mirror of
https://git.code.sf.net/p/quake/quakeforge-old
synced 2024-11-11 07:01:46 +00:00
It's not needed, really.
This commit is contained in:
parent
81eecaa660
commit
70f43f6e71
1 changed files with 0 additions and 158 deletions
|
@ -1,158 +0,0 @@
|
||||||
/*
|
|
||||||
Copyright (C) 1996-1997 Id Software, Inc.
|
|
||||||
Copyright (C) 1999,2000 contributors of the QuakeForge project
|
|
||||||
Please see the file "AUTHORS" for a list of contributors
|
|
||||||
|
|
||||||
This program is free software; you can redistribute it and/or
|
|
||||||
modify it under the terms of the GNU General Public License
|
|
||||||
as published by the Free Software Foundation; either version 2
|
|
||||||
of the License, or (at your option) any later version.
|
|
||||||
|
|
||||||
This program is distributed in the hope that it will be useful,
|
|
||||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
||||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
|
||||||
|
|
||||||
See the GNU General Public License for more details.
|
|
||||||
|
|
||||||
You should have received a copy of the GNU General Public License
|
|
||||||
along with this program; if not, write to the Free Software
|
|
||||||
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
|
||||||
|
|
||||||
*/
|
|
||||||
// quakedef.h -- primary header for client
|
|
||||||
|
|
||||||
#define QUAKE_GAME // as opposed to utilities
|
|
||||||
|
|
||||||
#include <config.h> // generated from config.h.in
|
|
||||||
|
|
||||||
#include <math.h>
|
|
||||||
#include <string.h>
|
|
||||||
#include <stdarg.h>
|
|
||||||
#include <stdio.h>
|
|
||||||
#include <stdlib.h>
|
|
||||||
#include <setjmp.h>
|
|
||||||
#include <time.h>
|
|
||||||
|
|
||||||
#if defined(_WIN32) && !defined(WINDED) && !defined(GLQUAKE)
|
|
||||||
void VID_LockBuffer (void);
|
|
||||||
void VID_UnlockBuffer (void);
|
|
||||||
#else
|
|
||||||
#define VID_LockBuffer()
|
|
||||||
#define VID_UnlockBuffer()
|
|
||||||
#endif
|
|
||||||
|
|
||||||
#include "common.h"
|
|
||||||
#include "bspfile.h"
|
|
||||||
#include "vid.h"
|
|
||||||
#include "sys.h"
|
|
||||||
#include "zone.h"
|
|
||||||
#include "mathlib.h"
|
|
||||||
#include "wad.h"
|
|
||||||
#include "draw.h"
|
|
||||||
#include "cvar.h"
|
|
||||||
#include "screen.h"
|
|
||||||
#include "net.h"
|
|
||||||
#include "protocol.h"
|
|
||||||
#include "cmd.h"
|
|
||||||
#include "sbar.h"
|
|
||||||
#include "sound.h"
|
|
||||||
#include "render.h"
|
|
||||||
#include "client.h"
|
|
||||||
|
|
||||||
#ifdef GLQUAKE
|
|
||||||
#include "gl_model.h"
|
|
||||||
#else
|
|
||||||
#include "model.h"
|
|
||||||
#include "d_iface.h"
|
|
||||||
#endif
|
|
||||||
|
|
||||||
#include "input.h"
|
|
||||||
#include "keys.h"
|
|
||||||
#include "console.h"
|
|
||||||
#include "view.h"
|
|
||||||
#ifndef QUAKEWORLD
|
|
||||||
#include "menu.h"
|
|
||||||
#elif !defined(SERVERONLY)
|
|
||||||
#include "menu.h"
|
|
||||||
#endif
|
|
||||||
#include "crc.h"
|
|
||||||
#include "cdaudio.h"
|
|
||||||
|
|
||||||
#ifdef GLQUAKE
|
|
||||||
#include "glquake.h"
|
|
||||||
#endif
|
|
||||||
|
|
||||||
#ifndef max
|
|
||||||
#define max(a,b) ((a) > (b) ? (a) : (b))
|
|
||||||
#define min(a,b) ((a) < (b) ? (a) : (b))
|
|
||||||
#endif
|
|
||||||
|
|
||||||
/* This fixes warnings when compiling with -pedantic */
|
|
||||||
#if defined(__GNUC__) && !defined(inline)
|
|
||||||
# define inline __inline__
|
|
||||||
#endif
|
|
||||||
|
|
||||||
/* Win32 have these underscored... */
|
|
||||||
#if !defined(HAVE_SNPRINTF) && defined(HAVE__SNPRINTF)
|
|
||||||
# define snprintf _snprintf
|
|
||||||
#endif
|
|
||||||
#if !defined(HAVE_VSNPRINTF) && defined(HAVE__VSNPRINTF)
|
|
||||||
# define vsnprintf _vsnprintf
|
|
||||||
#endif
|
|
||||||
|
|
||||||
//=============================================================================
|
|
||||||
|
|
||||||
// the host system specifies the base of the directory tree, the
|
|
||||||
// command line parms passed to the program, and the amount of memory
|
|
||||||
// available for the program to use
|
|
||||||
|
|
||||||
typedef struct
|
|
||||||
{
|
|
||||||
char *basedir;
|
|
||||||
char *cachedir; // for development over ISDN lines
|
|
||||||
int argc;
|
|
||||||
char **argv;
|
|
||||||
void *membase;
|
|
||||||
int memsize;
|
|
||||||
} quakeparms_t;
|
|
||||||
|
|
||||||
|
|
||||||
//=============================================================================
|
|
||||||
|
|
||||||
#define MAX_NUM_ARGVS 50
|
|
||||||
|
|
||||||
|
|
||||||
extern qboolean noclip_anglehack;
|
|
||||||
|
|
||||||
|
|
||||||
//
|
|
||||||
// host
|
|
||||||
//
|
|
||||||
extern quakeparms_t host_parms;
|
|
||||||
|
|
||||||
extern cvar_t sys_ticrate;
|
|
||||||
extern cvar_t sys_nostdout;
|
|
||||||
extern cvar_t developer;
|
|
||||||
|
|
||||||
extern qboolean host_initialized;// true if into command execution
|
|
||||||
extern double host_frametime;
|
|
||||||
extern byte *host_basepal;
|
|
||||||
extern byte *host_colormap;
|
|
||||||
extern int host_framecount;// incremented every frame, never reset
|
|
||||||
extern double realtime; // not bounded in any way, changed at
|
|
||||||
// start of every frame, never reset
|
|
||||||
|
|
||||||
void Host_ServerFrame (void);
|
|
||||||
void Host_InitCommands (void);
|
|
||||||
void Host_Init (quakeparms_t *parms);
|
|
||||||
void Host_Shutdown(void);
|
|
||||||
void Host_Error (char *error, ...);
|
|
||||||
void Host_EndGame (char *message, ...);
|
|
||||||
void Host_Frame (float time);
|
|
||||||
void Host_Quit_f (void);
|
|
||||||
void Host_ClientCommands (char *fmt, ...);
|
|
||||||
void Host_ShutdownServer (qboolean crash);
|
|
||||||
|
|
||||||
extern qboolean msg_suppress_1;
|
|
||||||
// suppresses resolution and cache size console output
|
|
||||||
// an fullscreen DIB focus gain/loss
|
|
Loading…
Reference in a new issue