Cleaned up the standalone Linux makefile a bit. Things are currently

still being put into subdirs of debug-${ARCH} or release-${ARCH} but the
subdirs used have changed.  They're now svga, x11, and gl.  Binaries are
all named in the form quake-* where * is svga, x11, gl, or glide.
This commit is contained in:
Joseph Carter 1999-12-27 01:13:38 +00:00
parent 4d62631449
commit 2a010c0334

View file

@ -6,14 +6,7 @@
# ELF only # ELF only
# #
BASEVERSION=1.09 VERSION=1.09
VERSION=$(BASEVERSION)$(GLIBC)
ifneq (,$(findstring libc6,$(shell if [ -e /lib/libc.so.6 ];then echo libc6;fi)))
GLIBC=-glibc
else
GLIBC=
endif
ifneq (,$(findstring alpha,$(shell uname -m))) ifneq (,$(findstring alpha,$(shell uname -m)))
ARCH=axp ARCH=axp
@ -76,30 +69,24 @@ DO_GL_AS=$(CC) $(CFLAGS) $(GL_CFLAGS) -DELF -x assembler-with-cpp -o $@ -c $<
# SETUP AND BUILD # SETUP AND BUILD
############################################################################# #############################################################################
#TARGETS=$(BUILDDIR)/bin/squake \ TARGETS=$(BUILDDIR)/bin/quake-svga \
# $(BUILDDIR)/bin/xquake \ $(BUILDDIR)/bin/quake-x11 \
# $(BUILDDIR)/bin/glquake \ $(BUILDDIR)/bin/quake-gl \
# $(BUILDDIR)/bin/glquake.3dfx $(BUILDDIR)/bin/quake-glide
# # $(BUILDDIR)/bin/unixded
TARGETS=$(BUILDDIR)/bin/glquake.3dfx
build_debug: build_debug:
@-mkdir $(BUILD_DEBUG_DIR) \ @-mkdir $(BUILD_DEBUG_DIR) \
$(BUILD_DEBUG_DIR)/bin \ $(BUILD_DEBUG_DIR)/bin \
$(BUILD_DEBUG_DIR)/glquake \ $(BUILD_DEBUG_DIR)/gl \
$(BUILD_DEBUG_DIR)/glquake.3dfx \ $(BUILD_DEBUG_DIR)/svga \
$(BUILD_DEBUG_DIR)/squake \
$(BUILD_DEBUG_DIR)/unixded \
$(BUILD_DEBUG_DIR)/x11 $(BUILD_DEBUG_DIR)/x11
$(MAKE) targets BUILDDIR=$(BUILD_DEBUG_DIR) CFLAGS="$(DEBUG_CFLAGS)" $(MAKE) targets BUILDDIR=$(BUILD_DEBUG_DIR) CFLAGS="$(DEBUG_CFLAGS)"
build_release: build_release:
@-mkdir $(BUILD_RELEASE_DIR) \ @-mkdir $(BUILD_RELEASE_DIR) \
$(BUILD_RELEASE_DIR)/bin \ $(BUILD_RELEASE_DIR)/bin \
$(BUILD_RELEASE_DIR)/glquake \ $(BUILD_RELEASE_DIR)/gl \
$(BUILD_RELEASE_DIR)/glquake.3dfx \ $(BUILD_RELEASE_DIR)/svga \
$(BUILD_RELEASE_DIR)/squake \
$(BUILD_RELEASE_DIR)/unixded \
$(BUILD_RELEASE_DIR)/x11 $(BUILD_RELEASE_DIR)/x11
$(MAKE) targets BUILDDIR=$(BUILD_RELEASE_DIR) CFLAGS="$(RELEASE_CFLAGS)" $(MAKE) targets BUILDDIR=$(BUILD_RELEASE_DIR) CFLAGS="$(RELEASE_CFLAGS)"
@ -112,373 +99,373 @@ targets: $(TARGETS)
############################################################################# #############################################################################
SQUAKE_OBJS = \ SQUAKE_OBJS = \
$(BUILDDIR)/squake/cl_demo.o \ $(BUILDDIR)/svga/cl_demo.o \
$(BUILDDIR)/squake/cl_input.o \ $(BUILDDIR)/svga/cl_input.o \
$(BUILDDIR)/squake/cl_main.o \ $(BUILDDIR)/svga/cl_main.o \
$(BUILDDIR)/squake/cl_parse.o \ $(BUILDDIR)/svga/cl_parse.o \
$(BUILDDIR)/squake/cl_tent.o \ $(BUILDDIR)/svga/cl_tent.o \
$(BUILDDIR)/squake/chase.o \ $(BUILDDIR)/svga/chase.o \
$(BUILDDIR)/squake/cmd.o \ $(BUILDDIR)/svga/cmd.o \
$(BUILDDIR)/squake/common.o \ $(BUILDDIR)/svga/common.o \
$(BUILDDIR)/squake/console.o \ $(BUILDDIR)/svga/console.o \
$(BUILDDIR)/squake/crc.o \ $(BUILDDIR)/svga/crc.o \
$(BUILDDIR)/squake/cvar.o \ $(BUILDDIR)/svga/cvar.o \
$(BUILDDIR)/squake/draw.o \ $(BUILDDIR)/svga/draw.o \
$(BUILDDIR)/squake/d_edge.o \ $(BUILDDIR)/svga/d_edge.o \
$(BUILDDIR)/squake/d_fill.o \ $(BUILDDIR)/svga/d_fill.o \
$(BUILDDIR)/squake/d_init.o \ $(BUILDDIR)/svga/d_init.o \
$(BUILDDIR)/squake/d_modech.o \ $(BUILDDIR)/svga/d_modech.o \
$(BUILDDIR)/squake/d_part.o \ $(BUILDDIR)/svga/d_part.o \
$(BUILDDIR)/squake/d_polyse.o \ $(BUILDDIR)/svga/d_polyse.o \
$(BUILDDIR)/squake/d_scan.o \ $(BUILDDIR)/svga/d_scan.o \
$(BUILDDIR)/squake/d_sky.o \ $(BUILDDIR)/svga/d_sky.o \
$(BUILDDIR)/squake/d_sprite.o \ $(BUILDDIR)/svga/d_sprite.o \
$(BUILDDIR)/squake/d_surf.o \ $(BUILDDIR)/svga/d_surf.o \
$(BUILDDIR)/squake/d_vars.o \ $(BUILDDIR)/svga/d_vars.o \
$(BUILDDIR)/squake/d_zpoint.o \ $(BUILDDIR)/svga/d_zpoint.o \
