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More cvar descriptions. I think I'm done for now.
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1 changed files with 19 additions and 10 deletions
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@ -1730,20 +1730,29 @@ void CL_InitCvars()
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cl_warncmd = Cvar_Get ("cl_warncmd","0",0,"None");
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cl_name = Cvar_Get ("_cl_name","player",CVAR_ARCHIVE,"None");
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cl_color = Cvar_Get ("_cl_color","0",CVAR_ARCHIVE,"None");
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cl_upspeed = Cvar_Get ("cl_upspeed","200",0,"None");
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cl_upspeed = Cvar_Get ("cl_upspeed","200",0,
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"Sets your vertical speed when in liquids");
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cl_forwardspeed = Cvar_Get ("cl_forwardspeed","200",CVAR_ARCHIVE,
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"None");
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cl_backspeed = Cvar_Get ("cl_backspeed","200",CVAR_ARCHIVE,"None");
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cl_sidespeed = Cvar_Get ("cl_sidespeed","350",0,"None");
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cl_movespeedkey = Cvar_Get ("cl_movespeedkey","2.0",0,"None");
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cl_yawspeed = Cvar_Get ("cl_yawspeed","140",0,"None");
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cl_pitchspeed = Cvar_Get ("cl_pitchspeed","150",0,"None");
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cl_anglespeedkey = Cvar_Get ("cl_anglespeedkey","1.5",0,"None");
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cl_shownet = Cvar_Get ("cl_shownet","0",0,"None");
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"Sets forward movement rate");
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cl_backspeed = Cvar_Get ("cl_backspeed","200",CVAR_ARCHIVE,
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"Sets backward movement rate");
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cl_sidespeed = Cvar_Get ("cl_sidespeed","350",0,
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"Sets how quickly you strafe");
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cl_movespeedkey = Cvar_Get ("cl_movespeedkey","2.0",0,
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"Set multiplier for how fast you move when running");
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cl_yawspeed = Cvar_Get ("cl_yawspeed","140",0,
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"Sets how quickly you turn left or right");
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cl_pitchspeed = Cvar_Get ("cl_pitchspeed","150",0,
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"Sets how fast you lookup and lookdown");
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cl_anglespeedkey = Cvar_Get ("cl_anglespeedkey","1.5",0,
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"Sets multiplier for how fast you turn when running");
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cl_shownet = Cvar_Get ("cl_shownet","0",0,
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"Toggle the display of current net status");
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cl_nolerp = Cvar_Get ("cl_nolerp","0",0,"None");
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cl_sbar = Cvar_Get ("cl_sbar","1",CVAR_ARCHIVE,"None");
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cl_hudswap = Cvar_Get ("cl_hudswap","1",CVAR_ARCHIVE,"None");
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cl_maxfps = Cvar_Get ("cl_maxfps","0",CVAR_ARCHIVE,"None");
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cl_maxfps = Cvar_Get ("cl_maxfps","0",CVAR_ARCHIVE,
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"Sets the maximum frames per second");
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cl_timeout = Cvar_Get ("cl_timeout","60",0,"None");
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cl_verstring = Cvar_Get ("cl_verstring",
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#ifdef QUAKEWORLD
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