README tweaks.

This commit is contained in:
Jeff Teunissen 2000-01-17 21:06:33 +00:00
parent fa60f036a4
commit a8664dd471

16
README
View file

@ -153,10 +153,9 @@ issues.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Problem: The screen flickers once about every other frame when using GL Problem: The screen flickers once about every other frame when using GL
Solution: Not all GL implementations support a performance hack used to Solution: Not all GL implementations support a performance hack which is
which is used by the GL renderer allowing it to avoid clearing used by the GL renderer allowing it to avoid clearing the
the Z buffer. The console command "gl_ztrick 0" fixes this Z-buffer. The console command "gl_ztrick 0" fixes this problem.
problem.
Problem: Zombies can sometimes get "stuck" in the ground. They can be Problem: Zombies can sometimes get "stuck" in the ground. They can be
heard but not killed making it impossible to get 100% on the heard but not killed making it impossible to get 100% on the
@ -244,9 +243,9 @@ Processors tested:
Intel Pentium Intel Pentium
Intel Pentium II Intel Pentium II
Intel Pentium III Intel Pentium III
MIPS R10000
Sun UltraSPARC Sun UltraSPARC
SGI Indigo 2 SGI Indigo 2
MIPS R10000
Operating systems tested: Operating systems tested:
Linux 2.x Linux 2.x
@ -257,9 +256,14 @@ Operating systems tested:
Compaq/Digital Tru64 Unix Compaq/Digital Tru64 Unix
Video cards tested (On Intel-based systems): Video cards tested (On Intel-based systems):
3Dfx Voodoo Graphics (Linux)
3Dfx Voodoo 2 (Linux)
3Dfx Voodoo 3 3000 (Linux)
Creative Labs Graphics Blaster RivaTNT (Linux)
Matrox G200 (Linux) Matrox G200 (Linux)
Matrox G400 (Linux) Matrox G400 (Linux)
Voodoo2 (Linux) STB Velocity 4400 RivaTNT (Linux)
See file "TESTIFY" for user testimonials on what works, where, and why. See file "TESTIFY" for user testimonials on what works, where, and why.