$(BUILDDIR)/squake/host.o \ $(BUILDDIR)/svga/host.o \
$(BUILDDIR)/squake/host_cmd.o \ $(BUILDDIR)/svga/host_cmd.o \
$(BUILDDIR)/squake/keys.o \ $(BUILDDIR)/svga/keys.o \
$(BUILDDIR)/squake/menu.o \ $(BUILDDIR)/svga/menu.o \
$(BUILDDIR)/squake/mathlib.o \ $(BUILDDIR)/svga/mathlib.o \
$(BUILDDIR)/squake/model.o \ $(BUILDDIR)/svga/model.o \
$(BUILDDIR)/squake/net_dgrm.o \ $(BUILDDIR)/svga/net_dgrm.o \
$(BUILDDIR)/squake/net_loop.o \ $(BUILDDIR)/svga/net_loop.o \
$(BUILDDIR)/squake/net_main.o \ $(BUILDDIR)/svga/net_main.o \
$(BUILDDIR)/squake/net_vcr.o \ $(BUILDDIR)/svga/net_vcr.o \
$(BUILDDIR)/squake/net_udp.o \ $(BUILDDIR)/svga/net_udp.o \
$(BUILDDIR)/squake/net_bsd.o \ $(BUILDDIR)/svga/net_bsd.o \
$(BUILDDIR)/squake/nonintel.o \ $(BUILDDIR)/svga/nonintel.o \
$(BUILDDIR)/squake/pr_cmds.o \ $(BUILDDIR)/svga/pr_cmds.o \
$(BUILDDIR)/squake/pr_edict.o \ $(BUILDDIR)/svga/pr_edict.o \
$(BUILDDIR)/squake/pr_exec.o \ $(BUILDDIR)/svga/pr_exec.o \
$(BUILDDIR)/squake/r_aclip.o \ $(BUILDDIR)/svga/r_aclip.o \
$(BUILDDIR)/squake/r_alias.o \ $(BUILDDIR)/svga/r_alias.o \
$(BUILDDIR)/squake/r_bsp.o \ $(BUILDDIR)/svga/r_bsp.o \
$(BUILDDIR)/squake/r_light.o \ $(BUILDDIR)/svga/r_light.o \
$(BUILDDIR)/squake/r_draw.o \ $(BUILDDIR)/svga/r_draw.o \
$(BUILDDIR)/squake/r_efrag.o \ $(BUILDDIR)/svga/r_efrag.o \
$(BUILDDIR)/squake/r_edge.o \ $(BUILDDIR)/svga/r_edge.o \
$(BUILDDIR)/squake/r_misc.o \ $(BUILDDIR)/svga/r_misc.o \
$(BUILDDIR)/squake/r_main.o \ $(BUILDDIR)/svga/r_main.o \
$(BUILDDIR)/squake/r_sky.o \ $(BUILDDIR)/svga/r_sky.o \
$(BUILDDIR)/squake/r_sprite.o \ $(BUILDDIR)/svga/r_sprite.o \
$(BUILDDIR)/squake/r_surf.o \ $(BUILDDIR)/svga/r_surf.o \
$(BUILDDIR)/squake/r_part.o \ $(BUILDDIR)/svga/r_part.o \
$(BUILDDIR)/squake/r_vars.o \ $(BUILDDIR)/svga/r_vars.o \
$(BUILDDIR)/squake/screen.o \ $(BUILDDIR)/svga/screen.o \
$(BUILDDIR)/squake/sbar.o \ $(BUILDDIR)/svga/sbar.o \
$(BUILDDIR)/squake/sv_main.o \ $(BUILDDIR)/svga/sv_main.o \
$(BUILDDIR)/squake/sv_phys.o \ $(BUILDDIR)/svga/sv_phys.o \
$(BUILDDIR)/squake/sv_move.o \ $(BUILDDIR)/svga/sv_move.o \
$(BUILDDIR)/squake/sv_user.o \ $(BUILDDIR)/svga/sv_user.o \
$(BUILDDIR)/squake/zone.o \ $(BUILDDIR)/svga/zone.o \
$(BUILDDIR)/squake/view.o \ $(BUILDDIR)/svga/view.o \
$(BUILDDIR)/squake/wad.o \ $(BUILDDIR)/svga/wad.o \
$(BUILDDIR)/squake/world.o \ $(BUILDDIR)/svga/world.o \
$(BUILDDIR)/squake/cd_linux.o \ $(BUILDDIR)/svga/cd_linux.o \
$(BUILDDIR)/squake/sys_linux.o \ $(BUILDDIR)/svga/sys_linux.o \
$(BUILDDIR)/squake/vid_svgalib.o \ $(BUILDDIR)/svga/vid_svgalib.o \
$(BUILDDIR)/squake/snd_dma.o \ $(BUILDDIR)/svga/snd_dma.o \
$(BUILDDIR)/squake/snd_mem.o \ $(BUILDDIR)/svga/snd_mem.o \
$(BUILDDIR)/squake/snd_mix.o \ $(BUILDDIR)/svga/snd_mix.o \
$(BUILDDIR)/squake/snd_linux.o \ $(BUILDDIR)/svga/snd_linux.o \
\ \
$(BUILDDIR)/squake/d_copy.o \ $(BUILDDIR)/svga/d_copy.o \
$(BUILDDIR)/squake/d_draw.o \ $(BUILDDIR)/svga/d_draw.o \
$(BUILDDIR)/squake/d_draw16.o \ $(BUILDDIR)/svga/d_draw16.o \
$(BUILDDIR)/squake/d_parta.o \ $(BUILDDIR)/svga/d_parta.o \
$(BUILDDIR)/squake/d_polysa.o \ $(BUILDDIR)/svga/d_polysa.o \
$(BUILDDIR)/squake/d_scana.o \ $(BUILDDIR)/svga/d_scana.o \
$(BUILDDIR)/squake/d_spr8.o \ $(BUILDDIR)/svga/d_spr8.o \
$(BUILDDIR)/squake/d_varsa.o \ $(BUILDDIR)/svga/d_varsa.o \
$(BUILDDIR)/squake/math.o \ $(BUILDDIR)/svga/math.o \
$(BUILDDIR)/squake/r_aliasa.o \ $(BUILDDIR)/svga/r_aliasa.o \
$(BUILDDIR)/squake/r_drawa.o \ $(BUILDDIR)/svga/r_drawa.o \
$(BUILDDIR)/squake/r_edgea.o \ $(BUILDDIR)/svga/r_edgea.o \
$(BUILDDIR)/squake/r_varsa.o \ $(BUILDDIR)/svga/r_varsa.o \
$(BUILDDIR)/squake/surf16.o \ $(BUILDDIR)/svga/surf16.o \
$(BUILDDIR)/squake/surf8.o \ $(BUILDDIR)/svga/surf8.o \
$(BUILDDIR)/squake/worlda.o \ $(BUILDDIR)/svga/worlda.o \
$(BUILDDIR)/squake/r_aclipa.o \ $(BUILDDIR)/svga/r_aclipa.o \
$(BUILDDIR)/squake/snd_mixa.o \ $(BUILDDIR)/svga/snd_mixa.o \
$(BUILDDIR)/squake/sys_dosa.o $(BUILDDIR)/svga/sys_dosa.o
$(BUILDDIR)/bin/squake : $(SQUAKE_OBJS) $(BUILDDIR)/bin/quake-svga : $(SQUAKE_OBJS)
