Created new subdir: uquake. Pick your favorite U word for the meaning --
Unchained, Ultimate, Ultra, Up Yours, Underworld, Underground, Unified,
Unity, etc. You know the drill.
This takes care of the "standalone" problem with the wrong name, and the
recent snafu with multiple developers working on the same files
simultaneously...expect me (and probably others) to start locking dirs when
updates are taking place.
And yes, this update is really as large as it looks. Software only at the
moment, but I will have the makefile updated to build the GL builds as
well.
1999-12-26 13:51:52 +00:00
|
|
|
/*
|
2000-03-24 12:43:07 +00:00
|
|
|
net.h
|
Created new subdir: uquake. Pick your favorite U word for the meaning --
Unchained, Ultimate, Ultra, Up Yours, Underworld, Underground, Unified,
Unity, etc. You know the drill.
This takes care of the "standalone" problem with the wrong name, and the
recent snafu with multiple developers working on the same files
simultaneously...expect me (and probably others) to start locking dirs when
updates are taking place.
And yes, this update is really as large as it looks. Software only at the
moment, but I will have the makefile updated to build the GL builds as
well.
1999-12-26 13:51:52 +00:00
|
|
|
|
2000-03-24 12:43:07 +00:00
|
|
|
interface to the networking layer
|
Created new subdir: uquake. Pick your favorite U word for the meaning --
Unchained, Ultimate, Ultra, Up Yours, Underworld, Underground, Unified,
Unity, etc. You know the drill.
This takes care of the "standalone" problem with the wrong name, and the
recent snafu with multiple developers working on the same files
simultaneously...expect me (and probably others) to start locking dirs when
updates are taking place.
And yes, this update is really as large as it looks. Software only at the
moment, but I will have the makefile updated to build the GL builds as
well.
1999-12-26 13:51:52 +00:00
|
|
|
|
2000-03-24 12:43:07 +00:00
|
|
|
Copyright (C) 1996-1997 Id Software, Inc.
|
|
|
|
Copyright (C) 1999,2000 contributors of the QuakeForge project
|
|
|
|
Please see the file "AUTHORS" for a list of contributors
|
Created new subdir: uquake. Pick your favorite U word for the meaning --
Unchained, Ultimate, Ultra, Up Yours, Underworld, Underground, Unified,
Unity, etc. You know the drill.
This takes care of the "standalone" problem with the wrong name, and the
recent snafu with multiple developers working on the same files
simultaneously...expect me (and probably others) to start locking dirs when
updates are taking place.
And yes, this update is really as large as it looks. Software only at the
moment, but I will have the makefile updated to build the GL builds as
well.
1999-12-26 13:51:52 +00:00
|
|
|
|
2000-03-24 12:43:07 +00:00
|
|
|
This program is free software; you can redistribute it and/or
|
|
|
|
modify it under the terms of the GNU General Public License
|
|
|
|
as published by the Free Software Foundation; either version 2
|
|
|
|
of the License, or (at your option) any later version.
|
Created new subdir: uquake. Pick your favorite U word for the meaning --
Unchained, Ultimate, Ultra, Up Yours, Underworld, Underground, Unified,
Unity, etc. You know the drill.
This takes care of the "standalone" problem with the wrong name, and the
recent snafu with multiple developers working on the same files
simultaneously...expect me (and probably others) to start locking dirs when
updates are taking place.
And yes, this update is really as large as it looks. Software only at the
moment, but I will have the makefile updated to build the GL builds as
well.
1999-12-26 13:51:52 +00:00
|
|
|
|
2000-03-24 12:43:07 +00:00
|
|
|
This program is distributed in the hope that it will be useful,
|
|
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
Created new subdir: uquake. Pick your favorite U word for the meaning --
Unchained, Ultimate, Ultra, Up Yours, Underworld, Underground, Unified,
Unity, etc. You know the drill.
This takes care of the "standalone" problem with the wrong name, and the
recent snafu with multiple developers working on the same files
simultaneously...expect me (and probably others) to start locking dirs when
updates are taking place.
