Commit graph

20 commits

Author SHA1 Message Date
Maddes Buecher
05df2f53f2 Changed all .C files to fit the Coding Style Guide 2000-08-20 13:33:48 +00:00
Maddes Buecher
06224a998f + UQuake says now "UQuake" and not "QuakeWorld" in title bar of windowed Windows game
+ Demoplayback check in UQuake's M_Main_Key() of MENU.C now similar to QW
+ typos
  "allways" instead of "always"
  "allready" instead of "already"
2000-08-12 01:01:30 +00:00
Dan Olson
86a35efba3 A bunch of stuff:
Cvar_Alias_Get now returns void
cl_pred.c is Tonik's client jumping prediction fix
the rest are adding new aliases: s_volume->volume and sv_edgefriction->edgefriction
2000-05-06 23:03:45 +00:00
Bill Currie
3505616216 remove a misplaced , from a cvar name 2000-05-02 09:45:22 +00:00
Anton E. Gavrilov
f5620c9f5b Changed Cvar_Set(char *, char*) to Cvar_Set(cvar_t *, char *). You can kill me now =] 2000-04-03 14:30:02 +00:00
Marcus Sundberg
674ddcffe5 The big whitespace cleanup. ;-)
Removed trailing whitespace from code lines.
2000-03-19 15:59:51 +00:00
Dan Olson
106dada0b2 Non functional cvar code. Compiles, but won't run. 2000-02-27 07:13:32 +00:00
Bill Currie
d0ae0cb63c uquake finally links again 2000-02-12 11:25:12 +00:00
Bill Currie
149c6c6523 getting closer to haveing a compiling uq 2000-02-11 05:47:57 +00:00
Joseph Carter
2425b04e3b Host_ShutdownServer -> SV_Shutdown 2000-02-10 09:43:27 +00:00
Bill Currie
866f2514d0 common/host.c:
put Host_GetConsoleCommands back
uquake/server.h:
	proto for SV_Frame
uquake/sv_main.c
	add SV_ClientPrintf SV_BroadcastPrintf SV_DropClient SV_Frame* from
	old host.c
2000-02-10 09:03:30 +00:00
Joseph Carter
dc627d6b28 uquake has the beginning of netchan support, netchan.message works fine
now, the rest I don't know how much of it I can do without breaking the
protocol's compatibility.

client_state_t has moved back to client.h in qw_common and uquake.  Seems
like that's a step backward, but the way it was being used while common
was far worse!  This required massive reworking of headers and such.

Speaking of using cl (the global client_state_t) badly, the sound code did
exactly that.  Mercury should be shot for not fixing that when he did the
sound_lib.a stuff.  The fix illustrates what we need to start doing to the
code to make modularization possible.  I'll be sending a message to the
list about this shortly..
2000-02-04 13:40:04 +00:00
Zephaniah E. Hull
925344be77 uquake now works! All targets I can test!
I also merged console.[ch] while I was at it..
2000-01-29 18:46:26 +00:00
Nelson Rush
dfbfbb6711 readded a copyright notice that somehow got removed
added "Portions" statement to the copyright statement

Please note, if you want to put a copyright notice on a source file stating that a portion of it is copyright yourself or another author please put "Portions Copyright...", if adding a seperate .c file that contains otherwise author(s) this doesn't apply.
2000-01-08 04:50:26 +00:00
Nelson Rush
2151636145 added copyrights for buffer overrun fixes 2000-01-07 05:47:53 +00:00
Nelson Rush
a77bb35db6 Fixed buffer overflow problems, changed sprintf to snprintf don't use this yet, i have a few things that need to be fixed. 2000-01-05 00:05:48 +00:00
Joseph Carter
c7f95dda2d Removed _all_ references to the define IDGODS. It was turned off anyway,
but still a glaring security hole waiting for someone to abuse.
2000-01-02 05:00:54 +00:00
Zephaniah E. Hull
1c68f5aa28 VERSION and HAVE_GL_COLOR_INDEX8_EXT fixes.. 1999-12-31 03:11:54 +00:00
Zephaniah E. Hull
2e65feec71 The GL stuff compiles now, but has some, err, issues.. 1999-12-27 17:18:40 +00:00
Jeff Teunissen
c3f5581b0a Created new subdir: uquake. Pick your favorite U word for the meaning --
Unchained, Ultimate, Ultra, Up Yours, Underworld, Underground, Unified,
Unity, etc. You know the drill.

This takes care of the "standalone" problem with the wrong name, and the
recent snafu with multiple developers working on the same files
simultaneously...expect me (and probably others) to start locking dirs when
updates are taking place.

And yes, this update is really as large as it looks. Software only at the
moment, but I will have the makefile updated to build the GL builds as
well.
1999-12-26 13:51:52 +00:00