$(CC) $(CFLAGS) -o $@ $(SQUAKE_OBJS) $(SVGA_LDFLAGS) $(LDFLAGS) $(CC) $(CFLAGS) -o $@ $(SQUAKE_OBJS) $(SVGA_LDFLAGS) $(LDFLAGS)
#### ####
$(BUILDDIR)/squake/cl_demo.o : $(PROJECT_DIR)/standalone/cl_demo.c $(BUILDDIR)/svga/cl_demo.o : $(PROJECT_DIR)/standalone/cl_demo.c
$(DO_CC) $(DO_CC)
$(BUILDDIR)/squake/cl_input.o : $(PROJECT_DIR)/standalone/cl_input.c $(BUILDDIR)/svga/cl_input.o : $(PROJECT_DIR)/standalone/cl_input.c
$(DO_CC) $(DO_CC)
$(BUILDDIR)/squake/cl_main.o : $(PROJECT_DIR)/standalone/cl_main.c $(BUILDDIR)/svga/cl_main.o : $(PROJECT_DIR)/standalone/cl_main.c
$(DO_CC) $(DO_CC)
$(BUILDDIR)/squake/cl_parse.o : $(PROJECT_DIR)/standalone/cl_parse.c $(BUILDDIR)/svga/cl_parse.o : $(PROJECT_DIR)/standalone/cl_parse.c
$(DO_CC) $(DO_CC)
$(BUILDDIR)/squake/cl_tent.o : $(PROJECT_DIR)/standalone/cl_tent.c $(BUILDDIR)/svga/cl_tent.o : $(PROJECT_DIR)/standalone/cl_tent.c
$(DO_CC) $(DO_CC)
$(BUILDDIR)/squake/chase.o : $(PROJECT_DIR)/standalone/chase.c $(BUILDDIR)/svga/chase.o : $(PROJECT_DIR)/standalone/chase.c
$(DO_CC) $(DO_CC)
$(BUILDDIR)/squake/cmd.o : $(PROJECT_DIR)/standalone/cmd.c $(BUILDDIR)/svga/cmd.o : $(PROJECT_DIR)/standalone/cmd.c
$(DO_CC) $(DO_CC)
$(BUILDDIR)/squake/common.o : $(PROJECT_DIR)/standalone/common.c $(BUILDDIR)/svga/common.o : $(PROJECT_DIR)/standalone/common.c
$(DO_DEBUG_CC) $(DO_DEBUG_CC)
$(BUILDDIR)/squake/console.o : $(PROJECT_DIR)/standalone/console.c $(BUILDDIR)/svga/console.o : $(PROJECT_DIR)/standalone/console.c
$(DO_CC) $(DO_CC)
$(BUILDDIR)/squake/crc.o : $(PROJECT_DIR)/standalone/crc.c $(BUILDDIR)/svga/crc.o : $(PROJECT_DIR)/standalone/crc.c
$(DO_CC) $(DO_CC)
$(BUILDDIR)/squake/cvar.o : $(PROJECT_DIR)/standalone/cvar.c $(BUILDDIR)/svga/cvar.o : $(PROJECT_DIR)/standalone/cvar.c
$(DO_CC) $(DO_CC)
$(BUILDDIR)/squake/draw.o : $(PROJECT_DIR)/standalone/draw.c $(BUILDDIR)/svga/draw.o : $(PROJECT_DIR)/standalone/draw.c
$(DO_CC) $(DO_CC)
$(BUILDDIR)/squake/d_edge.o : $(PROJECT_DIR)/standalone/d_edge.c $(BUILDDIR)/svga/d_edge.o : $(PROJECT_DIR)/standalone/d_edge.c
$(DO_CC) $(DO_CC)
$(BUILDDIR)/squake/d_fill.o : $(PROJECT_DIR)/standalone/d_fill.c $(BUILDDIR)/svga/d_fill.o : $(PROJECT_DIR)/standalone/d_fill.c
$(DO_CC) $(DO_CC)
$(BUILDDIR)/squake/d_init.o : $(PROJECT_DIR)/standalone/d_init.c $(BUILDDIR)/svga/d_init.o : $(PROJECT_DIR)/standalone/d_init.c
$(DO_CC) $(DO_CC)
$(BUILDDIR)/squake/d_modech.o : $(PROJECT_DIR)/standalone/d_modech.c $(BUILDDIR)/svga/d_modech.o : $(PROJECT_DIR)/standalone/d_modech.c
$(DO_CC) $(DO_CC)
$(BUILDDIR)/squake/d_part.o : $(PROJECT_DIR)/standalone/d_part.c $(BUILDDIR)/svga/d_part.o : $(PROJECT_DIR)/standalone/d_part.c
$(DO_CC) $(DO_CC)
$(BUILDDIR)/squake/d_polyse.o : $(PROJECT_DIR)/standalone/d_polyse.c $(BUILDDIR)/svga/d_polyse.o : $(PROJECT_DIR)/standalone/d_polyse.c
$(DO_CC) $(DO_CC)
$(BUILDDIR)/squake/d_scan.o : $(PROJECT_DIR)/standalone/d_scan.c $(BUILDDIR)/svga/d_scan.o : $(PROJECT_DIR)/standalone/d_scan.c
$(DO_CC) $(DO_CC)
$(BUILDDIR)/squake/d_sky.o : $(PROJECT_DIR)/standalone/d_sky.c $(BUILDDIR)/svga/d_sky.o : $(PROJECT_DIR)/standalone/d_sky.c
$(DO_CC) $(DO_CC)
$(BUILDDIR)/squake/d_sprite.o : $(PROJECT_DIR)/standalone/d_sprite.c $(BUILDDIR)/svga/d_sprite.o : $(PROJECT_DIR)/standalone/d_sprite.c
$(DO_CC) $(DO_CC)
$(BUILDDIR)/squake/d_surf.o : $(PROJECT_DIR)/standalone/d_surf.c $(BUILDDIR)/svga/d_surf.o : $(PROJECT_DIR)/standalone/d_surf.c
$(DO_CC) $(DO_CC)
$(BUILDDIR)/squake/d_vars.o : $(PROJECT_DIR)/standalone/d_vars.c $(BUILDDIR)/svga/d_vars.o : $(PROJECT_DIR)/standalone/d_vars.c
$(DO_CC) $(DO_CC)
$(BUILDDIR)/squake/d_zpoint.o : $(PROJECT_DIR)/standalone/d_zpoint.c $(BUILDDIR)/svga/d_zpoint.o : $(PROJECT_DIR)/standalone/d_zpoint.c
$(DO_CC) $(DO_CC)
$(BUILDDIR)/squake/host.o : $(PROJECT_DIR)/standalone/host.c $(BUILDDIR)/svga/host.o : $(PROJECT_DIR)/standalone/host.c
$(DO_CC) $(DO_CC)
$(BUILDDIR)/squake/host_cmd.o : $(PROJECT_DIR)/standalone/host_cmd.c $(BUILDDIR)/svga/host_cmd.o : $(PROJECT_DIR)/standalone/host_cmd.c
$(DO_CC) $(DO_CC)
