Dan Olson
f6b334821b
Small fix for duplicated Registering of _windowed_mouse
2000-02-20 20:45:18 +00:00
Bill Currie
592b054f82
common/gl_vidglx.c:
...
some tweeks in an attempt to improve shutdown. NOT the final say
qw_server/sv_ccmds.c:
comment correction
common/quakefs.c uquake/host_cmd.c:
knghtbrd's gamedir patch, plus some Hunk_Alloc -> Z_Malloc changes.
2000-02-20 04:20:00 +00:00
Joseph Carter
d6143f645f
a few glx video cleanups
2000-02-19 20:54:58 +00:00
Dan Olson
0cd791223c
Fixed a conwidth bug involving min(a,b). Whoever did this needs to be injured.
2000-02-19 20:43:34 +00:00
Zephaniah E. Hull
0fae0e01d3
Reverting away from modules in the main branch..
...
-3dfx, -x11, and -glx all work, at least for qw-client, no promices on uquake.
I can't test any other targets at the moment, so....
2000-02-19 08:24:15 +00:00
Dan Olson
7d387042f7
New CVAR flag system. Appears to work perfectly
2000-02-16 21:30:20 +00:00
Jeff Teunissen
1bf5d6c30c
Makefile.in: Removed -lvga from in_x11.so build
...
rest: misc. fixes
2000-02-15 19:25:09 +00:00
Dan Olson
b03c0a094e
More menu stuff and input plugin loading for -glx targets
2000-02-15 18:45:26 +00:00
Bill Currie
a078544d38
Replaced every single fscking FILE and gzFile (except in quakeio.*) with QFile
...
and fixed up as many f* and gz* calls as gcc found (and, where sensible, grep)
Unfortuanatly, demos are broken again.
2000-02-08 07:23:09 +00:00
Loring Holden
8349f3e59f
Various changes to get build to work when zlib isn't available...
...
Various changes to get rid of warnings under AIX, Irix, Linux & Solaris...
2000-02-03 08:46:52 +00:00
Bill Currie
73c6ffdde3
a few more f* -> gz* conversions. I don't have GL at work :)
2000-02-03 02:52:05 +00:00
Zephaniah E. Hull
925344be77
uquake now works! All targets I can test!
...
I also merged console.[ch] while I was at it..
2000-01-29 18:46:26 +00:00
Zephaniah E. Hull
f18b3bcf02
HUGE changes..
...
Basicly, sound_lib.a is built, and is compiled into the clients..
Note, uquake is SERIOUSLY FSCKED..
2000-01-27 17:06:02 +00:00
Loring Holden
88344ef21a
glquake.h now included from only the files that use OpenGL, and not from
...
common_quakedef.h (and thus all files)
This solves a build break when the OpenGL includes are not in /usr/include,
since the OpenGL include path is only used when compiling files that use
OpenGL.
2000-01-26 19:00:36 +00:00
Joseph Carter
8e85621d15
A few of Mercury's local changes and things I've done to stable.. We're
...
attempting to get a build WITHOUT GL to work again...
2000-01-25 05:59:19 +00:00
Bill Currie
49fb4b7dcf
comment out the "Converting 8to24" message
2000-01-19 08:33:15 +00:00
Bill Currie
c5b98914ae
allow VID_ShiftPalette to do something in experimental code
2000-01-19 08:15:30 +00:00
Marcus Sundberg
87eb0216b5
Updated DGA and XMESA code;
...
We now use dlsym() to check for XMesaSetFXmode() at runtime.
If we find XMesaSetFXmode() all DGA code is disabled so it won't clash
with Glide (Glide on Voodoo 3 uses DGA internally...)
For XMESA we now check the MESA_GLX_FX environment variable at startup to
detect whether we are started in windowed or fullscreen mode, and then
set the cvar vid_glx_fullscreen to match that.
2000-01-19 01:55:15 +00:00
Eric Windisch
14168f693a
Removed _EXPERIMENTAL_ from waterripple as it is very stable..
...
also made the cvar a multiplier (the old multiplier was 8), defaults
to 0. The cvs2cl changelog should just be whitespace changes, whoops.
2000-01-18 03:38:04 +00:00
Bill Currie
22c0af3d0e
mismatched ()s don't help.
2000-01-16 06:55:09 +00:00
Bill Currie
b15fdf6acf
made DGA code _EXPERIMENTAL_
2000-01-16 06:51:01 +00:00
Marcus Sundberg
a0c361ea8a
We need to swap mouse buttons 2 and 3 in X.
2000-01-15 04:54:22 +00:00
Marcus Sundberg
cddc97a121
Took some input code from vid_x.c
2000-01-15 04:43:08 +00:00
Nelson Rush
b5e7641bce
do_grab() was a typo, should be do_grabs()
2000-01-15 04:41:33 +00:00
Marcus Sundberg
0206281103
Changed gl_vidlinuxglx.c to gl_vidglx.c as it really doesn't have anything
...
with Linux to do.
2000-01-15 04:14:04 +00:00