quakeforge-old/quakeforge.dsp

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# Microsoft Developer Studio Project File - Name="quakeforge" - Package Owner=<4>
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cl /I "\quakeforge\quakeforge\common" /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
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cl /I "\quakeforge\quakeforge\common" /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
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cl /I "\quakeforge\quakeforge\common" /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
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cl /I "\quakeforge\quakeforge\common" /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
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cl /I "\quakeforge\quakeforge\common" /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
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# PROP Ignore_Default_Tool 1
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cl /I "\quakeforge\quakeforge\common" /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
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cl /I "\quakeforge\quakeforge\common" /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
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gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
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del $(OUTDIR)\$(InputName).spp
# End Custom Build
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\common\r_aclipa.s
!IF "$(CFG)" == "quakeforge - Win32 Release"
# Begin Custom Build
OutDir=.\quakeforge___Win32_Release
InputPath=.\common\r_aclipa.s
InputName=r_aclipa
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
cl /I "\quakeforge\quakeforge\common" /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
# End Custom Build
!ELSEIF "$(CFG)" == "quakeforge - Win32 Debug"
# PROP Ignore_Default_Tool 1
# Begin Custom Build
OutDir=.\Debug
InputPath=.\common\r_aclipa.s
InputName=r_aclipa
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
cl /I "\quakeforge\quakeforge\common" /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
# End Custom Build
!ELSEIF "$(CFG)" == "quakeforge - Win32 GLDebug"
# PROP BASE Ignore_Default_Tool 1
# PROP Exclude_From_Build 1
# PROP Ignore_Default_Tool 1
!ELSEIF "$(CFG)" == "quakeforge - Win32 GLRelease"
# PROP Exclude_From_Build 1
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\common\r_aliasa.s
!IF "$(CFG)" == "quakeforge - Win32 Release"
# Begin Custom Build
OutDir=.\quakeforge___Win32_Release
InputPath=.\common\r_aliasa.s
InputName=r_aliasa
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
cl /I "\quakeforge\quakeforge\common" /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
# End Custom Build
!ELSEIF "$(CFG)" == "quakeforge - Win32 Debug"
# PROP Ignore_Default_Tool 1
# Begin Custom Build
OutDir=.\Debug
InputPath=.\common\r_aliasa.s
InputName=r_aliasa
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
cl /I "\quakeforge\quakeforge\common" /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
# End Custom Build
!ELSEIF "$(CFG)" == "quakeforge - Win32 GLDebug"
# PROP BASE Ignore_Default_Tool 1
# PROP Exclude_From_Build 1
# PROP Ignore_Default_Tool 1
!ELSEIF "$(CFG)" == "quakeforge - Win32 GLRelease"
# PROP Exclude_From_Build 1
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\common\r_drawa.s
!IF "$(CFG)" == "quakeforge - Win32 Release"
# Begin Custom Build
OutDir=.\quakeforge___Win32_Release
InputPath=.\common\r_drawa.s
InputName=r_drawa
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
cl /I "\quakeforge\quakeforge\common" /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
# End Custom Build
!ELSEIF "$(CFG)" == "quakeforge - Win32 Debug"
# PROP Ignore_Default_Tool 1
# Begin Custom Build
OutDir=.\Debug
InputPath=.\common\r_drawa.s
InputName=r_drawa
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
cl /I "\quakeforge\quakeforge\common" /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
# End Custom Build
!ELSEIF "$(CFG)" == "quakeforge - Win32 GLDebug"