$(BUILDDIR)/squake/keys.o : $(PROJECT_DIR)/standalone/keys.c $(BUILDDIR)/svga/keys.o : $(PROJECT_DIR)/standalone/keys.c
$(DO_CC) $(DO_CC)
$(BUILDDIR)/squake/menu.o : $(PROJECT_DIR)/standalone/menu.c $(BUILDDIR)/svga/menu.o : $(PROJECT_DIR)/standalone/menu.c
$(DO_CC) $(DO_CC)
$(BUILDDIR)/squake/mathlib.o : $(PROJECT_DIR)/common/mathlib.c $(BUILDDIR)/svga/mathlib.o : $(PROJECT_DIR)/common/mathlib.c
$(DO_CC) $(DO_CC)
$(BUILDDIR)/squake/model.o : $(PROJECT_DIR)/standalone/model.c $(BUILDDIR)/svga/model.o : $(PROJECT_DIR)/standalone/model.c
$(DO_CC) $(DO_CC)
$(BUILDDIR)/squake/net_dgrm.o : $(PROJECT_DIR)/standalone/net_dgrm.c $(BUILDDIR)/svga/net_dgrm.o : $(PROJECT_DIR)/standalone/net_dgrm.c
$(DO_CC) $(DO_CC)
$(BUILDDIR)/squake/net_loop.o : $(PROJECT_DIR)/standalone/net_loop.c $(BUILDDIR)/svga/net_loop.o : $(PROJECT_DIR)/standalone/net_loop.c
$(DO_CC) $(DO_CC)
$(BUILDDIR)/squake/net_main.o : $(PROJECT_DIR)/standalone/net_main.c $(BUILDDIR)/svga/net_main.o : $(PROJECT_DIR)/standalone/net_main.c
$(DO_CC) $(DO_CC)
$(BUILDDIR)/squake/net_vcr.o : $(PROJECT_DIR)/standalone/net_vcr.c $(BUILDDIR)/svga/net_vcr.o : $(PROJECT_DIR)/standalone/net_vcr.c
$(DO_CC) $(DO_CC)
$(BUILDDIR)/squake/net_udp.o : $(PROJECT_DIR)/standalone/net_udp.c $(BUILDDIR)/svga/net_udp.o : $(PROJECT_DIR)/standalone/net_udp.c
$(DO_CC) $(DO_CC)
$(BUILDDIR)/squake/net_bsd.o : $(PROJECT_DIR)/standalone/net_bsd.c $(BUILDDIR)/svga/net_bsd.o : $(PROJECT_DIR)/standalone/net_bsd.c
$(DO_CC) $(DO_CC)
$(BUILDDIR)/squake/nonintel.o : $(PROJECT_DIR)/standalone/nonintel.c $(BUILDDIR)/svga/nonintel.o : $(PROJECT_DIR)/standalone/nonintel.c
$(DO_CC) $(DO_CC)
$(BUILDDIR)/squake/pr_cmds.o : $(PROJECT_DIR)/standalone/pr_cmds.c $(BUILDDIR)/svga/pr_cmds.o : $(PROJECT_DIR)/standalone/pr_cmds.c
$(DO_CC) $(DO_CC)
$(BUILDDIR)/squake/pr_edict.o : $(PROJECT_DIR)/standalone/pr_edict.c $(BUILDDIR)/svga/pr_edict.o : $(PROJECT_DIR)/standalone/pr_edict.c
$(DO_CC) $(DO_CC)
$(BUILDDIR)/squake/pr_exec.o : $(PROJECT_DIR)/standalone/pr_exec.c $(BUILDDIR)/svga/pr_exec.o : $(PROJECT_DIR)/standalone/pr_exec.c
$(DO_CC) $(DO_CC)
$(BUILDDIR)/squake/r_aclip.o : $(PROJECT_DIR)/standalone/r_aclip.c $(BUILDDIR)/svga/r_aclip.o : $(PROJECT_DIR)/standalone/r_aclip.c
$(DO_CC) $(DO_CC)
$(BUILDDIR)/squake/r_alias.o : $(PROJECT_DIR)/standalone/r_alias.c $(BUILDDIR)/svga/r_alias.o : $(PROJECT_DIR)/standalone/r_alias.c
$(DO_CC) $(DO_CC)
$(BUILDDIR)/squake/r_bsp.o : $(PROJECT_DIR)/standalone/r_bsp.c $(BUILDDIR)/svga/r_bsp.o : $(PROJECT_DIR)/standalone/r_bsp.c
$(DO_CC) $(DO_CC)
$(BUILDDIR)/squake/r_light.o : $(PROJECT_DIR)/standalone/r_light.c $(BUILDDIR)/svga/r_light.o : $(PROJECT_DIR)/standalone/r_light.c
$(DO_CC) $(DO_CC)
$(BUILDDIR)/squake/r_draw.o : $(PROJECT_DIR)/standalone/r_draw.c $(BUILDDIR)/svga/r_draw.o : $(PROJECT_DIR)/standalone/r_draw.c
$(DO_CC) $(DO_CC)
$(BUILDDIR)/squake/r_efrag.o : $(PROJECT_DIR)/standalone/r_efrag.c $(BUILDDIR)/svga/r_efrag.o : $(PROJECT_DIR)/standalone/r_efrag.c
$(DO_CC) $(DO_CC)
$(BUILDDIR)/squake/r_edge.o : $(PROJECT_DIR)/standalone/r_edge.c $(BUILDDIR)/svga/r_edge.o : $(PROJECT_DIR)/standalone/r_edge.c
$(DO_CC) $(DO_CC)
$(BUILDDIR)/squake/r_misc.o : $(PROJECT_DIR)/standalone/r_misc.c $(BUILDDIR)/svga/r_misc.o : $(PROJECT_DIR)/standalone/r_misc.c
$(DO_CC) $(DO_CC)
$(BUILDDIR)/squake/r_main.o : $(PROJECT_DIR)/standalone/r_main.c $(BUILDDIR)/svga/r_main.o : $(PROJECT_DIR)/standalone/r_main.c
$(DO_CC) $(DO_CC)
$(BUILDDIR)/squake/r_sky.o : $(PROJECT_DIR)/standalone/r_sky.c $(BUILDDIR)/svga/r_sky.o : $(PROJECT_DIR)/standalone/r_sky.c
$(DO_CC) $(DO_CC)
$(BUILDDIR)/squake/r_sprite.o : $(PROJECT_DIR)/standalone/r_sprite.c $(BUILDDIR)/svga/r_sprite.o : $(PROJECT_DIR)/standalone/r_sprite.c
$(DO_CC) $(DO_CC)
$(BUILDDIR)/squake/r_surf.o : $(PROJECT_DIR)/standalone/r_surf.c $(BUILDDIR)/svga/r_surf.o : $(PROJECT_DIR)/standalone/r_surf.c
$(DO_CC) $(DO_CC)
$(BUILDDIR)/squake/r_part.o : $(PROJECT_DIR)/standalone/r_part.c $(BUILDDIR)/svga/r_part.o : $(PROJECT_DIR)/standalone/r_part.c
$(DO_CC) $(DO_CC)
