News update, debian/* fixes

This commit is contained in:
Joseph Carter 2000-03-08 11:24:08 +00:00
parent 357a56ff55
commit 95b2fd2b6d
10 changed files with 75 additions and 19 deletions

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@ -9,8 +9,6 @@ endif
DESTDIR = DESTDIR =
ANONCVS=:pserver:anonymous@cvs.quake.sourceforge.net:/cvsroot/quake
all: all:
@for dir in $(SUBDIRS); do \ @for dir in $(SUBDIRS); do \
$(MAKE) -C $$dir $@ || exit; \ $(MAKE) -C $$dir $@ || exit; \
@ -41,9 +39,7 @@ clean-autoconf mrproper: distclean
changelog: changelog:
@echo "CVS will ask for a passwd, press enter" ./tools/cvs2cl/cvs2cl.pl
cvs -d$(ANONCVS) login
./tools/cvs2cl/cvs2cl.pl -g -d$(ANONCVS)
# Code to automatically re-configure, only runs if you are compiling in the # Code to automatically re-configure, only runs if you are compiling in the
# source directory # source directory

34
NEWS
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@ -3,9 +3,43 @@ NEWS for the QuakeForge project
QuakeForge 0.2 QuakeForge 0.2
08 Mar 2000 - Massive news updates
The engine is actually working and working well for perhaps the
first time since we branched off stable. A long overdue news
update is in order. These things have been added to GL targets:
Skyboxes
Put a a Quake2 skybox in mydir/gfx/env and -game mydir,
set r_skyname to the base name of the sky (for the one
released on the MegaTF website, use r_skyname night for
example), load a map with a sky in it, and set r_sky 1.
You must reload a map for a new r_skyname to take effect.
The software renderer WILL support this hopefully soon.
Volumetric fog
For testing only. As implemented now it uses the stencil
buffer (very slow for most of us) and borrows the water
brush since we don't have a fog brush yet. raptor suggests
r_volfog 0.0009 and r_wateralpha 0.3 to test. You'll need
watervis'd maps.
Water Ripples
We reported earlier that setting r_waterripple to 1 made a
wave effect. Actually, if you want a wave effect you can
see, you'd better set it at least to 5. Looks good with
the volfog settings mentioned above. raptor plans to put
r_waterripple into the software renderer.
Rodents with wheels
If you've got one, you'll be pleased to hear that -x11 and
-glx now support them the same way -svga does. You need to
have ZAxisMapping set in your XF86Config properly.
26 Jan 2000 - Waterwarp bug fixed 26 Jan 2000 - Waterwarp bug fixed
The waterwarp bug has been fixed, set r_waterwarp 1 to use it. The waterwarp bug has been fixed, set r_waterwarp 1 to use it.
QuakeForge 0.1.0 QuakeForge 0.1.0
22 Jan 2000 - cl_sbar and cl_hudswap in uquake 22 Jan 2000 - cl_sbar and cl_hudswap in uquake

23
debian/changelog vendored
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@ -1,3 +1,26 @@
quakeforge (0.2-20000308-1) frozen unstable; urgency=low
* Unstable CVS snapshot
* quake-* binaries are now named uquake-*
* -gl targets are now more properly named -glx
* Some minor annoyances with the status bar fixed in 0.1.1 have not been
fixed in 0.2-d yet. You won't see them, unless you play hip/rogue and
they aren't really critical.
* Sorry, no ~/.quake handling internally yet.
-- Joseph Carter <knghtbrd@debian.org> Wed, 8 Mar 2000 01:21:04 -0800
quakeforge (0.1.1-1) frozen unstable; urgency=medium
* New upstream bugfix for people on Quack!
* Fixed two nasty segfaults that could hose a box under SVGALib
* Made UQuake statusbar behave sanely with cl_sbar 1 again
* cl_sbar ignored properly in rogue/hipnotic--always assumed to be 1
* default gl_clear to 1 so noclip doesn't do strange things onscreen
* changed glClearColor to black so gl_clear 1 doesn't look like crap
-- Joseph Carter <knghtbrd@debian.org> Sun, 27 Feb 2000 03:31:31 -0800
quakeforge (0.1.0-1) frozen unstable; urgency=HIGH quakeforge (0.1.0-1) frozen unstable; urgency=HIGH
* "0.0.9-1" was actually "0.1-20000103-1" * "0.0.9-1" was actually "0.1-20000103-1"

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@ -1,4 +1,4 @@
usr/games/qw-client-3dfx.real usr/games/qw-client-3dfx.real
usr/games/quake-3dfx.real usr/games/uquake-3dfx.real
usr/games/qw-client-3dfx usr/games/qw-client-3dfx
usr/games/quake-3dfx usr/games/uquake-3dfx

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@ -1,4 +1,4 @@
usr/games/qw-client-ggi.real usr/games/qw-client-ggi.real
usr/games/quake-ggi.real usr/games/uquake-ggi.real
usr/games/qw-client-ggi usr/games/qw-client-ggi
usr/games/quake-ggi usr/games/uquake-ggi

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@ -1,4 +1,4 @@
usr/games/qw-client-gl.real usr/games/qw-client-gl.real
usr/games/quake-gl.real usr/games/uquake-gl.real
usr/games/qw-client-gl usr/games/qw-client-gl
usr/games/quake-gl usr/games/uquake-gl

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@ -1,4 +1,4 @@
usr/games/qw-client-sdl.real usr/games/qw-client-sdl.real
usr/games/quake-sdl.real usr/games/uquake-sdl.real
usr/games/qw-client-sdl usr/games/qw-client-sdl
usr/games/quake-sdl usr/games/uquake-sdl

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@ -1,4 +1,4 @@
usr/games/qw-client-svga.real usr/games/qw-client-svga.real
usr/games/quake-svga.real usr/games/uquake-svga.real
usr/games/qw-client-svga usr/games/qw-client-svga
usr/games/quake-svga usr/games/uquake-svga

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@ -1,4 +1,4 @@
usr/games/qw-client-x11.real usr/games/qw-client-x11.real
usr/games/quake-x11.real usr/games/uquake-x11.real
usr/games/qw-client-x11 usr/games/qw-client-x11
usr/games/quake-x11 usr/games/uquake-x11

7
debian/rules vendored
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@ -39,6 +39,9 @@ install: build
dh_clean -k dh_clean -k
dh_installdirs dh_installdirs
# Make sure changelog is up to date
$(MAKE) changelog
$(MAKE) install DESTDIR=$(PWD)/debian/tmp $(MAKE) install DESTDIR=$(PWD)/debian/tmp
for i in debian/tmp/usr/games/*; do \ for i in debian/tmp/usr/games/*; do \
@ -71,9 +74,9 @@ binary-arch: build install
dh_compress dh_compress
dh_fixperms dh_fixperms
# need to make -svga and -3dfx bins suid for svgalib # need to make -svga and -3dfx bins suid for svgalib
chmod 4755 debian/quake-svga/usr/games/quake-svga.real chmod 4755 debian/quake-svga/usr/games/uquake-svga.real
chmod 4755 debian/quake-svga/usr/games/qw-client-svga.real chmod 4755 debian/quake-svga/usr/games/qw-client-svga.real
chmod 4755 debian/quake-3dfx/usr/games/quake-3dfx.real chmod 4755 debian/quake-3dfx/usr/games/uquake-3dfx.real
chmod 4755 debian/quake-3dfx/usr/games/qw-client-3dfx.real chmod 4755 debian/quake-3dfx/usr/games/qw-client-3dfx.real
dh_suidregister dh_suidregister
dh_installdeb dh_installdeb