TODO updates

This commit is contained in:
Joseph Carter 2000-01-11 12:12:25 +00:00
parent fa44a7de11
commit 84cf42857b

4
TODO
View file

@ -32,7 +32,7 @@ to quake-devel@lists.sourceforge.net with details.
* Make every object depend on dead-reckoning for network play, ie. no * Make every object depend on dead-reckoning for network play, ie. no
"moving entities" "moving entities"
* Add XInput stuff * Add XInput stuff
* Allow any charcell .pcf to be used as console font * Allow any size console font to be used
* Use dynamic memory * Use dynamic memory
* Remove arbitrary limits such as max number of players * Remove arbitrary limits such as max number of players
* Fixes for various exploits/cheats * Fixes for various exploits/cheats
@ -45,7 +45,6 @@ to quake-devel@lists.sourceforge.net with details.
* Fix oversized packet QW server crash * Fix oversized packet QW server crash
* DOS/Win support in autoconf * DOS/Win support in autoconf
* Backport QW's HUD stuff to UQuake * Backport QW's HUD stuff to UQuake
* Sanitize the makefiles to cut down unnecessary builds
* Implement colored lighting * Implement colored lighting
* Implement mp3 player * Implement mp3 player
* Implement mod/s3m/it/xm/etc player * Implement mod/s3m/it/xm/etc player
@ -53,3 +52,4 @@ to quake-devel@lists.sourceforge.net with details.
* Finish Volumetric fog * Finish Volumetric fog
* Colored lighting for common tasks such as emitting a blue dynamic light * Colored lighting for common tasks such as emitting a blue dynamic light
from players with quad damage.. from players with quad damage..
* C equivalents of the SVGALib target's asm (Linux Alpha has SVGALib)