a little cleanup of the view height offset code..

This commit is contained in:
Joseph Carter 2000-04-02 00:32:00 +00:00
parent 018ca24c62
commit ea03a007de

View file

@ -746,9 +746,7 @@ void
V_CalcRefdef ( void )
{
entity_t *view;
#ifdef QUAKEWORLD
int h;
#else
#ifdef UQUAKE
entity_t *ent;
vec3_t angles;
#endif
@ -758,7 +756,6 @@ V_CalcRefdef ( void )
static float oldz = 0;
#ifdef QUAKEWORLD
h = cl.stats[STAT_VIEWHEIGHT] + 22;
#endif
V_DriftPitch ();
@ -821,7 +818,7 @@ V_CalcRefdef ( void )
else if (view_message->flags & PF_DEAD)
r_refdef.vieworg[2] -= 16; // corpse view height
else
r_refdef.vieworg[2] += h; // view height
r_refdef.vieworg[2] += cl.stats[STAT_VIEWHEIGHT] + 22; // view height
if (view_message->flags & PF_DEAD) // PF_GIB will also set PF_DEAD
r_refdef.viewangles[ROLL] = 80; // dead view angle
@ -862,7 +859,7 @@ V_CalcRefdef ( void )
#ifdef QUAKEWORLD
VectorCopy (cl.simorg, view->origin);
view->origin[2] += h;
view->origin[2] += cl.stats[STAT_VIEWHEIGHT] + 22;
#else
VectorCopy (ent->origin, view->origin);
view->origin[2] += cl.viewheight;