And yes, this update is really as large as it looks. Software only at the
moment, but I will have the makefile updated to build the GL builds as
well.
1999-12-26 13:51:52 +00:00
|
|
|
|
2000-03-24 12:43:07 +00:00
|
|
|
See the GNU General Public License for more details.
|
|
|
|
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
|
|
along with this program; if not, write to:
|
|
|
|
|
|
|
|
Free Software Foundation, Inc.
|
|
|
|
59 Temple Place - Suite 330
|
|
|
|
Boston, MA 02111-1307, USA
|
|
|
|
|
|
|
|
$Id$
|
Created new subdir: uquake. Pick your favorite U word for the meaning --
Unchained, Ultimate, Ultra, Up Yours, Underworld, Underground, Unified,
Unity, etc. You know the drill.
This takes care of the "standalone" problem with the wrong name, and the
recent snafu with multiple developers working on the same files
simultaneously...expect me (and probably others) to start locking dirs when
updates are taking place.
And yes, this update is really as large as it looks. Software only at the
moment, but I will have the makefile updated to build the GL builds as
well.
1999-12-26 13:51:52 +00:00
|
|
|
*/
|
|
|
|
|
2000-02-07 01:32:12 +00:00
|
|
|
#ifndef __NET_H
|
|
|
|
#define __NET_H
|
2000-01-29 18:46:26 +00:00
|
|
|
|
2000-02-07 01:32:12 +00:00
|
|
|
|
|
|
|
#include <qtypes.h>
|
|
|
|
#include <common.h>
|
2000-02-04 13:40:04 +00:00
|
|
|
#include <cvar.h>
|
2000-02-07 03:49:50 +00:00
|
|
|
#include <render.h>
|
2000-02-04 13:40:04 +00:00
|
|
|
#include <qstructs.h>
|
2000-02-07 01:32:12 +00:00
|
|
|
|
2000-06-14 09:58:03 +00:00
|
|
|
|
2000-02-07 01:32:12 +00:00
|
|
|
#define PORT_ANY -1
|
|
|
|
|
|
|
|
// Uncomment this line for IPv6 support
|
|
|
|
//#define LINUX_IPV6
|
2000-02-04 13:40:04 +00:00
|
|
|
|
Created new subdir: uquake. Pick your favorite U word for the meaning --
Unchained, Ultimate, Ultra, Up Yours, Underworld, Underground, Unified,
Unity, etc. You know the drill.
This takes care of the "standalone" problem with the wrong name, and the
recent snafu with multiple developers working on the same files
simultaneously...expect me (and probably others) to start locking dirs when
updates are taking place.
And yes, this update is really as large as it looks. Software only at the
moment, but I will have the makefile updated to build the GL builds as
well.
1999-12-26 13:51:52 +00:00
|
|
|
struct qsockaddr
|
|
|
|
{
|
|
|
|
short sa_family;
|
|
|
|
unsigned char sa_data[14];
|
|
|
|
};
|
|
|
|
|
2000-06-29 07:52:00 +00:00
|
|
|
#if defined(_WIN32) || defined(__sun__)
|
2000-06-14 09:58:03 +00:00
|
|
|
#ifdef HAVE_IPV6
|
|
|
|
typedef unsigned int u_int32_t;
|
|
|
|
#endif
|
|
|
|
#endif
|
|
|
|
|
2000-02-07 01:32:12 +00:00
|
|
|
typedef struct
|
|
|
|
{
|
2000-02-08 21:23:46 +00:00
|
|
|
#ifdef HAVE_IPV6
|
2000-04-17 19:36:55 +00:00
|
|
|
u_int32_t ip[4];
|
2000-02-07 01:32:12 +00:00
|
|
|
#else
|
|
|
|
byte ip[4];
|
|
|
|
#endif
|
|
|
|
unsigned short port;
|
2000-04-17 19:36:55 +00:00
|
|
|
unsigned short family; // used to be pad, before IPV6
|
2000-02-07 01:32:12 +00:00
|
|
|
} netadr_t;
|
|
|
|
|
|
|
|
extern netadr_t net_local_adr;
|
|
|
|
extern netadr_t net_from; // address of who sent the packet
|
|
|
|
extern sizebuf_t net_message;
|
|
|
|
|
|
|
|
|
|
|
|
extern int net_socket;
|
|
|
|
|
2000-03-08 01:12:26 +00:00
|
|
|
//#ifdef UQUAKE
|
2000-02-07 01:32:12 +00:00
|
|
|
// This ifdef is for clarity, not compilability
|
|
|
|
#define NET_NAMELEN 64
|
Created new subdir: uquake. Pick your favorite U word for the meaning --
Unchained, Ultimate, Ultra, Up Yours, Underworld, Underground, Unified,
Unity, etc. You know the drill.