$(BUILDDIR)/squake/r_vars.o : $(PROJECT_DIR)/standalone/r_vars.c $(BUILDDIR)/svga/r_vars.o : $(PROJECT_DIR)/standalone/r_vars.c
$(DO_CC) $(DO_CC)
$(BUILDDIR)/squake/screen.o : $(PROJECT_DIR)/standalone/screen.c $(BUILDDIR)/svga/screen.o : $(PROJECT_DIR)/standalone/screen.c
$(DO_CC) $(DO_CC)
$(BUILDDIR)/squake/sbar.o : $(PROJECT_DIR)/standalone/sbar.c $(BUILDDIR)/svga/sbar.o : $(PROJECT_DIR)/standalone/sbar.c
$(DO_CC) $(DO_CC)
$(BUILDDIR)/squake/sv_main.o : $(PROJECT_DIR)/standalone/sv_main.c $(BUILDDIR)/svga/sv_main.o : $(PROJECT_DIR)/standalone/sv_main.c
$(DO_CC) $(DO_CC)
$(BUILDDIR)/squake/sv_phys.o : $(PROJECT_DIR)/standalone/sv_phys.c $(BUILDDIR)/svga/sv_phys.o : $(PROJECT_DIR)/standalone/sv_phys.c
$(DO_CC) $(DO_CC)
$(BUILDDIR)/squake/sv_move.o : $(PROJECT_DIR)/standalone/sv_move.c $(BUILDDIR)/svga/sv_move.o : $(PROJECT_DIR)/standalone/sv_move.c
$(DO_CC) $(DO_CC)
$(BUILDDIR)/squake/sv_user.o : $(PROJECT_DIR)/standalone/sv_user.c $(BUILDDIR)/svga/sv_user.o : $(PROJECT_DIR)/standalone/sv_user.c
$(DO_CC) $(DO_CC)
$(BUILDDIR)/squake/zone.o : $(PROJECT_DIR)/common/zone.c $(BUILDDIR)/svga/zone.o : $(PROJECT_DIR)/common/zone.c
$(DO_CC) $(DO_CC)
$(BUILDDIR)/squake/view.o : $(PROJECT_DIR)/standalone/view.c $(BUILDDIR)/svga/view.o : $(PROJECT_DIR)/standalone/view.c
$(DO_CC) $(DO_CC)
$(BUILDDIR)/squake/wad.o : $(PROJECT_DIR)/common/wad.c $(BUILDDIR)/svga/wad.o : $(PROJECT_DIR)/common/wad.c
$(DO_CC) $(DO_CC)
$(BUILDDIR)/squake/world.o : $(PROJECT_DIR)/standalone/world.c $(BUILDDIR)/svga/world.o : $(PROJECT_DIR)/standalone/world.c
$(DO_CC) $(DO_CC)
$(BUILDDIR)/squake/cd_linux.o : $(PROJECT_DIR)/common/cd_linux.c $(BUILDDIR)/svga/cd_linux.o : $(PROJECT_DIR)/common/cd_linux.c
$(DO_CC) $(DO_CC)
$(BUILDDIR)/squake/sys_linux.o :$(PROJECT_DIR)/standalone/sys_linux.c $(BUILDDIR)/svga/sys_linux.o :$(PROJECT_DIR)/standalone/sys_linux.c
$(DO_CC) $(DO_CC)
$(BUILDDIR)/squake/vid_svgalib.o:$(PROJECT_DIR)/common/vid_svgalib.c $(BUILDDIR)/svga/vid_svgalib.o:$(PROJECT_DIR)/common/vid_svgalib.c
$(DO_O_CC) $(DO_O_CC)
$(BUILDDIR)/squake/snd_dma.o : $(PROJECT_DIR)/common/snd_dma.c $(BUILDDIR)/svga/snd_dma.o : $(PROJECT_DIR)/common/snd_dma.c
$(DO_CC) $(DO_CC)
$(BUILDDIR)/squake/snd_mem.o : $(PROJECT_DIR)/common/snd_mem.c $(BUILDDIR)/svga/snd_mem.o : $(PROJECT_DIR)/common/snd_mem.c
$(DO_CC) $(DO_CC)
$(BUILDDIR)/squake/snd_mix.o : $(PROJECT_DIR)/common/snd_mix.c $(BUILDDIR)/svga/snd_mix.o : $(PROJECT_DIR)/common/snd_mix.c
$(DO_CC) $(DO_CC)
$(BUILDDIR)/squake/snd_linux.o :$(PROJECT_DIR)/common/snd_linux.c $(BUILDDIR)/svga/snd_linux.o :$(PROJECT_DIR)/common/snd_linux.c
$(DO_CC) $(DO_CC)
##### #####
$(BUILDDIR)/squake/d_copy.o : $(PROJECT_DIR)/standalone/d_copy.s $(BUILDDIR)/svga/d_copy.o : $(PROJECT_DIR)/standalone/d_copy.s
$(DO_AS) $(DO_AS)
$(BUILDDIR)/squake/d_draw.o : $(PROJECT_DIR)/standalone/d_draw.s $(BUILDDIR)/svga/d_draw.o : $(PROJECT_DIR)/standalone/d_draw.s
$(DO_AS) $(DO_AS)
$(BUILDDIR)/squake/d_draw16.o : $(PROJECT_DIR)/standalone/d_draw16.s $(BUILDDIR)/svga/d_draw16.o : $(PROJECT_DIR)/standalone/d_draw16.s
$(DO_AS) $(DO_AS)
$(BUILDDIR)/squake/d_parta.o : $(PROJECT_DIR)/standalone/d_parta.s $(BUILDDIR)/svga/d_parta.o : $(PROJECT_DIR)/standalone/d_parta.s
$(DO_AS) $(DO_AS)
$(BUILDDIR)/squake/d_polysa.o : $(PROJECT_DIR)/standalone/d_polysa.s $(BUILDDIR)/svga/d_polysa.o : $(PROJECT_DIR)/standalone/d_polysa.s
$(DO_AS) $(DO_AS)
$(BUILDDIR)/squake/d_scana.o : $(PROJECT_DIR)/standalone/d_scana.s $(BUILDDIR)/svga/d_scana.o : $(PROJECT_DIR)/standalone/d_scana.s
$(DO_AS) $(DO_AS)
$(BUILDDIR)/squake/d_spr8.o : $(PROJECT_DIR)/standalone/d_spr8.s $(BUILDDIR)/svga/d_spr8.o : $(PROJECT_DIR)/standalone/d_spr8.s
$(DO_AS) $(DO_AS)
$(BUILDDIR)/squake/d_varsa.o : $(PROJECT_DIR)/standalone/d_varsa.s $(BUILDDIR)/svga/d_varsa.o : $(PROJECT_DIR)/standalone/d_varsa.s
$(DO_AS) $(DO_AS)
$(BUILDDIR)/squake/math.o : $(PROJECT_DIR)/common/math.s $(BUILDDIR)/svga/math.o : $(PROJECT_DIR)/common/math.s
$(DO_AS) $(DO_AS)
$(BUILDDIR)/squake/r_aliasa.o : $(PROJECT_DIR)/standalone/r_aliasa.s $(BUILDDIR)/svga/r_aliasa.o : $(PROJECT_DIR)/standalone/r_aliasa.s
