quakeforge-old/qw_server
Bill Currie 4dcba0d9e0 qw_server/sv_main.c:
added quakeforge.conf handling
common/gl_draw.c:
	just a comment
2000-05-02 07:12:04 +00:00
..
.gitignore Added autoheader support. Also added ./bootstrap to go from a freshly 2000-01-01 20:45:27 +00:00
Makefile.in fix the incorrect $i and -ne :/. 2000-03-23 23:04:48 +00:00
progdefs.h The big whitespace cleanup. ;-) 2000-03-19 15:59:51 +00:00
qw_server.dsp *** empty log message *** 2000-04-03 11:22:34 +00:00
sv_ccmds.c shuffle things around so gamedir works early on in the piece. Also put it into qw-client in the first place. grr Unfortunatly, doesn't fix our class change problem :( 2000-04-27 09:25:38 +00:00
sv_ents.c The big whitespace cleanup. ;-) 2000-03-19 15:59:51 +00:00
sv_init.c Changed Cvar_Set(char *, char*) to Cvar_Set(cvar_t *, char *). You can kill me now =] 2000-04-03 14:30:02 +00:00
sv_main.c qw_server/sv_main.c: 2000-05-02 07:12:04 +00:00
sv_move.c The big whitespace cleanup. ;-) 2000-03-19 15:59:51 +00:00
sv_nchan.c The big whitespace cleanup. ;-) 2000-03-19 15:59:51 +00:00
sv_phys.c If we treat MOVETYPE_WALK as MOVETYPE_PUSH the catapult in df42 seems to 2000-04-20 02:55:02 +00:00
sv_send.c !lart taniwha for forgetting to make clean after changing headers 2000-04-27 04:55:43 +00:00
sv_user.c apply a patch from someone (oi, speak up, whoever you are) to convert \r to # in say messages to prevent the overwriting of nicks. 2000-05-02 00:43:53 +00:00
sys_unix.c Now uses autoconf instead of: 2000-04-18 15:57:40 +00:00
sys_win.c Changed Cvar_Set(char *, char*) to Cvar_Set(cvar_t *, char *). You can kill me now =] 2000-04-03 14:30:02 +00:00