Eric Windisch
2021a48efc
Menu system is a bit more modular now and we have a workaround the problem
...
with the 'holes', we are using a (local) variable and incrementing it by 8
instead of using static values.
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Eric Windisch
2000-01-09 20:10:55 +00:00
Marcus Sundberg
08c6bbd84b
Changed options_items to VID_options_items.
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Made it start at 0 instead of 13.
2000-01-09 05:07:43 +00:00
Eric Windisch
a09bf9b081
Ok, removed all the #define's and everything should be working fine now.
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notify me of any bugs :)
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Eric Windisch
2000-01-09 03:03:42 +00:00
Eric Windisch
8e4c3039d6
Bug fixes for the option menu code, it should compile now :)
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You will not be able to select the new options until I fix that bug...
That bug should be fixed within a few minutes.
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Eric Windisch
2000-01-09 01:53:54 +00:00
Eric Windisch
c5b5abd9ee
This is a big change.. I added two new functions that must be in every
...
target's video file. These functions are VID_ExtraOptionDraw() and
VID_ExtraOptionCmd(int options_cursor).
These are to help modulize the option menu a bit, now all you have to do is
define #OPTIONS_ITEMS to one more then the number of items there are (this
is done in your target's vid*.c/gl_vid*.c file)
I also removed a bunch of #ifdefs, although a few #ifdef _WIN32's remain.
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Eric Windisch
2000-01-09 01:11:44 +00:00
Marcus Sundberg
0279cc5a4b
Removed useless functions.
2000-01-07 01:25:33 +00:00
Joseph Carter
2193966719
Copyright notice stuff
2000-01-06 13:48:07 +00:00
Marcus Sundberg
8ce6e3d062
Removed the dummy VGA_* variables as they are not needed anymore.
2000-01-05 00:31:47 +00:00
Zephaniah E. Hull
5765f7fe5d
BIG merge work, POQ now compiles, though at least glquake.3dfx has, err, issues..
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Hopefully QW will still compile and work, thats the next commit I think..
1999-12-26 06:37:28 +00:00
Zephaniah E. Hull
6ba933cf80
Added the KP_* symbols, for the keys on the keypad..
1999-12-25 21:50:55 +00:00
Jeff Teunissen
ff0aeecd3a
Initial revision
1999-12-25 05:32:39 +00:00