mirror of
https://git.code.sf.net/p/quake/quakeforge-old
synced 2024-11-11 15:12:44 +00:00
88 lines
3.6 KiB
Text
88 lines
3.6 KiB
Text
Source: quakeforge
|
|
Section: contrib/games
|
|
Priority: optional
|
|
Maintainer: Joseph Carter <knghtbrd@debian.org>
|
|
Standards-Version: 3.0.1
|
|
|
|
Package: quake-svga
|
|
Architecture: i386
|
|
Depends: ${shlibs:Depends}, quake-game
|
|
Replaces: squake, quake-common
|
|
Provides: quake
|
|
Description: First person shooting game - SVGALib version
|
|
QuakeForge is a source port of Quake, the successor to Id Software's very
|
|
popular DOOM series. Its primary development goal is to remain compatible
|
|
with the original game released by ID Software while allowing optional
|
|
extensions which enhance the game.
|
|
.
|
|
This package contains the SVGALib versions of uquake and qw-client.
|
|
|
|
Package: quake-x11
|
|
Architecture: any
|
|
Replaces: xquake, quake-common
|
|
Depends: ${shlibs:Depends}, quake-game
|
|
Provides: quake
|
|
Description: First person shooting game - X11 version
|
|
QuakeForge is a source port of Quake, the successor to Id Software's very
|
|
popular DOOM series. Its primary development goal is to remain compatible with the original game released by ID Software while allowing optional
|
|
extensions which enhance the game.
|
|
.
|
|
This package contains the X11 versions of uquake and qw-client.
|
|
|
|
Package: quake-ggi
|
|
Architecture: any
|
|
Depends: ${shlibs:Depends}, quake-game
|
|
Provides: quake
|
|
Description: First person shooting game - GGI version
|
|
QuakeForge is a source port of Quake, the successor to Id Software's very
|
|
popular DOOM series. Its primary development goal is to remain compatible with the original game released by ID Software while allowing optional
|
|
extensions which enhance the game.
|
|
.
|
|
This package contains the GGI versions of uquake and qw-client.
|
|
|
|
Package: quake-gl
|
|
Architecture: any
|
|
Depends: ${shlibs:Depends}, quake-game
|
|
Provides: quake
|
|
Replaces: glquake-glx, quake-common
|
|
Description: First person shooting game - GL version
|
|
QuakeForge is a source port of Quake, the successor to Id Software's very
|
|
popular DOOM series. Its primary development goal is to remain compatible with the original game released by ID Software while allowing optional
|
|
extensions which enhance the game.
|
|
.
|
|
This package contains the GL versions of uquake and qw-client.
|
|
|
|
Package: quake-3dfx
|
|
Architecture: any
|
|
Depends: ${shlibs:Depends}, mesag3-glide2 (>= 3.1-1), libglide2, quake-game
|
|
Provides: quake
|
|
Replaces: glquake-3dfxgl, quake-common
|
|
Description: First person shooting game - 3dfx GL version
|
|
QuakeForge is a source port of Quake, the successor to Id Software's very
|
|
popular DOOM series. Its primary development goal is to remain compatible with the original game released by ID Software while allowing optional
|
|
extensions which enhance the game.
|
|
.
|
|
This package contains the 3dfx GL versions of uquake and qw-client.
|
|
|
|
Package: quake-sdl
|
|
Architecture: any
|
|
Depends: ${shlibs:Depends}, quake-game
|
|
Provides: quake
|
|
Description: First person shooting game - SDL version
|
|
QuakeForge is a source port of Quake, the successor to Id Software's very
|
|
popular DOOM series. Its primary development goal is to remain compatible with the original game released by ID Software while allowing optional
|
|
extensions which enhance the game.
|
|
.
|
|
This package contains the SDL versions of uquake and qw-client.
|
|
|
|
Package: quake-server
|
|
Architecture: any
|
|
Depends: ${shlibs:Depends}, quake-game
|
|
Provides: quake
|
|
Description: First person shooting game - dedicated server
|
|
QuakeForge is a source port of Quake, the successor to Id Software's very
|
|
popular DOOM series. Its primary development goal is to remain compatible with the original game released by ID Software while allowing optional
|
|
extensions which enhance the game.
|
|
.
|
|
This package contains QuakeForge's QuakeWorld-compatible server.
|
|
|