Commit graph

12 commits

Author SHA1 Message Date
Zephaniah E. Hull
acc475fa16 Typo fix, and adding a chunk in authors which apparently got lost.. 2000-01-06 21:59:55 +00:00
Marcus Sundberg
859cdee6a5 Define INADDR_LOOPBACK in a clean way. 2000-01-06 17:49:39 +00:00
Nelson Rush
b794e155b0 applied tim's patch
The following patch allows Quakeforge to be compiled with the
native compilers on Solaris, Irix, and AIX.
2000-01-06 17:29:23 +00:00
Nelson Rush
a77bb35db6 Fixed buffer overflow problems, changed sprintf to snprintf don't use this yet, i have a few things that need to be fixed. 2000-01-05 00:05:48 +00:00
Nelson Rush
19b2728495 Applied prototype fix to vid_svgalib.c and removed unused variable from qw_client/cl_main.c 2000-01-04 05:52:00 +00:00
Joseph Carter
768b167927 A couple of FreeBSD fixes from Darius 2000-01-03 05:06:19 +00:00
Zephaniah E. Hull
47e85cdd29 Version cleanup, not completely happy with it yet..
Removed the registered game checking, but added a little back for
backword compatibility..
2000-01-03 01:40:54 +00:00
Joseph Carter
ecac4a1474 Marcus' patch for the beginnings of mingw32 support in the tree 2000-01-02 11:32:21 +00:00
Zephaniah E. Hull
e468985ee1 Added common/config.h.in, moving the version and a few other variables
there, more will be added later as needed..

Added -Wall to the cflags on a few things, may have missed some stuff..

Changed the tests on HAVE_GL_COLOR_INDEX8_EXT to actually function..
(Fixes the GL texture problem..)

Added tests for GLAPIENTRY and APIENTRY, there will alweys be
something..

Fixed the check for the 3dfxgl lib..

Some makefile tweaking..

Changed VERSION into a string so it can easily be 0.1.0..

Removed the generated configure script, does not merge sanely..
1999-12-31 02:59:25 +00:00
Zephaniah E. Hull
8a2e473014 Squashed a QW showstopper, last one I hope!
Fixed a rare chance of a buffer overflow attack in the display code.
1999-12-29 14:09:12 +00:00
Joseph Carter
e3ac6357dc Loring Holden's autoconf support. {qw-client,quake}-glide is currently not built since neither of us has the hardware available at the moment to test the 3dfx MiniGL target. Someone who does (Mercury?) will have to fix that. Bins all build in odd places for the moment. Thanks for staying up so late to help get this working Loring, you rock! 1999-12-29 13:58:47 +00:00
Jeff Teunissen
d3e1572760 Initial revision 1999-12-25 05:22:39 +00:00