$(DO_AS) $(DO_AS)
$(BUILDDIR)/squake/r_drawa.o : $(PROJECT_DIR)/standalone/r_drawa.s $(BUILDDIR)/svga/r_drawa.o : $(PROJECT_DIR)/standalone/r_drawa.s
$(DO_AS) $(DO_AS)
$(BUILDDIR)/squake/r_edgea.o : $(PROJECT_DIR)/standalone/r_edgea.s $(BUILDDIR)/svga/r_edgea.o : $(PROJECT_DIR)/standalone/r_edgea.s
$(DO_AS) $(DO_AS)
$(BUILDDIR)/squake/r_varsa.o : $(PROJECT_DIR)/standalone/r_varsa.s $(BUILDDIR)/svga/r_varsa.o : $(PROJECT_DIR)/standalone/r_varsa.s
$(DO_AS) $(DO_AS)
$(BUILDDIR)/squake/surf16.o : $(PROJECT_DIR)/standalone/surf16.s $(BUILDDIR)/svga/surf16.o : $(PROJECT_DIR)/standalone/surf16.s
$(DO_AS) $(DO_AS)
$(BUILDDIR)/squake/surf8.o : $(PROJECT_DIR)/standalone/surf8.s $(BUILDDIR)/svga/surf8.o : $(PROJECT_DIR)/standalone/surf8.s
$(DO_AS) $(DO_AS)
$(BUILDDIR)/squake/worlda.o : $(PROJECT_DIR)/standalone/worlda.s $(BUILDDIR)/svga/worlda.o : $(PROJECT_DIR)/standalone/worlda.s
$(DO_AS) $(DO_AS)
$(BUILDDIR)/squake/r_aclipa.o : $(PROJECT_DIR)/standalone/r_aclipa.s $(BUILDDIR)/svga/r_aclipa.o : $(PROJECT_DIR)/standalone/r_aclipa.s
$(DO_AS) $(DO_AS)
$(BUILDDIR)/squake/snd_mixa.o : $(PROJECT_DIR)/common/snd_mixa.s $(BUILDDIR)/svga/snd_mixa.o : $(PROJECT_DIR)/common/snd_mixa.s
$(DO_AS) $(DO_AS)
$(BUILDDIR)/squake/sys_dosa.o : $(PROJECT_DIR)/standalone/sys_dosa.s $(BUILDDIR)/svga/sys_dosa.o : $(PROJECT_DIR)/standalone/sys_dosa.s
$(DO_AS) $(DO_AS)
############################################################################# #############################################################################
@ -577,7 +564,7 @@ X11_OBJS = \
$(BUILDDIR)/x11/snd_mixa.o \ $(BUILDDIR)/x11/snd_mixa.o \
$(BUILDDIR)/x11/sys_dosa.o $(BUILDDIR)/x11/sys_dosa.o
$(BUILDDIR)/bin/xquake : $(X11_OBJS) $(BUILDDIR)/bin/quake-x11 : $(X11_OBJS)
$(CC) $(CFLAGS) -o $@ $(X11_OBJS) $(X11_LDFLAGS) $(LDFLAGS) $(CC) $(CFLAGS) -o $@ $(X11_OBJS) $(X11_LDFLAGS) $(LDFLAGS)
#### ####
@ -859,248 +846,248 @@ $(BUILDDIR)/x11/sys_dosa.o : $(PROJECT_DIR)/standalone/sys_dosa.s
############################################################################# #############################################################################
GLQUAKE_OBJS= \ GLQUAKE_OBJS= \
$(BUILDDIR)/glquake/cl_demo.o \ $(BUILDDIR)/gl/cl_demo.o \
$(BUILDDIR)/glquake/cl_input.o \ $(BUILDDIR)/gl/cl_input.o \
$(BUILDDIR)/glquake/cl_main.o \ $(BUILDDIR)/gl/cl_main.o \
$(BUILDDIR)/glquake/cl_parse.o \ $(BUILDDIR)/gl/cl_parse.o \
$(BUILDDIR)/glquake/cl_tent.o \ $(BUILDDIR)/gl/cl_tent.o \
$(BUILDDIR)/glquake/chase.o \ $(BUILDDIR)/gl/chase.o \
$(BUILDDIR)/glquake/cmd.o \ $(BUILDDIR)/gl/cmd.o \
$(BUILDDIR)/glquake/common.o \ $(BUILDDIR)/gl/common.o \
$(BUILDDIR)/glquake/console.o \ $(BUILDDIR)/gl/console.o \
$(BUILDDIR)/glquake/crc.o \ $(BUILDDIR)/gl/crc.o \
$(BUILDDIR)/glquake/cvar.o \ $(BUILDDIR)/gl/cvar.o \
\ \
$(BUILDDIR)/glquake/gl_draw.o \ $(BUILDDIR)/gl/gl_draw.o \
$(BUILDDIR)/glquake/gl_mesh.o \ $(BUILDDIR)/gl/gl_mesh.o \
$(BUILDDIR)/glquake/gl_model.o \ $(BUILDDIR)/gl/gl_model.o \
$(BUILDDIR)/glquake/gl_refrag.o \ $(BUILDDIR)/gl/gl_refrag.o \
$(BUILDDIR)/glquake/gl_rlight.o \ $(BUILDDIR)/gl/gl_rlight.o \
$(BUILDDIR)/glquake/gl_rmain.o \ $(BUILDDIR)/gl/gl_rmain.o \
$(BUILDDIR)/glquake/gl_rmisc.o \ $(BUILDDIR)/gl/gl_rmisc.o \
$(BUILDDIR)/glquake/gl_rsurf.o \ $(BUILDDIR)/gl/gl_rsurf.o \
$(BUILDDIR)/glquake/gl_screen.o \ $(BUILDDIR)/gl/gl_screen.o \
$(BUILDDIR)/glquake/gl_test.o \ $(BUILDDIR)/gl/gl_test.o \
$(BUILDDIR)/glquake/gl_warp.o \ $(BUILDDIR)/gl/gl_warp.o \
\ \
$(BUILDDIR)/glquake/host.o \ $(BUILDDIR)/gl/host.o \
$(BUILDDIR)/glquake/host_cmd.o \ $(BUILDDIR)/gl/host_cmd.o \
$(BUILDDIR)/glquake/keys.o \ $(BUILDDIR)/gl/keys.o \
$(BUILDDIR)/glquake/menu.o \ $(BUILDDIR)/gl/menu.o \
$(BUILDDIR)/glquake/mathlib.o \ $(BUILDDIR)/gl/mathlib.o \
$(BUILDDIR)/glquake/net_dgrm.o \ $(BUILDDIR)/gl/net_dgrm.o \
$(BUILDDIR)/glquake/net_loop.o \ $(BUILDDIR)/gl/net_loop.o \
$(BUILDDIR)/glquake/net_main.o \ $(BUILDDIR)/gl/net_main.o \
$(BUILDDIR)/glquake/net_vcr.o \ $(BUILDDIR)/gl/net_vcr.o \
