Commit graph

19 commits

Author SHA1 Message Date
Maddes Buecher
05df2f53f2 Changed all .C files to fit the Coding Style Guide 2000-08-20 13:33:48 +00:00
Anton E. Gavrilov
b67bbe5b53 +showteamscores now shows the scoreboard (time and level name), just like +showscores. 2000-05-06 15:52:27 +00:00
Anton E. Gavrilov
2e596668ba Some changes to scoreboard (single player support). No more Sbar_SoloScoreboard() 2000-05-03 19:01:19 +00:00
Joseph Carter
171b4c407d minor sbar fix 2000-04-18 11:11:17 +00:00
Joseph Carter
622ba0f4ef removed useless comments from cvar cleanup 2000-04-01 00:53:34 +00:00
Joseph Carter
8bbe24a289 All finished! 2000-03-24 14:43:43 +00:00
Marcus Sundberg
674ddcffe5 The big whitespace cleanup. ;-)
Removed trailing whitespace from code lines.
2000-03-19 15:59:51 +00:00
Joseph Carter
5bfd333ae6 DEATH TO cl.items! 2000-03-06 14:28:53 +00:00
Dan Olson
106dada0b2 Non functional cvar code. Compiles, but won't run. 2000-02-27 07:13:32 +00:00
Joseph Carter
df559eaf9f Under a rare case in UQ (that you are playing with the QW HUD in a co-op
game), the color bar that was supposed to be the backdrop for your frag
counts would be drawn as if the statusbar was centered (which is never
the case if you're using the HUD), fixed.

I have more sbar.c fixes to do but I need a working UQ to be able to test
them out first.  We're _almost_ there...  We all owe Deek and taniwha big
for the progress made tonight I think---great job guys.  But save SOME of
the merge for the rest of us willya?  ;>
2000-02-10 09:36:00 +00:00
Joseph Carter
bcc96386cd A few mods for uquake... 2000-02-07 04:18:18 +00:00
Marcus Sundberg
662e6491eb Make sure we don't use a negative index into sb_faces. 2000-02-05 16:01:15 +00:00
Joseph Carter
dc627d6b28 uquake has the beginning of netchan support, netchan.message works fine
now, the rest I don't know how much of it I can do without breaking the
protocol's compatibility.

client_state_t has moved back to client.h in qw_common and uquake.  Seems
like that's a step backward, but the way it was being used while common
was far worse!  This required massive reworking of headers and such.

Speaking of using cl (the global client_state_t) badly, the sound code did
exactly that.  Mercury should be shot for not fixing that when he did the
sound_lib.a stuff.  The fix illustrates what we need to start doing to the
code to make modularization possible.  I'll be sending a message to the
list about this shortly..
2000-02-04 13:40:04 +00:00
Bill Currie
e9a2a3fab5 Add gzip support, add -Werror to gcc CFLAGS, clean up misc warnings.
NOTE: demos are broken for gzipped demo files (possibly normal ones too, not
yet tested).
2000-02-03 00:34:12 +00:00
Zephaniah E. Hull
925344be77 uquake now works! All targets I can test!
I also merged console.[ch] while I was at it..
2000-01-29 18:46:26 +00:00
Zephaniah E. Hull
f18b3bcf02 HUGE changes..
Basicly, sound_lib.a is built, and is compiled into the clients..
Note, uquake is SERIOUSLY FSCKED..
2000-01-27 17:06:02 +00:00
Joseph Carter
d38c50700e sbar now works exactly like it does in stable, HUD and all for both UQ and
for QW.  sbar.c is STILL a mess and will continue to be such until I can
check at runtime for QW/UQ..  When that happens the merge can move MUCH
faster for everybody (so somebody do it!  hehe)
2000-01-27 07:54:49 +00:00
Jeff Teunissen
620ccc3e84 Updates to assist in merging... 2000-01-23 03:52:06 +00:00
Jeff Teunissen
9be70be1b0 Preliminary (probably nonfunctional) support for QW's HUD in UQ. Beware! 2000-01-22 22:21:46 +00:00
Renamed from qw_client/sbar.c (Browse further)