PROP Ignore_Default_Tool 1
|
|
# Begin Custom Build
|
|
OutDir=.\Debug
|
|
InputPath=.\common\r_varsa.s
|
|
InputName=r_varsa
|
|
|
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cl /I "\quakeforge\quakeforge\common" /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
|
|
gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
|
del $(OUTDIR)\$(InputName).spp
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "quakeforge - Win32 GLDebug"
|
|
|
|
# PROP BASE Ignore_Default_Tool 1
|
|
# PROP Exclude_From_Build 1
|
|
# PROP Ignore_Default_Tool 1
|
|
|
|
!ELSEIF "$(CFG)" == "quakeforge - Win32 GLRelease"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\common\snd_mixa.s
|
|
|
|
!IF "$(CFG)" == "quakeforge - Win32 Release"
|
|
|
|
# Begin Custom Build
|
|
OutDir=.\quakeforge___Win32_Release
|
|
InputPath=.\common\snd_mixa.s
|
|
InputName=snd_mixa
|
|
|
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cl /I "\quakeforge\quakeforge\common" /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
|
|
gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
|
del $(OUTDIR)\$(InputName).spp
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "quakeforge - Win32 Debug"
|
|
|
|
# PROP Ignore_Default_Tool 1
|
|
# Begin Custom Build
|
|
OutDir=.\Debug
|
|
InputPath=.\common\snd_mixa.s
|
|
InputName=snd_mixa
|
|
|
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cl /I "\quakeforge\quakeforge\common" /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
|
|
gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
|
del $(OUTDIR)\$(InputName).spp
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "quakeforge - Win32 GLDebug"
|
|
|
|
# PROP BASE Ignore_Default_Tool 1
|
|
# PROP Ignore_Default_Tool 1
|
|
# Begin Custom Build
|
|
OutDir=.\quakeforge___Win32_GLDebug
|
|
InputPath=.\common\snd_mixa.s
|
|
InputName=snd_mixa
|
|
|
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cl /I "\quakeforge\quakeforge\common" /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
|
|
gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
|
del $(OUTDIR)\$(InputName).spp
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "quakeforge - Win32 GLRelease"
|
|
|
|
# Begin Custom Build
|
|
OutDir=.\quakeforge___Win32_GLRelease
|
|
InputPath=.\common\snd_mixa.s
|
|
InputName=snd_mixa
|
|
|
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cl /I "\quakeforge\quakeforge\common" /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
|
|
gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
|
del $(OUTDIR)\$(InputName).spp
|
|
|
|
# End Custom Build
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\common\surf16.s
|
|
|
|
!IF "$(CFG)" == "quakeforge - Win32 Release"
|
|
|
|
# Begin Custom Build
|
|
OutDir=.\quakeforge___Win32_Release
|
|
InputPath=.\common\surf16.s
|
|
InputName=surf16
|
|
|
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cl /I "\quakeforge\quakeforge\common" /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
|
|
gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
|
del $(OUTDIR)\$(InputName).spp
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "quakeforge - Win32 Debug"
|
|
|
|
# PROP Ignore_Default_Tool 1
|
|
# Begin Custom Build
|
|
OutDir=.\Debug
|
|
InputPath=.\common\surf16.s
|
|
InputName=surf16
|
|
|
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cl /I "\quakeforge\quakeforge\common" /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
|
|
gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
|
del $(OUTDIR)\$(InputName).spp
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "quakeforge - Win32 GLDebug"
|
|
|
|
# PROP BASE Ignore_Default_Tool 1
|
|
# PROP Exclude_From_Build 1
|
|
# PROP Ignore_Default_Tool 1
|
|
|
|
!ELSEIF "$(CFG)" == "quakeforge - Win32 GLRelease"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\common\surf8.s
|
|
|
|
!IF "$(CFG)" == "quakeforge - Win32 Release"
|
|
|
|
# Begin Custom Build
|
|
OutDir=.\quakeforge___Win32_Release
|
|
InputPath=.\common\surf8.s
|
|
InputName=surf8
|
|
|
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cl /I "\quakeforge\quakeforge\common" /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
|
|
gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
|
del $(OUTDIR)\$(InputName).spp
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "quakeforge - Win32 Debug"
|
|
|
|
# PROP Ignore_Default_Tool 1
|
|
# Begin Custom Build
|
|
OutDir=.\Debug
