quakeforge-old/common/common_quakedef.h
Joseph Carter 8b18f9d56b A little cleanup...
S_Init() is now where it belongs--outside of VID_Init().  I think I did
manage to update every target.  If I missed one, kill the sound.h include
and remove S_Init() from VID_Init().

New Cvar: r_sky, defaults to 0, turn it on if you want to use skyboxes.
Cvar r_skyname can actually be used now I _think_, need another skybox
to test it.  Quake2000's instructions were used in the skybox stuff but,
as all know by now, our tree is so different from anyone else's that I had
to redo a number of things.  But thanks all the same--cut the time spent
debugging it in half.  I also want to thank whoever did the night skybox
on the MegaTF page I used to test.  Looks great on start map!

New GL-specific Cvar: r_conspin, defaults to 0.  Turn it on.  You can turn
it off too.  Shamelessly ripped from QER.
2000-03-02 19:57:24 +00:00

117 lines
3 KiB
C

/*
common_quakedef.h - common header
Copyright (C) 1996-1997 Id Software, Inc.
Copyright (C) 1999,2000 contributors of the QuakeForge project
Please see the file "AUTHORS" for a list of contributors
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
#ifndef _COMMON_QUAKEDEF_H
#define _COMMON_QUAKEDEF_H
#define QUAKE_GAME // as opposed to utilities
#include <config.h> // generated from config.h.in
#include <math.h>
#include <string.h>
#include <stdarg.h>
#include <stdio.h>
#include <stdlib.h>
#include <setjmp.h>
#include <time.h>
#include <cvar.h>
#ifdef HAVE_STRING_H
#include <strings.h>
#endif
#if defined(_WIN32) && !defined(WINDED) && !defined(GLQUAKE)
void VID_LockBuffer (void);
void VID_UnlockBuffer (void);
#else
#define VID_LockBuffer()
#define VID_UnlockBuffer()
#endif
#include <qtypes.h>
#include <qstructs.h>
#ifndef max
#define max(a,b) ((a) > (b) ? (a) : (b))
#define min(a,b) ((a) < (b) ? (a) : (b))
#endif
/* This fixes warnings when compiling with -pedantic */
#if defined(__GNUC__) && !defined(inline)
# define inline __inline__
#endif
/* Win32 have these underscored... */
#if !defined(HAVE_SNPRINTF) && defined(HAVE__SNPRINTF)
# define snprintf _snprintf
#endif
#if !defined(HAVE_VSNPRINTF) && defined(HAVE__VSNPRINTF)
# define vsnprintf _vsnprintf
#endif
#ifndef HAVE_SOCKLEN_T
# ifdef HAVE_SIZE
typedef size_t socklen_t;
# else
typedef unsigned int socklen_t;
# endif
#endif
#define MAX_NUM_ARGVS 50
extern qboolean noclip_anglehack;
//
// host
//
extern quakeparms_t host_parms;
extern cvar_t *sys_ticrate;
extern cvar_t *sys_nostdout;
extern cvar_t *developer;
extern qboolean host_initialized;// true if into command execution
extern double host_frametime;
extern byte *host_basepal;
extern byte *host_colormap;
extern int host_framecount;// incremented every frame, never reset
extern double realtime; // not bounded in any way, changed at
// start of every frame, never reset
void Host_ServerFrame (void);
void Host_InitCommands (void);
void Host_Init (quakeparms_t *parms);
void Host_Shutdown(void);
void Host_Error (char *error, ...);
void Host_EndGame (char *message, ...);
void Host_Frame (float time);
void Host_Quit_f (void);
void Host_ClientCommands (char *fmt, ...);
void Host_ShutdownServer (qboolean crash);
extern qboolean msg_suppress_1;
// suppresses resolution and cache size console output
// an fullscreen DIB focus gain/loss
#endif // _COMMON_QUAKEDEF_H