game), the color bar that was supposed to be the backdrop for your frag
counts would be drawn as if the statusbar was centered (which is never
the case if you're using the HUD), fixed.
I have more sbar.c fixes to do but I need a working UQ to be able to test
them out first. We're _almost_ there... We all owe Deek and taniwha big
for the progress made tonight I think---great job guys. But save SOME of
the merge for the rest of us willya? ;>
now, the rest I don't know how much of it I can do without breaking the
protocol's compatibility.
client_state_t has moved back to client.h in qw_common and uquake. Seems
like that's a step backward, but the way it was being used while common
was far worse! This required massive reworking of headers and such.
Speaking of using cl (the global client_state_t) badly, the sound code did
exactly that. Mercury should be shot for not fixing that when he did the
sound_lib.a stuff. The fix illustrates what we need to start doing to the
code to make modularization possible. I'll be sending a message to the
list about this shortly..
for QW. sbar.c is STILL a mess and will continue to be such until I can
check at runtime for QW/UQ.. When that happens the merge can move MUCH
faster for everybody (so somebody do it! hehe)