# PROP BASE Ignore_Default_Tool 1
# PROP Exclude_From_Build 1
# PROP Ignore_Default_Tool 1
!ELSEIF "$(CFG)" == "quakeforge - Win32 GLRelease"
# PROP Exclude_From_Build 1
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\common\r_edgea.s
!IF "$(CFG)" == "quakeforge - Win32 Release"
# Begin Custom Build
OutDir=.\quakeforge___Win32_Release
InputPath=.\common\r_edgea.s
InputName=r_edgea
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
cl /I "\quakeforge\quakeforge\common" /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
# End Custom Build
!ELSEIF "$(CFG)" == "quakeforge - Win32 Debug"
# PROP Ignore_Default_Tool 1
# Begin Custom Build
OutDir=.\Debug
InputPath=.\common\r_edgea.s
InputName=r_edgea
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
cl /I "\quakeforge\quakeforge\common" /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
# End Custom Build
!ELSEIF "$(CFG)" == "quakeforge - Win32 GLDebug"
# PROP BASE Ignore_Default_Tool 1
# PROP Exclude_From_Build 1
# PROP Ignore_Default_Tool 1
!ELSEIF "$(CFG)" == "quakeforge - Win32 GLRelease"
# PROP Exclude_From_Build 1
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\common\r_varsa.s
!IF "$(CFG)" == "quakeforge - Win32 Release"
# Begin Custom Build
OutDir=.\quakeforge___Win32_Release
InputPath=.\common\r_varsa.s
InputName=r_varsa
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
cl /I "\quakeforge\quakeforge\common" /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
# End Custom Build
!ELSEIF "$(CFG)" == "quakeforge - Win32 Debug"
# PROP Ignore_Default_Tool 1
# Begin Custom Build
OutDir=.\Debug
InputPath=.\common\r_varsa.s
InputName=r_varsa
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
cl /I "\quakeforge\quakeforge\common" /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
# End Custom Build
!ELSEIF "$(CFG)" == "quakeforge - Win32 GLDebug"
# PROP BASE Ignore_Default_Tool 1
# PROP Exclude_From_Build 1
# PROP Ignore_Default_Tool 1
!ELSEIF "$(CFG)" == "quakeforge - Win32 GLRelease"
# PROP Exclude_From_Build 1
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\common\snd_mixa.s
!IF "$(CFG)" == "quakeforge - Win32 Release"
# Begin Custom Build
OutDir=.\quakeforge___Win32_Release
InputPath=.\common\snd_mixa.s
InputName=snd_mixa
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
cl /I "\quakeforge\quakeforge\common" /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
# End Custom Build
!ELSEIF "$(CFG)" == "quakeforge - Win32 Debug"
# PROP Ignore_Default_Tool 1
# Begin Custom Build
OutDir=.\Debug
InputPath=.\common\snd_mixa.s
InputName=snd_mixa
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
cl /I "\quakeforge\quakeforge\common" /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
# End Custom Build
!ELSEIF "$(CFG)" == "quakeforge - Win32 GLDebug"
# PROP BASE Ignore_Default_Tool 1
# PROP Ignore_Default_Tool 1
# Begin Custom Build
OutDir=.\quakeforge___Win32_GLDebug
InputPath=.\common\snd_mixa.s
InputName=snd_mixa
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
cl /I "\quakeforge\quakeforge\common" /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
# End Custom Build
!ELSEIF "$(CFG)" == "quakeforge - Win32 GLRelease"
# Begin Custom Build
OutDir=.\quakeforge___Win32_GLRelease
InputPath=.\common\snd_mixa.s
InputName=snd_mixa
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
cl /I "\quakeforge\quakeforge\common" /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
# End Custom Build
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\common\surf16.s
!IF "$(CFG)" == "quakeforge - Win32 Release"
# Begin Custom Build
OutDir=.\quakeforge___Win32_Release
InputPath=.\common\surf16.s
InputName=surf16
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
cl /I "\quakeforge\quakeforge\common" /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
# End Custom Build
!ELSEIF "$(CFG)" == "quakeforge - Win32 Debug"
# PROP Ignore_Default_Tool 1
# Begin Custom Build
OutDir=.\Debug
InputPath=.\common\surf16.s
InputName=surf16
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
cl /I "\quakeforge\quakeforge\common" /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