$(BUILDDIR)/glquake/net_udp.o \ $(BUILDDIR)/gl/net_udp.o \
$(BUILDDIR)/glquake/net_bsd.o \ $(BUILDDIR)/gl/net_bsd.o \
$(BUILDDIR)/glquake/pr_cmds.o \ $(BUILDDIR)/gl/pr_cmds.o \
$(BUILDDIR)/glquake/pr_edict.o \ $(BUILDDIR)/gl/pr_edict.o \
$(BUILDDIR)/glquake/pr_exec.o \ $(BUILDDIR)/gl/pr_exec.o \
$(BUILDDIR)/glquake/r_part.o \ $(BUILDDIR)/gl/r_part.o \
$(BUILDDIR)/glquake/sbar.o \ $(BUILDDIR)/gl/sbar.o \
$(BUILDDIR)/glquake/sv_main.o \ $(BUILDDIR)/gl/sv_main.o \
$(BUILDDIR)/glquake/sv_phys.o \ $(BUILDDIR)/gl/sv_phys.o \
$(BUILDDIR)/glquake/sv_move.o \ $(BUILDDIR)/gl/sv_move.o \
$(BUILDDIR)/glquake/sv_user.o \ $(BUILDDIR)/gl/sv_user.o \
$(BUILDDIR)/glquake/zone.o \ $(BUILDDIR)/gl/zone.o \
$(BUILDDIR)/glquake/view.o \ $(BUILDDIR)/gl/view.o \
$(BUILDDIR)/glquake/wad.o \ $(BUILDDIR)/gl/wad.o \
$(BUILDDIR)/glquake/world.o \ $(BUILDDIR)/gl/world.o \
$(BUILDDIR)/glquake/cd_linux.o \ $(BUILDDIR)/gl/cd_linux.o \
$(BUILDDIR)/glquake/sys_linux.o \ $(BUILDDIR)/gl/sys_linux.o \
$(BUILDDIR)/glquake/snd_dma.o \ $(BUILDDIR)/gl/snd_dma.o \
$(BUILDDIR)/glquake/snd_mem.o \ $(BUILDDIR)/gl/snd_mem.o \
$(BUILDDIR)/glquake/snd_mix.o \ $(BUILDDIR)/gl/snd_mix.o \
$(BUILDDIR)/glquake/snd_linux.o \ $(BUILDDIR)/gl/snd_linux.o \
\ \
$(BUILDDIR)/glquake/math.o \ $(BUILDDIR)/gl/math.o \
$(BUILDDIR)/glquake/worlda.o \ $(BUILDDIR)/gl/worlda.o \
$(BUILDDIR)/glquake/snd_mixa.o \ $(BUILDDIR)/gl/snd_mixa.o \
$(BUILDDIR)/glquake/sys_dosa.o $(BUILDDIR)/gl/sys_dosa.o
GLSVGA_OBJS=$(BUILDDIR)/glquake/gl_vidlinux.o GLSVGA_OBJS=$(BUILDDIR)/gl/gl_vidlinux.o
GLX_OBJS=$(BUILDDIR)/glquake/gl_vidlinuxglx.o GLX_OBJS=$(BUILDDIR)/gl/gl_vidlinuxglx.o
$(BUILDDIR)/bin/glquake : $(GLQUAKE_OBJS) $(GLX_OBJS) $(BUILDDIR)/bin/quake-gl : $(GLQUAKE_OBJS) $(GLX_OBJS)
$(CC) $(CFLAGS) -o $@ $(GLQUAKE_OBJS) $(GLX_OBJS) $(GL_LDFLAGS) $(SVGA_LDFLAGS) $(LDFLAGS) $(CC) $(CFLAGS) -o $@ $(GLQUAKE_OBJS) $(GLX_OBJS) $(GL_LDFLAGS) $(SVGA_LDFLAGS) $(LDFLAGS)
$(BUILDDIR)/bin/glquake.3dfx : $(GLQUAKE_OBJS) $(GLSVGA_OBJS) $(BUILDDIR)/bin/quake-glide : $(GLQUAKE_OBJS) $(GLSVGA_OBJS)
$(CC) $(CFLAGS) -o $@ $(GLQUAKE_OBJS) $(GLSVGA_OBJS) $(GLIDE_LDFLAGS) $(LDFLAGS) $(CC) $(CFLAGS) -o $@ $(GLQUAKE_OBJS) $(GLSVGA_OBJS) $(GLIDE_LDFLAGS) $(LDFLAGS)
$(BUILDDIR)/glquake/cl_demo.o : $(PROJECT_DIR)/standalone/cl_demo.c $(BUILDDIR)/gl/cl_demo.o : $(PROJECT_DIR)/standalone/cl_demo.c
$(DO_GL_CC) $(DO_GL_CC)
$(BUILDDIR)/glquake/cl_input.o : $(PROJECT_DIR)/standalone/cl_input.c $(BUILDDIR)/gl/cl_input.o : $(PROJECT_DIR)/standalone/cl_input.c
$(DO_GL_CC) $(DO_GL_CC)
$(BUILDDIR)/glquake/cl_main.o : $(PROJECT_DIR)/standalone/cl_main.c $(BUILDDIR)/gl/cl_main.o : $(PROJECT_DIR)/standalone/cl_main.c
$(DO_GL_CC) $(DO_GL_CC)
$(BUILDDIR)/glquake/cl_parse.o : $(PROJECT_DIR)/standalone/cl_parse.c $(BUILDDIR)/gl/cl_parse.o : $(PROJECT_DIR)/standalone/cl_parse.c
$(DO_GL_CC) $(DO_GL_CC)
$(BUILDDIR)/glquake/cl_tent.o : $(PROJECT_DIR)/standalone/cl_tent.c $(BUILDDIR)/gl/cl_tent.o : $(PROJECT_DIR)/standalone/cl_tent.c
$(DO_GL_CC) $(DO_GL_CC)
$(BUILDDIR)/glquake/chase.o : $(PROJECT_DIR)/standalone/chase.c $(BUILDDIR)/gl/chase.o : $(PROJECT_DIR)/standalone/chase.c
$(DO_GL_CC) $(DO_GL_CC)
$(BUILDDIR)/glquake/cmd.o : $(PROJECT_DIR)/standalone/cmd.c $(BUILDDIR)/gl/cmd.o : $(PROJECT_DIR)/standalone/cmd.c
$(DO_GL_CC) $(DO_GL_CC)
$(BUILDDIR)/glquake/common.o : $(PROJECT_DIR)/standalone/common.c $(BUILDDIR)/gl/common.o : $(PROJECT_DIR)/standalone/common.c
$(DO_GL_DEBUG_CC) $(DO_GL_DEBUG_CC)
$(BUILDDIR)/glquake/console.o : $(PROJECT_DIR)/standalone/console.c $(BUILDDIR)/gl/console.o : $(PROJECT_DIR)/standalone/console.c
$(DO_GL_CC) $(DO_GL_CC)
$(BUILDDIR)/glquake/crc.o : $(PROJECT_DIR)/standalone/crc.c $(BUILDDIR)/gl/crc.o : $(PROJECT_DIR)/standalone/crc.c
$(DO_GL_CC) $(DO_GL_CC)
$(BUILDDIR)/glquake/cvar.o : $(PROJECT_DIR)/standalone/cvar.c $(BUILDDIR)/gl/cvar.o : $(PROJECT_DIR)/standalone/cvar.c
$(DO_GL_CC) $(DO_GL_CC)
$(BUILDDIR)/glquake/gl_draw.o : $(PROJECT_DIR)/standalone/gl_draw.c $(BUILDDIR)/gl/gl_draw.o : $(PROJECT_DIR)/standalone/gl_draw.c
