diff --git a/Makefile.in b/Makefile.in index 9c67939..69a618f 100644 --- a/Makefile.in +++ b/Makefile.in @@ -9,8 +9,6 @@ endif DESTDIR = -ANONCVS=:pserver:anonymous@cvs.quake.sourceforge.net:/cvsroot/quake - all: @for dir in $(SUBDIRS); do \ $(MAKE) -C $$dir $@ || exit; \ @@ -41,9 +39,7 @@ clean-autoconf mrproper: distclean changelog: - @echo "CVS will ask for a passwd, press enter" - cvs -d$(ANONCVS) login - ./tools/cvs2cl/cvs2cl.pl -g -d$(ANONCVS) + ./tools/cvs2cl/cvs2cl.pl # Code to automatically re-configure, only runs if you are compiling in the # source directory diff --git a/NEWS b/NEWS index 876ed9d..ad7bf9c 100644 --- a/NEWS +++ b/NEWS @@ -3,9 +3,43 @@ NEWS for the QuakeForge project QuakeForge 0.2 +08 Mar 2000 - Massive news updates + The engine is actually working and working well for perhaps the + first time since we branched off stable. A long overdue news + update is in order. These things have been added to GL targets: + + Skyboxes + Put a a Quake2 skybox in mydir/gfx/env and -game mydir, + set r_skyname to the base name of the sky (for the one + released on the MegaTF website, use r_skyname night for + example), load a map with a sky in it, and set r_sky 1. + + You must reload a map for a new r_skyname to take effect. + The software renderer WILL support this hopefully soon. + + Volumetric fog + For testing only. As implemented now it uses the stencil + buffer (very slow for most of us) and borrows the water + brush since we don't have a fog brush yet. raptor suggests + r_volfog 0.0009 and r_wateralpha 0.3 to test. You'll need + watervis'd maps. + + Water Ripples + We reported earlier that setting r_waterripple to 1 made a + wave effect. Actually, if you want a wave effect you can + see, you'd better set it at least to 5. Looks good with + the volfog settings mentioned above. raptor plans to put + r_waterripple into the software renderer. + + Rodents with wheels + If you've got one, you'll be pleased to hear that -x11 and + -glx now support them the same way -svga does. You need to + have ZAxisMapping set in your XF86Config properly. + 26 Jan 2000 - Waterwarp bug fixed The waterwarp bug has been fixed, set r_waterwarp 1 to use it. + QuakeForge 0.1.0 22 Jan 2000 - cl_sbar and cl_hudswap in uquake diff --git a/debian/changelog b/debian/changelog index 27ad711..c7874fa 100644 --- a/debian/changelog +++ b/debian/changelog @@ -1,3 +1,26 @@ +quakeforge (0.2-20000308-1) frozen unstable; urgency=low + + * Unstable CVS snapshot + * quake-* binaries are now named uquake-* + * -gl targets are now more properly named -glx + * Some minor annoyances with the status bar fixed in 0.1.1 have not been + fixed in 0.2-d yet. You won't see them, unless you play hip/rogue and + they aren't really critical. + * Sorry, no ~/.quake handling internally yet. + + -- Joseph Carter Wed, 8 Mar 2000 01:21:04 -0800 + +quakeforge (0.1.1-1) frozen unstable; urgency=medium + + * New upstream bugfix for people on Quack! + * Fixed two nasty segfaults that could hose a box under SVGALib + * Made UQuake statusbar behave sanely with cl_sbar 1 again + * cl_sbar ignored properly in rogue/hipnotic--always assumed to be 1 + * default gl_clear to 1 so noclip doesn't do strange things onscreen + * changed glClearColor to black so gl_clear 1 doesn't look like crap + + -- Joseph Carter Sun, 27 Feb 2000 03:31:31 -0800 + quakeforge (0.1.0-1) frozen unstable; urgency=HIGH * "0.0.9-1" was actually "0.1-20000103-1" diff --git a/debian/quake-3dfx.files b/debian/quake-3dfx.files index 768bda0..e736669 100644 --- a/debian/quake-3dfx.files +++ b/debian/quake-3dfx.files @@ -1,4 +1,4 @@ usr/games/qw-client-3dfx.real -usr/games/quake-3dfx.real +usr/games/uquake-3dfx.real usr/games/qw-client-3dfx -usr/games/quake-3dfx +usr/games/uquake-3dfx diff --git a/debian/quake-ggi.files b/debian/quake-ggi.files index 734f952..c82adfc 100644 --- a/debian/quake-ggi.files +++ b/debian/quake-ggi.files @@ -1,4 +1,4 @@ usr/games/qw-client-ggi.real -usr/games/quake-ggi.real +usr/games/uquake-ggi.real usr/games/qw-client-ggi -usr/games/quake-ggi +usr/games/uquake-ggi diff --git a/debian/quake-gl.files b/debian/quake-gl.files index 1fbb0d3..a30de27 100644 --- a/debian/quake-gl.files +++ b/debian/quake-gl.files @@ -1,4 +1,4 @@ usr/games/qw-client-gl.real -usr/games/quake-gl.real +usr/games/uquake-gl.real usr/games/qw-client-gl -usr/games/quake-gl +usr/games/uquake-gl diff --git a/debian/quake-sdl.files b/debian/quake-sdl.files index dbaf294..205cacf 100644 --- a/debian/quake-sdl.files +++ b/debian/quake-sdl.files @@ -1,4 +1,4 @@ usr/games/qw-client-sdl.real -usr/games/quake-sdl.real +usr/games/uquake-sdl.real usr/games/qw-client-sdl -usr/games/quake-sdl +usr/games/uquake-sdl diff --git a/debian/quake-svga.files b/debian/quake-svga.files index 36d5a4f..1de5bb9 100644 --- a/debian/quake-svga.files +++ b/debian/quake-svga.files @@ -1,4 +1,4 @@ usr/games/qw-client-svga.real -usr/games/quake-svga.real +usr/games/uquake-svga.real usr/games/qw-client-svga -usr/games/quake-svga +usr/games/uquake-svga diff --git a/debian/quake-x11.files b/debian/quake-x11.files index 9f4b1ed..1ee3ec5 100644 --- a/debian/quake-x11.files +++ b/debian/quake-x11.files @@ -1,4 +1,4 @@ usr/games/qw-client-x11.real -usr/games/quake-x11.real +usr/games/uquake-x11.real usr/games/qw-client-x11 -usr/games/quake-x11 +usr/games/uquake-x11 diff --git a/debian/rules b/debian/rules index 782d050..f585685 100755 --- a/debian/rules +++ b/debian/rules @@ -39,6 +39,9 @@ install: build dh_clean -k dh_installdirs + # Make sure changelog is up to date + $(MAKE) changelog + $(MAKE) install DESTDIR=$(PWD)/debian/tmp for i in debian/tmp/usr/games/*; do \ @@ -71,9 +74,9 @@ binary-arch: build install dh_compress dh_fixperms # need to make -svga and -3dfx bins suid for svgalib - chmod 4755 debian/quake-svga/usr/games/quake-svga.real + chmod 4755 debian/quake-svga/usr/games/uquake-svga.real chmod 4755 debian/quake-svga/usr/games/qw-client-svga.real - chmod 4755 debian/quake-3dfx/usr/games/quake-3dfx.real + chmod 4755 debian/quake-3dfx/usr/games/uquake-3dfx.real chmod 4755 debian/quake-3dfx/usr/games/qw-client-3dfx.real dh_suidregister dh_installdeb