This takes care of the "standalone" problem with the wrong name, and the
recent snafu with multiple developers working on the same files
simultaneously...expect me (and probably others) to start locking dirs when
updates are taking place.
And yes, this update is really as large as it looks. Software only at the
moment, but I will have the makefile updated to build the GL builds as
well.
1999-12-26 13:51:52 +00:00
|
|
|
|
|
|
|
#define NET_MAXMESSAGE 8192
|
|
|
|
#define NET_HEADERSIZE (2 * sizeof(unsigned int))
|
|
|
|
#define NET_DATAGRAMSIZE (MAX_DATAGRAM + NET_HEADERSIZE)
|
|
|
|
|
|
|
|
// NetHeader flags
|
|
|
|
#define NETFLAG_LENGTH_MASK 0x0000ffff
|
|
|
|
#define NETFLAG_DATA 0x00010000
|
2000-02-07 01:32:12 +00:00
|
|
|
#define NETFLAG_ACK 0x00020000
|
|
|
|
#define NETFLAG_NAK 0x00040000
|
|
|
|
#define NETFLAG_EOM 0x00080000
|
Created new subdir: uquake. Pick your favorite U word for the meaning --
Unchained, Ultimate, Ultra, Up Yours, Underworld, Underground, Unified,
Unity, etc. You know the drill.
This takes care of the "standalone" problem with the wrong name, and the
recent snafu with multiple developers working on the same files
simultaneously...expect me (and probably others) to start locking dirs when
updates are taking place.
And yes, this update is really as large as it looks. Software only at the
moment, but I will have the makefile updated to build the GL builds as
well.
1999-12-26 13:51:52 +00:00
|
|
|
#define NETFLAG_UNRELIABLE 0x00100000
|
2000-02-07 01:32:12 +00:00
|
|
|
#define NETFLAG_CTL 0x80000000
|
Created new subdir: uquake. Pick your favorite U word for the meaning --
Unchained, Ultimate, Ultra, Up Yours, Underworld, Underground, Unified,
Unity, etc. You know the drill.
This takes care of the "standalone" problem with the wrong name, and the
recent snafu with multiple developers working on the same files
simultaneously...expect me (and probably others) to start locking dirs when
updates are taking place.
And yes, this update is really as large as it looks. Software only at the
moment, but I will have the makefile updated to build the GL builds as
well.
1999-12-26 13:51:52 +00:00
|
|
|
|
|
|
|
#define NET_PROTOCOL_VERSION 3
|
|
|
|
|
|
|
|
#define CCREQ_CONNECT 0x01
|
|
|
|
#define CCREQ_SERVER_INFO 0x02
|
|
|
|
#define CCREQ_PLAYER_INFO 0x03
|
|
|
|
#define CCREQ_RULE_INFO 0x04
|
|
|
|
|
|
|
|
#define CCREP_ACCEPT 0x81
|
|
|
|
#define CCREP_REJECT 0x82
|
|
|
|
#define CCREP_SERVER_INFO 0x83
|
|
|
|
#define CCREP_PLAYER_INFO 0x84
|
|
|
|
#define CCREP_RULE_INFO 0x85
|
|
|
|
|
|
|
|
typedef struct qsocket_s
|
|
|
|
{
|
|
|
|
struct qsocket_s *next;
|
|
|
|
double connecttime;
|
|
|
|
double lastMessageTime;
|
|
|
|
double lastSendTime;
|
|
|
|
|
|
|
|
qboolean disconnected;
|
|
|
|
qboolean canSend;
|
|
|
|
qboolean sendNext;
|
2000-03-19 15:59:51 +00:00
|
|
|
|
Created new subdir: uquake. Pick your favorite U word for the meaning --
Unchained, Ultimate, Ultra, Up Yours, Underworld, Underground, Unified,
Unity, etc. You know the drill.
