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Single player support.
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1 changed files with 12 additions and 0 deletions
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@ -312,6 +312,18 @@ void SV_SpawnServer (char *server)
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Mod_ClearAll ();
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Mod_ClearAll ();
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Hunk_FreeToLowMark (host_hunklevel);
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Hunk_FreeToLowMark (host_hunklevel);
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//
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// make cvars consistant
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//
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if (coop->value)
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Cvar_Set ("deathmatch", "0");
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current_skill = (int)(skill->value + 0.5);
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if (current_skill < 0)
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current_skill = 0;
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if (current_skill > 3)
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current_skill = 3;
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Cvar_Set ("skill", va("%d", (int)current_skill));
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// wipe the entire per-level structure
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// wipe the entire per-level structure
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memset (&sv, 0, sizeof(sv));
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memset (&sv, 0, sizeof(sv));
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