quakeforge-old/acconfig.h

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/* Version strings */
#undef QF_VERSION
#undef VERSION
#undef QSG_STANDARD
/* Define if you want to use QF-style defaults instead of Id-style */
#undef NEWSTYLE
/* Define if you want .qz support */
#undef GENERATIONS
/* Define this to the default location of the game directories */
#undef FS_BASEPATH
/* Define this to the subdirectory name of the default game */
#undef GAMENAME
/* Define this if you have OGL */
#undef HAS_OGL
/* Define if you have the XFree86 VIDMODE extension */
#undef HAS_VIDMODE
/* Define if you have the XFree86 DGA extension */
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#undef HAS_DGA
/* If your version of OpenGL uses APIENTRY, define GLAPIENTRY to be APIENTRY*/
#undef GLAPIENTRY
/* Define this to something sane if you don't have stricmp */
#undef stricmp
/* Define if you have the dlopen function. */
#undef HAVE_DLOPEN
/* Define this if you are using Mesa */
#undef XMESA
/* Define this if you want IPv6 support */
#undef HAVE_IPV6
/* Define this if you have GL_COLOR_INDEX8_EXT in GL/gl.h */
#undef HAVE_GL_COLOR_INDEX8_EXT
/* Define this if C symbols are prefixed with an underscore */
#undef HAVE_SYM_PREFIX_UNDERSCORE
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/* Define this if you have a Linux-style CD-ROM API */
#undef USE_LINUX_CD
/* Define this if you have a BSD-style CD-ROM API */
#undef USE_BSD_CD
/* Define this to use experimental code */
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#undef _EXPERIMENTAL_
/* Define this if your system has zlib */
#undef HAS_ZLIB
/* Define this if your system has socklen_t */
#undef HAVE_SOCKLEN_T
/* Define this if your system has size_t */
#undef HAVE_SIZE_T
/* Define this if you have ss_len member in struct sockaddr_storage (BSD) */
#undef HAVE_SS_LEN
/* Define this if you have sin6_len member in struct sockaddr_in6 (BSD) */
#undef HAVE_SIN6_LEN
/* Define this if you have sa_len member in struct sockaddr (BSD) */
#undef HAVE_SA_LEN