$(DO_GL_CC) $(DO_GL_CC)
$(BUILDDIR)/glquake/gl_mesh.o : $(PROJECT_DIR)/standalone/gl_mesh.c $(BUILDDIR)/gl/gl_mesh.o : $(PROJECT_DIR)/standalone/gl_mesh.c
$(DO_GL_CC) $(DO_GL_CC)
$(BUILDDIR)/glquake/gl_model.o : $(PROJECT_DIR)/standalone/gl_model.c $(BUILDDIR)/gl/gl_model.o : $(PROJECT_DIR)/standalone/gl_model.c
$(DO_GL_CC) $(DO_GL_CC)
$(BUILDDIR)/glquake/gl_refrag.o : $(PROJECT_DIR)/standalone/gl_refrag.c $(BUILDDIR)/gl/gl_refrag.o : $(PROJECT_DIR)/standalone/gl_refrag.c
$(DO_GL_CC) $(DO_GL_CC)
$(BUILDDIR)/glquake/gl_rlight.o : $(PROJECT_DIR)/standalone/gl_rlight.c $(BUILDDIR)/gl/gl_rlight.o : $(PROJECT_DIR)/standalone/gl_rlight.c
$(DO_GL_CC) $(DO_GL_CC)
$(BUILDDIR)/glquake/gl_rmain.o : $(PROJECT_DIR)/standalone/gl_rmain.c $(BUILDDIR)/gl/gl_rmain.o : $(PROJECT_DIR)/standalone/gl_rmain.c
$(DO_GL_CC) $(DO_GL_CC)
$(BUILDDIR)/glquake/gl_rmisc.o : $(PROJECT_DIR)/standalone/gl_rmisc.c $(BUILDDIR)/gl/gl_rmisc.o : $(PROJECT_DIR)/standalone/gl_rmisc.c
$(DO_GL_CC) $(DO_GL_CC)
$(BUILDDIR)/glquake/gl_rsurf.o : $(PROJECT_DIR)/standalone/gl_rsurf.c $(BUILDDIR)/gl/gl_rsurf.o : $(PROJECT_DIR)/standalone/gl_rsurf.c
$(DO_GL_CC) $(DO_GL_CC)
$(BUILDDIR)/glquake/gl_screen.o : $(PROJECT_DIR)/standalone/gl_screen.c $(BUILDDIR)/gl/gl_screen.o : $(PROJECT_DIR)/standalone/gl_screen.c
$(DO_GL_CC) $(DO_GL_CC)
$(BUILDDIR)/glquake/gl_test.o : $(PROJECT_DIR)/standalone/gl_test.c $(BUILDDIR)/gl/gl_test.o : $(PROJECT_DIR)/standalone/gl_test.c
$(DO_GL_CC) $(DO_GL_CC)
$(BUILDDIR)/glquake/gl_vidlinux.o : $(PROJECT_DIR)/standalone/gl_vidlinux.c $(BUILDDIR)/gl/gl_vidlinux.o : $(PROJECT_DIR)/standalone/gl_vidlinux.c
$(DO_GL_CC) $(DO_GL_CC)
$(BUILDDIR)/glquake/gl_vidlinuxglx.o : $(PROJECT_DIR)/common/gl_vidlinuxglx.c $(BUILDDIR)/gl/gl_vidlinuxglx.o : $(PROJECT_DIR)/common/gl_vidlinuxglx.c
$(DO_GL_CC) $(DO_GL_CC)
$(BUILDDIR)/glquake/gl_warp.o : $(PROJECT_DIR)/standalone/gl_warp.c $(BUILDDIR)/gl/gl_warp.o : $(PROJECT_DIR)/standalone/gl_warp.c
$(DO_GL_CC) $(DO_GL_CC)
$(BUILDDIR)/glquake/host.o : $(PROJECT_DIR)/standalone/host.c $(BUILDDIR)/gl/host.o : $(PROJECT_DIR)/standalone/host.c
$(DO_GL_CC) $(DO_GL_CC)
$(BUILDDIR)/glquake/host_cmd.o : $(PROJECT_DIR)/standalone/host_cmd.c $(BUILDDIR)/gl/host_cmd.o : $(PROJECT_DIR)/standalone/host_cmd.c
$(DO_GL_CC) $(DO_GL_CC)
$(BUILDDIR)/glquake/keys.o : $(PROJECT_DIR)/standalone/keys.c $(BUILDDIR)/gl/keys.o : $(PROJECT_DIR)/standalone/keys.c
$(DO_GL_CC) $(DO_GL_CC)
$(BUILDDIR)/glquake/menu.o : $(PROJECT_DIR)/standalone/menu.c $(BUILDDIR)/gl/menu.o : $(PROJECT_DIR)/standalone/menu.c
$(DO_GL_CC) $(DO_GL_CC)
$(BUILDDIR)/glquake/mathlib.o : $(PROJECT_DIR)/common/mathlib.c $(BUILDDIR)/gl/mathlib.o : $(PROJECT_DIR)/common/mathlib.c
$(DO_GL_CC) $(DO_GL_CC)
$(BUILDDIR)/glquake/net_dgrm.o : $(PROJECT_DIR)/standalone/net_dgrm.c $(BUILDDIR)/gl/net_dgrm.o : $(PROJECT_DIR)/standalone/net_dgrm.c
$(DO_GL_CC) $(DO_GL_CC)
$(BUILDDIR)/glquake/net_loop.o : $(PROJECT_DIR)/standalone/net_loop.c $(BUILDDIR)/gl/net_loop.o : $(PROJECT_DIR)/standalone/net_loop.c
$(DO_GL_CC) $(DO_GL_CC)
$(BUILDDIR)/glquake/net_main.o : $(PROJECT_DIR)/standalone/net_main.c $(BUILDDIR)/gl/net_main.o : $(PROJECT_DIR)/standalone/net_main.c
$(DO_GL_CC) $(DO_GL_CC)
$(BUILDDIR)/glquake/net_vcr.o : $(PROJECT_DIR)/standalone/net_vcr.c $(BUILDDIR)/gl/net_vcr.o : $(PROJECT_DIR)/standalone/net_vcr.c
$(DO_GL_CC) $(DO_GL_CC)
$(BUILDDIR)/glquake/net_udp.o : $(PROJECT_DIR)/standalone/net_udp.c $(BUILDDIR)/gl/net_udp.o : $(PROJECT_DIR)/standalone/net_udp.c
$(DO_GL_CC) $(DO_GL_CC)
$(BUILDDIR)/glquake/net_bsd.o : $(PROJECT_DIR)/standalone/net_bsd.c $(BUILDDIR)/gl/net_bsd.o : $(PROJECT_DIR)/standalone/net_bsd.c
$(DO_GL_CC) $(DO_GL_CC)
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$(DO_GL_CC) $(DO_GL_CC)
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$(DO_GL_CC) $(DO_GL_CC)
$(BUILDDIR)/glquake/sbar.o : $(PROJECT_DIR)/standalone/sbar.c $(BUILDDIR)/gl/sbar.o : $(PROJECT_DIR)/standalone/sbar.c
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