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https://git.code.sf.net/p/quake/quakeforge-old
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88 lines
3.6 KiB
Text
88 lines
3.6 KiB
Text
Source: quakeforge
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Section: contrib/games
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Priority: optional
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Maintainer: Joseph Carter <knghtbrd@debian.org>
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Standards-Version: 3.0.1
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Package: quake-svga
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Architecture: i386
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Depends: ${shlibs:Depends}, quake-game
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Replaces: squake, quake-common
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Provides: quake
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Description: First person shooting game - SVGALib version
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QuakeForge is a source port of Quake, the successor to Id Software's very
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popular DOOM series. Its primary development goal is to remain compatible
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with the original game released by ID Software while allowing optional
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extensions which enhance the game.
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.
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This package contains the SVGALib versions of uquake and qw-client.
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Package: quake-x11
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Architecture: any
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Replaces: xquake, quake-common
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Depends: ${shlibs:Depends}, quake-game
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Provides: quake
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Description: First person shooting game - X11 version
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QuakeForge is a source port of Quake, the successor to Id Software's very
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popular DOOM series. Its primary development goal is to remain compatible with the original game released by ID Software while allowing optional
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extensions which enhance the game.
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.
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This package contains the X11 versions of uquake and qw-client.
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Package: quake-ggi
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Architecture: any
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Depends: ${shlibs:Depends}, quake-game
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Provides: quake
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Description: First person shooting game - GGI version
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QuakeForge is a source port of Quake, the successor to Id Software's very
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popular DOOM series. Its primary development goal is to remain compatible with the original game released by ID Software while allowing optional
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extensions which enhance the game.
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.
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This package contains the GGI versions of uquake and qw-client.
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Package: quake-gl
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Architecture: any
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Depends: ${shlibs:Depends}, quake-game
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Provides: quake
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Replaces: glquake-glx, quake-common
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Description: First person shooting game - GL version
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QuakeForge is a source port of Quake, the successor to Id Software's very
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popular DOOM series. Its primary development goal is to remain compatible with the original game released by ID Software while allowing optional
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extensions which enhance the game.
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.
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This package contains the GL versions of uquake and qw-client.
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Package: quake-3dfx
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Architecture: any
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Depends: ${shlibs:Depends}, mesag3-glide2 (>= 3.1-1), libglide2, quake-game
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Provides: quake
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Replaces: glquake-3dfxgl, quake-common
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Description: First person shooting game - 3dfx GL version
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QuakeForge is a source port of Quake, the successor to Id Software's very
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popular DOOM series. Its primary development goal is to remain compatible with the original game released by ID Software while allowing optional
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extensions which enhance the game.
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.
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This package contains the 3dfx GL versions of uquake and qw-client.
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Package: quake-sdl
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Architecture: any
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Depends: ${shlibs:Depends}, quake-game
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Provides: quake
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Description: First person shooting game - SDL version
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QuakeForge is a source port of Quake, the successor to Id Software's very
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popular DOOM series. Its primary development goal is to remain compatible with the original game released by ID Software while allowing optional
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extensions which enhance the game.
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.
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This package contains the SDL versions of uquake and qw-client.
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Package: quake-server
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Architecture: any
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Depends: ${shlibs:Depends}, quake-game
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Provides: quake
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Description: First person shooting game - dedicated server
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QuakeForge is a source port of Quake, the successor to Id Software's very
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popular DOOM series. Its primary development goal is to remain compatible with the original game released by ID Software while allowing optional
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extensions which enhance the game.
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.
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This package contains QuakeForge's QuakeWorld-compatible server.
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