Commit graph

13 commits

Author SHA1 Message Date
Bill Currie
6859b85f30 drawing the disk doesn't work :) fixes segfault in -svga 2000-03-07 07:27:27 +00:00
Joseph Carter
56fd8d964a new cvar: gl_conalpha, defaults to 0.6, guess what it does?
Speaking of conalpha, it works again, even in Mesa 3.1(!)
Don't build half of qw-client twice!  I thought I fixed that already?
UQuake-style quit dialogs in qw-client, beginnings of a menu.[ch] merge
2000-03-05 15:48:23 +00:00
Dan Olson
106dada0b2 Non functional cvar code. Compiles, but won't run. 2000-02-27 07:13:32 +00:00
Joseph Carter
dc627d6b28 uquake has the beginning of netchan support, netchan.message works fine
now, the rest I don't know how much of it I can do without breaking the
protocol's compatibility.

client_state_t has moved back to client.h in qw_common and uquake.  Seems
like that's a step backward, but the way it was being used while common
was far worse!  This required massive reworking of headers and such.

Speaking of using cl (the global client_state_t) badly, the sound code did
exactly that.  Mercury should be shot for not fixing that when he did the
sound_lib.a stuff.  The fix illustrates what we need to start doing to the
code to make modularization possible.  I'll be sending a message to the
list about this shortly..
2000-02-04 13:40:04 +00:00
Zephaniah E. Hull
925344be77 uquake now works! All targets I can test!
I also merged console.[ch] while I was at it..
2000-01-29 18:46:26 +00:00
Zephaniah E. Hull
f18b3bcf02 HUGE changes..
Basicly, sound_lib.a is built, and is compiled into the clients..
Note, uquake is SERIOUSLY FSCKED..
2000-01-27 17:06:02 +00:00
Zephaniah E. Hull
0391657e6b We now have two versions, what we first identify ourselves as, which is
2.40, and the quakeforge version, fixes the annoying spectator bug..
2000-01-16 12:19:30 +00:00
Joseph Carter
2193966719 Copyright notice stuff 2000-01-06 13:48:07 +00:00
Joseph Carter
d5217418ec QW's crosshair 2 and crosshaircolor now work in UQ. Also because I felt
like adding a gratuitious feature, GL target users can crosshair 3 for a
completely new crosshair and higher resolution crosshair (oooh!)  Software
renderer doesn't have it because...well look at Draw_Crosshair() in
draw.c, it's truly a nightmare!  You have to plot each pixel individually,
makes you feel like you're coding in Applesoft BASIC.  If you want it,
figure out how to do it sanely.
2000-01-03 04:33:43 +00:00
Zephaniah E. Hull
47e85cdd29 Version cleanup, not completely happy with it yet..
Removed the registered game checking, but added a little back for
backword compatibility..
2000-01-03 01:40:54 +00:00
Joseph Carter
590b4c1c58 crosshair 2 now works in UQ, as does crosshaircolor 2000-01-03 00:08:03 +00:00
Joseph Carter
e02e3a8982 The stupid scaled version text is gone. Under QW's GL targets (only under
those targets) the version string was rendered using the standard console
font, unscaled.  All software renderer targets now benefit from this.
2000-01-02 15:52:45 +00:00
Joseph Carter
365a1c144f draw.[ch] merge 2000-01-02 10:06:17 +00:00
Renamed from qw_client/draw.c (Browse further)