# End Custom Build
!ELSEIF "$(CFG)" == "quakeforge - Win32 GLDebug"
# PROP BASE Ignore_Default_Tool 1
# PROP Exclude_From_Build 1
# PROP Ignore_Default_Tool 1
!ELSEIF "$(CFG)" == "quakeforge - Win32 GLRelease"
# PROP Exclude_From_Build 1
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\common\surf8.s
!IF "$(CFG)" == "quakeforge - Win32 Release"
# Begin Custom Build
OutDir=.\quakeforge___Win32_Release
InputPath=.\common\surf8.s
InputName=surf8
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
cl /I "\quakeforge\quakeforge\common" /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
# End Custom Build
!ELSEIF "$(CFG)" == "quakeforge - Win32 Debug"
# PROP Ignore_Default_Tool 1
# Begin Custom Build
OutDir=.\Debug
InputPath=.\common\surf8.s
InputName=surf8
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
cl /I "\quakeforge\quakeforge\common" /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
# End Custom Build
!ELSEIF "$(CFG)" == "quakeforge - Win32 GLDebug"
# PROP BASE Ignore_Default_Tool 1
# PROP Exclude_From_Build 1
# PROP Ignore_Default_Tool 1
!ELSEIF "$(CFG)" == "quakeforge - Win32 GLRelease"
# PROP Exclude_From_Build 1
!ENDIF
# End Source File
# Begin Source File
2000-01-22 16:45:23 +00:00
SOURCE=.\common\sys_dosa.s
!IF "$(CFG)" == "quakeforge - Win32 Release"
# Begin Custom Build
OutDir=.\quakeforge___Win32_Release
2000-01-22 16:45:23 +00:00
InputPath=.\common\sys_dosa.s
InputName=sys_dosa
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
cl /I "\quakeforge\quakeforge\common" /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
# End Custom Build
!ELSEIF "$(CFG)" == "quakeforge - Win32 Debug"
# Begin Custom Build
OutDir=.\Debug
2000-01-22 16:45:23 +00:00
InputPath=.\common\sys_dosa.s
InputName=sys_dosa
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
cl /I "\quakeforge\quakeforge\common" /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
# End Custom Build
!ELSEIF "$(CFG)" == "quakeforge - Win32 GLDebug"
# PROP Ignore_Default_Tool 1
# Begin Custom Build
OutDir=.\quakeforge___Win32_GLDebug
2000-01-22 16:45:23 +00:00
InputPath=.\common\sys_dosa.s
InputName=sys_dosa
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
cl /I "\quakeforge\quakeforge\common" /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
# End Custom Build
!ELSEIF "$(CFG)" == "quakeforge - Win32 GLRelease"
# PROP Ignore_Default_Tool 1
# Begin Custom Build
OutDir=.\quakeforge___Win32_GLRelease
2000-01-22 16:45:23 +00:00
InputPath=.\common\sys_dosa.s
InputName=sys_dosa
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
cl /I "\quakeforge\quakeforge\common" /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
# End Custom Build
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\common\worlda.s
!IF "$(CFG)" == "quakeforge - Win32 Release"
# Begin Custom Build
OutDir=.\quakeforge___Win32_Release
InputPath=.\common\worlda.s
InputName=worlda
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
cl /I "\quakeforge\quakeforge\common" /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
# End Custom Build
!ELSEIF "$(CFG)" == "quakeforge - Win32 Debug"
# Begin Custom Build
OutDir=.\Debug
InputPath=.\common\worlda.s
InputName=worlda
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
cl /I "\quakeforge\quakeforge\common" /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
# End Custom Build
!ELSEIF "$(CFG)" == "quakeforge - Win32 GLDebug"
# Begin Custom Build
OutDir=.\quakeforge___Win32_GLDebug
InputPath=.\common\worlda.s
InputName=worlda
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
cl /I "\quakeforge\quakeforge\common" /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
# End Custom Build
!ELSEIF "$(CFG)" == "quakeforge - Win32 GLRelease"
# Begin Custom Build
OutDir=.\quakeforge___Win32_GLRelease
InputPath=.\common\worlda.s
InputName=worlda
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
cl /I "\quakeforge\quakeforge\common" /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
# End Custom Build
!ENDIF
# End Source File
# End Group
# End Target
# End Project