|
|
InputPath=.\common\surf8.s
|
|
InputName=surf8
|
|
|
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cl /I "\quakeforge\quakeforge\common" /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
|
|
gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
|
del $(OUTDIR)\$(InputName).spp
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "quakeforge - Win32 GLDebug"
|
|
|
|
# PROP BASE Ignore_Default_Tool 1
|
|
# PROP Exclude_From_Build 1
|
|
# PROP Ignore_Default_Tool 1
|
|
|
|
!ELSEIF "$(CFG)" == "quakeforge - Win32 GLRelease"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\common\sys_wina.s
|
|
|
|
!IF "$(CFG)" == "quakeforge - Win32 Release"
|
|
|
|
# Begin Custom Build
|
|
OutDir=.\quakeforge___Win32_Release
|
|
InputPath=.\common\sys_wina.s
|
|
InputName=sys_wina
|
|
|
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cl /I "\quakeforge\quakeforge\common" /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
|
|
gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
|
del $(OUTDIR)\$(InputName).spp
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "quakeforge - Win32 Debug"
|
|
|
|
# Begin Custom Build
|
|
OutDir=.\Debug
|
|
InputPath=.\common\sys_wina.s
|
|
InputName=sys_wina
|
|
|
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cl /I "\quakeforge\quakeforge\common" /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
|
|
gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
|
del $(OUTDIR)\$(InputName).spp
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "quakeforge - Win32 GLDebug"
|
|
|
|
# PROP Ignore_Default_Tool 1
|
|
# Begin Custom Build
|
|
OutDir=.\quakeforge___Win32_GLDebug
|
|
InputPath=.\common\sys_wina.s
|
|
InputName=sys_wina
|
|
|
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cl /I "\quakeforge\quakeforge\common" /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
|
|
gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
|
del $(OUTDIR)\$(InputName).spp
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "quakeforge - Win32 GLRelease"
|
|
|
|
# PROP Ignore_Default_Tool 1
|
|
# Begin Custom Build
|
|
OutDir=.\quakeforge___Win32_GLRelease
|
|
InputPath=.\common\sys_wina.s
|
|
InputName=sys_wina
|
|
|
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cl /I "\quakeforge\quakeforge\common" /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
|
|
gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
|
del $(OUTDIR)\$(InputName).spp
|
|
|
|
# End Custom Build
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\common\worlda.s
|
|
|
|
!IF "$(CFG)" == "quakeforge - Win32 Release"
|
|
|
|
# Begin Custom Build
|
|
OutDir=.\quakeforge___Win32_Release
|
|
InputPath=.\common\worlda.s
|
|
InputName=worlda
|
|
|
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cl /I "\quakeforge\quakeforge\common" /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
|
|
gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
|
del $(OUTDIR)\$(InputName).spp
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "quakeforge - Win32 Debug"
|
|
|
|
# Begin Custom Build
|
|
OutDir=.\Debug
|
|
InputPath=.\common\worlda.s
|
|
InputName=worlda
|
|
|
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cl /I "\quakeforge\quakeforge\common" /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
|
|
gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
|
del $(OUTDIR)\$(InputName).spp
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "quakeforge - Win32 GLDebug"
|
|
|
|
# Begin Custom Build
|
|
OutDir=.\quakeforge___Win32_GLDebug
|
|
InputPath=.\common\worlda.s
|
|
InputName=worlda
|
|
|
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cl /I "\quakeforge\quakeforge\common" /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
|
|
gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
|
del $(OUTDIR)\$(InputName).spp
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "quakeforge - Win32 GLRelease"
|
|
|
|
# Begin Custom Build
|
|
OutDir=.\quakeforge___Win32_GLRelease
|
|
InputPath=.\common\worlda.s
|
|
InputName=worlda
|
|
|
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cl /I "\quakeforge\quakeforge\common" /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
|
|
gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
|
del $(OUTDIR)\$(InputName).spp
|
|
|
|
# End Custom Build
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# End Group
|
|
# End Target
|
|
# End Project
|