quakeforge-old/qw_client
Thad Ward b3d1e2ebaf msvc projects can cow use the latest version of MGL, which fixes a few of the lockup problems.
VERY IMPORTANT: read the readme.win file. it tells you what you need to do to get it working,
as there are a couple of things that need to be done by the developer on their own machine.
2000-04-05 06:06:05 +00:00
..
.gitignore Added autoheader support. Also added ./bootstrap to go from a freshly 2000-01-01 20:45:27 +00:00
cl_demo.c The big whitespace cleanup. ;-) 2000-03-19 15:59:51 +00:00
cl_parse.c new cvar, cl_talksound. Defaults to misc/talk.wav. Could probably use a 2000-03-26 11:49:29 +00:00
cl_pred.c Changed Cvar_Set(char *, char*) to Cvar_Set(cvar_t *, char *). You can kill me now =] 2000-04-03 14:30:02 +00:00
Makefile.in fix the incorrect $i and -ne :/. 2000-03-23 23:04:48 +00:00
menu.c Changed Cvar_Set(char *, char*) to Cvar_Set(cvar_t *, char *). You can kill me now =] 2000-04-03 14:30:02 +00:00
menu.h The big whitespace cleanup. ;-) 2000-03-19 15:59:51 +00:00
qw_client.dsp msvc projects can cow use the latest version of MGL, which fixes a few of the lockup problems. 2000-04-05 06:06:05 +00:00
sw_cl_parse.c The big whitespace cleanup. ;-) 2000-03-19 15:59:51 +00:00
sys_win.c Uncommented SleepUntilInput (PAUSE_SLEEP); 2000-03-27 15:15:46 +00:00
winquake.aps Initial revision 1999-12-25 05:22:39 +00:00