/* snd_null.c include this instead of all the other snd_* files to have no sound code whatsoever Copyright (C) 1996-1997 Id Software, Inc. Copyright (C) 1999,2000 contributors of the QuakeForge project Please see the file "AUTHORS" for a list of contributors This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to: Free Software Foundation, Inc. 59 Temple Place - Suite 330 Boston, MA 02111-1307, USA $Id$ */ #include #include // ======================================================================= // Various variables also defined in snd_dma.c // FIXME - should be put in one place // ======================================================================= channel_t channels[MAX_CHANNELS]; int total_channels; volatile dma_t *shm = 0; cvar_t *loadas8bit; int paintedtime; // sample PAIRS cvar_t *bgmvolume; cvar_t *volume; void S_Init ( void ) { } void S_AmbientOff ( void ) { } void S_AmbientOn ( void ) { } void S_Shutdown ( void ) { } void S_TouchSound ( char *sample ) { } void S_ClearBuffer ( void ) { } void S_StaticSound ( sfx_t *sfx, vec3_t origin, float vol, float attenuation ) { } void S_StartSound ( int entnum, int entchannel, sfx_t *sfx, vec3_t origin, float fvol, float attenuation ) { } void S_StopSound ( int entnum, int entchannel ) { } sfx_t * S_PrecacheSound ( char *sample ) { return NULL; } void S_ClearPrecache ( void ) { } void S_Update ( vec3_t origin, vec3_t v_forward, vec3_t v_right, vec3_t v_up ) { } void S_StopAllSounds ( qboolean clear ) { } void S_BeginPrecaching ( void ) { } void S_EndPrecaching ( void ) { } void S_ExtraUpdate ( void ) { } void S_LocalSound ( char *s ) { }