diff --git a/ERRATA b/ERRATA new file mode 100644 index 0000000..ce67df4 --- /dev/null +++ b/ERRATA @@ -0,0 +1,14 @@ +QuakeForge Errata +----------------- + +This file contains a listing of all major issues and problems found in the +QuakeForge engine. Generally problems will find their way here along with +the person who reported the problem so we can verify it's fixed when we +do fix it. Feature requests will usually go into the file WISHLIST. + +Joseph Carter + - View in UQuake starts off-map and never changes + - GLX error on exit: "XIO: fatal IO error 9 (Bad file descriptor) on X + server ":0.0" after 65 requests (64 known + processed) with 0 events remaining." + diff --git a/WISHLIST b/WISHLIST new file mode 100644 index 0000000..1b81c0e --- /dev/null +++ b/WISHLIST @@ -0,0 +1,38 @@ +QuakeForge Wishlist +------------------- + +This file contains a listing of features people would like to see in the +QuakeForge engine. These are different than bugs in that not having them +done will not affect the standard game as was playable before the initial +source release or subsequent accepted standards. Those may be found in +the file ERRATA. + +Note however that unline the ERRATA file which contains issues that will +be addressed as sonn as possible, we make no promises for things listed +here. Do keep in mind however that many of these things we want ourselves +so this file serves as a sort of to-do list. + +DarkAngel + - 32 bit texture support + - skeletal animations + - larger console fonts + - lens flares + - better muzzle/weapon flashes + - weapon model alpha + - optimize flashblends if possible, possibly allow them to be made smaller + - death anims that vary on how you die [this is a progs issue] + - ability to bind modifier+key combos + - better rocket/grenade trails + - improve the GL particle system + - more configurable sounds [progs issue] + - model interpolation + - landscape distance detail changes + - BSP improvements, curves, animated textures, etc + - Quake3ish quad/pent effect + - Bounce pads + - optimize graphics effects currently only doable with slow progs + - status bar improvements + - fix GL model mesh for "barely legal" models (perquake, old obsidian, etc) + - fix "speed jumping" [not sure of cause, very hard to fix] + - improve sound engine behavior when too many sounds play at once +