This takes care of the "standalone" problem with the wrong name, and the
recent snafu with multiple developers working on the same files
simultaneously...expect me (and probably others) to start locking dirs when
updates are taking place.
And yes, this update is really as large as it looks. Software only at the
moment, but I will have the makefile updated to build the GL builds as
well.
1999-12-26 13:51:52 +00:00
|
|
|
int driver;
|
|
|
|
int landriver;
|
|
|
|
int socket;
|
|
|
|
void *driverdata;
|
|
|
|
|
|
|
|
unsigned int ackSequence;
|
|
|
|
unsigned int sendSequence;
|
|
|
|
unsigned int unreliableSendSequence;
|
|
|
|
int sendMessageLength;
|
|
|
|
byte sendMessage [NET_MAXMESSAGE];
|
|
|
|
|
|
|
|
unsigned int receiveSequence;
|
|
|
|
unsigned int unreliableReceiveSequence;
|
|
|
|
int receiveMessageLength;
|
|
|
|
byte receiveMessage [NET_MAXMESSAGE];
|
|
|
|
|
|
|
|
struct qsockaddr addr;
|
|
|
|
char address[NET_NAMELEN];
|
|
|
|
|
|
|
|
} qsocket_t;
|
|
|
|
|
|
|
|
extern qsocket_t *net_activeSockets;
|
|
|
|
extern qsocket_t *net_freeSockets;
|
|
|
|
extern int net_numsockets;
|
|
|
|
|
|
|
|
typedef struct
|
|
|
|
{
|
|
|
|
char *name;
|
|
|
|
qboolean initialized;
|
|
|
|
int controlSock;
|
|
|
|
int (*Init) (void);
|
|
|
|
void (*Shutdown) (void);
|
|
|
|
void (*Listen) (qboolean state);
|
|
|
|
int (*OpenSocket) (int port);
|
|
|
|
int (*CloseSocket) (int socket);
|
|
|
|
int (*Connect) (int socket, struct qsockaddr *addr);
|
|
|
|
int (*CheckNewConnections) (void);
|
|
|
|
int (*Read) (int socket, byte *buf, int len, struct qsockaddr *addr);
|
|
|
|
int (*Write) (int socket, byte *buf, int len, struct qsockaddr *addr);
|
|
|
|
int (*Broadcast) (int socket, byte *buf, int len);
|
|
|
|
char * (*AddrToString) (struct qsockaddr *addr);
|
|
|
|
int (*StringToAddr) (char *string, struct qsockaddr *addr);
|
|
|
|
int (*GetSocketAddr) (int socket, struct qsockaddr *addr);
|
|
|
|
int (*GetNameFromAddr) (struct qsockaddr *addr, char *name);
|
|
|
|
int (*GetAddrFromName) (char *name, struct qsockaddr *addr);
|
|
|
|
int (*AddrCompare) (struct qsockaddr *addr1, struct qsockaddr *addr2);
|
|
|
|
int (*GetSocketPort) (struct qsockaddr *addr);
|
|
|
|
int (*SetSocketPort) (struct qsockaddr *addr, int port);
|
|
|
|
} net_landriver_t;
|
|
|
|
|
|
|
|
#define MAX_NET_DRIVERS 8
|
|
|
|
extern int net_numlandrivers;
|
|
|
|
extern net_landriver_t net_landrivers[MAX_NET_DRIVERS];
|
|
|
|
|
|
|
|
typedef struct
|
|
|
|
{
|
|
|
|
char *name;
|
|
|
|
qboolean initialized;
|
|
|
|
int (*Init) (void);
|
|
|
|
void (*Listen) (qboolean state);
|
|
|
|
void (*SearchForHosts) (qboolean xmit);
|
|
|
|
qsocket_t *(*Connect) (char *host);
|
|
|
|
qsocket_t *(*CheckNewConnections) (void);
|
|
|
|
int (*QGetMessage) (qsocket_t *sock);
|
|
|
|
int (*QSendMessage) (qsocket_t *sock, sizebuf_t *data);
