diff --git a/common/wins/common_quakedef.h b/common/wins/common_quakedef.h deleted file mode 100644 index 3c14519..0000000 --- a/common/wins/common_quakedef.h +++ /dev/null @@ -1,158 +0,0 @@ -/* -Copyright (C) 1996-1997 Id Software, Inc. -Copyright (C) 1999,2000 contributors of the QuakeForge project -Please see the file "AUTHORS" for a list of contributors - -This program is free software; you can redistribute it and/or -modify it under the terms of the GNU General Public License -as published by the Free Software Foundation; either version 2 -of the License, or (at your option) any later version. - -This program is distributed in the hope that it will be useful, -but WITHOUT ANY WARRANTY; without even the implied warranty of -MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. - -See the GNU General Public License for more details. - -You should have received a copy of the GNU General Public License -along with this program; if not, write to the Free Software -Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. - -*/ -// quakedef.h -- primary header for client - -#define QUAKE_GAME // as opposed to utilities - -#include // generated from config.h.in - -#include -#include -#include -#include -#include -#include -#include - -#if defined(_WIN32) && !defined(WINDED) && !defined(GLQUAKE) -void VID_LockBuffer (void); -void VID_UnlockBuffer (void); -#else -#define VID_LockBuffer() -#define VID_UnlockBuffer() -#endif - -#include "common.h" -#include "bspfile.h" -#include "vid.h" -#include "sys.h" -#include "zone.h" -#include "mathlib.h" -#include "wad.h" -#include "draw.h" -#include "cvar.h" -#include "screen.h" -#include "net.h" -#include "protocol.h" -#include "cmd.h" -#include "sbar.h" -#include "sound.h" -#include "render.h" -#include "client.h" - -#ifdef GLQUAKE -#include "gl_model.h" -#else -#include "model.h" -#include "d_iface.h" -#endif - -#include "input.h" -#include "keys.h" -#include "console.h" -#include "view.h" -#ifndef QUAKEWORLD -#include "menu.h" -#elif !defined(SERVERONLY) -#include "menu.h" -#endif -#include "crc.h" -#include "cdaudio.h" - -#ifdef GLQUAKE -#include "glquake.h" -#endif - -#ifndef max -#define max(a,b) ((a) > (b) ? (a) : (b)) -#define min(a,b) ((a) < (b) ? (a) : (b)) -#endif - -/* This fixes warnings when compiling with -pedantic */ -#if defined(__GNUC__) && !defined(inline) -# define inline __inline__ -#endif - -/* Win32 have these underscored... */ -#if !defined(HAVE_SNPRINTF) && defined(HAVE__SNPRINTF) -# define snprintf _snprintf -#endif -#if !defined(HAVE_VSNPRINTF) && defined(HAVE__VSNPRINTF) -# define vsnprintf _vsnprintf -#endif - -//============================================================================= - -// the host system specifies the base of the directory tree, the -// command line parms passed to the program, and the amount of memory -// available for the program to use - -typedef struct -{ - char *basedir; - char *cachedir; // for development over ISDN lines - int argc; - char **argv; - void *membase; - int memsize; -} quakeparms_t; - - -//============================================================================= - -#define MAX_NUM_ARGVS 50 - - -extern qboolean noclip_anglehack; - - -// -// host -// -extern quakeparms_t host_parms; - -extern cvar_t sys_ticrate; -extern cvar_t sys_nostdout; -extern cvar_t developer; - -extern qboolean host_initialized;// true if into command execution -extern double host_frametime; -extern byte *host_basepal; -extern byte *host_colormap; -extern int host_framecount;// incremented every frame, never reset -extern double realtime; // not bounded in any way, changed at - // start of every frame, never reset - -void Host_ServerFrame (void); -void Host_InitCommands (void); -void Host_Init (quakeparms_t *parms); -void Host_Shutdown(void); -void Host_Error (char *error, ...); -void Host_EndGame (char *message, ...); -void Host_Frame (float time); -void Host_Quit_f (void); -void Host_ClientCommands (char *fmt, ...); -void Host_ShutdownServer (qboolean crash); - -extern qboolean msg_suppress_1; -// suppresses resolution and cache size console output -// an fullscreen DIB focus gain/loss