options_items, rather made options_items a static int and
changed 'static int local_options_items = 13' into
'#define local_options_items 13' (non-evil define ;)
-- eric windisch
target's video file. These functions are VID_ExtraOptionDraw() and
VID_ExtraOptionCmd(int options_cursor).
These are to help modulize the option menu a bit, now all you have to do is
define #OPTIONS_ITEMS to one more then the number of items there are (this
is done in your target's vid*.c/gl_vid*.c file)
I also removed a bunch of #ifdefs, although a few #ifdef _WIN32's remain.
--
Eric Windisch
options will not be as messy as before.
It adds a windowed mouse for GLX, and with the -DXMESA compiler option
(not currently supported by the configure/makefile process) there is an
additional option for users of Mesa3d running the quake-gl client which
will switch between windowed and fullscreen modes on the fly.
The windowed mouse option is now fixed for windows users and would also
work for software-x11 clients, but #ifdef X11 isn't working?
--
Eric Windisch
added "Portions" statement to the copyright statement
Please note, if you want to put a copyright notice on a source file stating that a portion of it is copyright yourself or another author please put "Portions Copyright...", if adding a seperate .c file that contains otherwise author(s) this doesn't apply.
Unchained, Ultimate, Ultra, Up Yours, Underworld, Underground, Unified,
Unity, etc. You know the drill.
This takes care of the "standalone" problem with the wrong name, and the
recent snafu with multiple developers working on the same files
simultaneously...expect me (and probably others) to start locking dirs when
updates are taking place.
And yes, this update is really as large as it looks. Software only at the
moment, but I will have the makefile updated to build the GL builds as
well.