|
|
|
|
int (*SendUnreliableMessage) (qsocket_t *sock, sizebuf_t *data);
|
|
|
|
qboolean (*CanSendMessage) (qsocket_t *sock);
|
|
|
|
qboolean (*CanSendUnreliableMessage) (qsocket_t *sock);
|
|
|
|
void (*Close) (qsocket_t *sock);
|
|
|
|
void (*Shutdown) (void);
|
|
|
|
int controlSock;
|
|
|
|
} net_driver_t;
|
|
|
|
|
|
|
|
extern int net_numdrivers;
|
|
|
|
extern net_driver_t net_drivers[MAX_NET_DRIVERS];
|
|
|
|
|
|
|
|
extern int DEFAULTnet_hostport;
|
|
|
|
extern int net_hostport;
|
|
|
|
|
|
|
|
extern int net_driverlevel;
|
|
|
|
extern char playername[];
|
|
|
|
extern int playercolor;
|
|
|
|
|
|
|
|
extern int messagesSent;
|
|
|
|
extern int messagesReceived;
|
|
|
|
extern int unreliableMessagesSent;
|
|
|
|
extern int unreliableMessagesReceived;
|
2000-03-08 01:12:26 +00:00
|
|
|
//#endif // UQUAKE
|
2000-02-07 01:32:12 +00:00
|
|
|
|
2000-03-08 01:12:26 +00:00
|
|
|
//#ifdef QUAKEWORLD
|
2000-02-07 01:32:12 +00:00
|
|
|
void NET_Init (int port);
|
2000-03-08 01:12:26 +00:00
|
|
|
//#endif
|
2000-02-07 01:32:12 +00:00
|
|
|
void NET_Shutdown (void);
|
|
|
|
qboolean NET_GetPacket (void);
|
|
|
|
void NET_SendPacket (int length, void *data, netadr_t to);
|
|
|
|
|
|
|
|
qboolean NET_CompareAdr (netadr_t a, netadr_t b);
|
2000-06-14 19:55:05 +00:00
|
|
|
qboolean NET_AdrIsLoopback (netadr_t a);
|
2000-02-07 01:32:12 +00:00
|
|
|
qboolean NET_CompareBaseAdr (netadr_t a, netadr_t b);
|
|
|
|
char *NET_AdrToString (netadr_t a);
|
|
|
|
char *NET_BaseAdrToString (netadr_t a);
|
|
|
|
qboolean NET_StringToAdr (char *s, netadr_t *a);
|
|
|
|
qboolean NET_IsClientLegal(netadr_t *adr);
|
|
|
|
|
|
|
|
//============================================================================
|
|
|
|
|
|
|
|
#define OLD_AVG 0.99 // total = oldtotal*OLD_AVG + new*(1-OLD_AVG)
|
|
|
|
|
|
|
|
#define MAX_LATENT 32
|
|
|
|
|
|
|
|
typedef struct
|
|
|
|
{
|
|
|
|
qboolean fatal_error;
|
|
|
|
|
|
|
|
float last_received; // for timeouts
|
|
|
|
|
|
|
|
// the statistics are cleared at each client begin, because
|
|
|
|
// the server connecting process gives a bogus picture of the data
|
|
|
|
float frame_latency; // rolling average
|
|
|
|
float frame_rate;
|
|
|
|
|
|
|
|
int drop_count; // # dropped/good packets,
|
|
|
|
int good_count; // cleared each level
|
|
|
|
|
|
|
|
netadr_t remote_address;
|
|
|
|
int qport;
|
|
|
|
|
|
|
|
// bandwidth estimator
|
|
|
|
double cleartime; // realtime > nc->cleartime
|
|
|
|
// means we're free to go
|
|
|
|
double rate; // seconds / byte
|
|
|
|
|
|
|
|
// sequencing variables
|
|
|
|
int incoming_sequence;
|
|
|
|
int incoming_acknowledged;
|
|
|
|
int incoming_reliable_acknowledged; // single bit
|
|
|
|
|
|
|
|
int incoming_reliable_sequence; // single bit, local
|
|
|
|
|
|
|
|
int outgoing_sequence;
|
|
|
