quakeforge-old/common/snd_null.c

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/*
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snd_null.c
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include this instead of all the other snd_* files to have no sound
code whatsoever
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Copyright (C) 1996-1997 Id Software, Inc.
Copyright (C) 1999,2000 contributors of the QuakeForge project
Please see the file "AUTHORS" for a list of contributors
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This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to:
Free Software Foundation, Inc.
59 Temple Place - Suite 330
Boston, MA 02111-1307, USA
$Id$
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*/
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#include <qtypes.h>
#include <sound.h>
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// =======================================================================
// Various variables also defined in snd_dma.c
// FIXME - should be put in one place
// =======================================================================
channel_t channels[MAX_CHANNELS];
int total_channels;
volatile dma_t *shm = 0;
cvar_t *loadas8bit;
int paintedtime; // sample PAIRS
cvar_t *bgmvolume;
cvar_t *volume;
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void
S_Init ( void )
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{
}
void
S_AmbientOff ( void )
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{
}
void
S_AmbientOn ( void )
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{
}
void
S_Shutdown ( void )
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{
}
void
S_TouchSound ( char *sample )
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{
}
void
S_ClearBuffer ( void )
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{
}
void
S_StaticSound ( sfx_t *sfx, vec3_t origin, float vol, float attenuation )
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{
}
void
S_StartSound ( int entnum, int entchannel, sfx_t *sfx, vec3_t origin, float fvol, float attenuation )
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{
}
void
S_StopSound ( int entnum, int entchannel )
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{
}
sfx_t *
S_PrecacheSound ( char *sample )
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{
return NULL;
}
void
S_ClearPrecache ( void )
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{
}
void
S_Update ( vec3_t origin, vec3_t v_forward, vec3_t v_right, vec3_t v_up )
{
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}
void
S_StopAllSounds ( qboolean clear )
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{
}
void
S_BeginPrecaching ( void )
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{
}
void
S_EndPrecaching ( void )
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{
}
void
S_ExtraUpdate ( void )
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{
}
void
S_LocalSound ( char *s )
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{
}