|
int reliable_sequence; // single bit
|
|
|
|
int last_reliable_sequence; // # of last send
|
|
|
|
|
|
|
|
// reliable staging and holding areas
|
|
|
|
sizebuf_t message; // write buffer
|
|
|
|
byte message_buf[MAX_MSGLEN];
|
|
|
|
|
|
|
|
int reliable_length;
|
|
|
|
byte reliable_buf[MAX_MSGLEN]; // unacked reliable msg
|
|
|
|
|
|
|
|
// time and size data to calculate bandwidth
|
|
|
|
int outgoing_size[MAX_LATENT];
|
|
|
|
double outgoing_time[MAX_LATENT];
|
|
|
|
} netchan_t;
|
|
|
|
|
2000-03-08 01:12:26 +00:00
|
|
|
//#ifdef QUAKEWORLD
|
2000-02-07 01:32:12 +00:00
|
|
|
extern int net_drop; // packets dropped before this one
|
|
|
|
|
|
|
|
void Netchan_Init (void);
|
|
|
|
void Netchan_Transmit (netchan_t *chan, int length, byte *data);
|
|
|
|
void Netchan_OutOfBand (netadr_t adr, int length, byte *data);
|
|
|
|
void Netchan_OutOfBandPrint (netadr_t adr, char *format, ...);
|
|
|
|
qboolean Netchan_Process (netchan_t *chan);
|
|
|
|
void Netchan_Setup (netchan_t *chan, netadr_t adr, int qport);
|
|
|
|
|
|
|
|
qboolean Netchan_CanPacket (netchan_t *chan);
|
|
|
|
qboolean Netchan_CanReliable (netchan_t *chan);
|
2000-03-08 01:12:26 +00:00
|
|
|
//#endif
|
2000-02-07 01:32:12 +00:00
|
|
|
|
2000-02-27 07:13:32 +00:00
|
|
|
extern cvar_t *hostname;
|
Created new subdir: uquake. Pick your favorite U word for the meaning --
Unchained, Ultimate, Ultra, Up Yours, Underworld, Underground, Unified,
Unity, etc. You know the drill.
This takes care of the "standalone" problem with the wrong name, and the
recent snafu with multiple developers working on the same files
simultaneously...expect me (and probably others) to start locking dirs when
updates are taking place.
And yes, this update is really as large as it looks. Software only at the
moment, but I will have the makefile updated to build the GL builds as
well.
1999-12-26 13:51:52 +00:00
|
|
|
|
2000-03-08 01:12:26 +00:00
|
|
|
//#ifdef UQUAKE
|
Created new subdir: uquake. Pick your favorite U word for the meaning --
Unchained, Ultimate, Ultra, Up Yours, Underworld, Underground, Unified,
Unity, etc. You know the drill.
This takes care of the "standalone" problem with the wrong name, and the
recent snafu with multiple developers working on the same files
simultaneously...expect me (and probably others) to start locking dirs when
updates are taking place.
And yes, this update is really as large as it looks. Software only at the
moment, but I will have the makefile updated to build the GL builds as
well.
1999-12-26 13:51:52 +00:00
|
|
|
qsocket_t *NET_NewQSocket (void);
|
|
|
|
void NET_FreeQSocket(qsocket_t *);
|
|
|
|
double SetNetTime(void);
|
|
|
|
|
|
|
|
|
|
|
|
#define HOSTCACHESIZE 8
|
|
|
|
|
|
|
|
typedef struct
|
|
|
|
{
|
|
|
|
char name[16];
|
|
|
|
char map[16];
|
|
|
|
char cname[32];
|
|
|
|
int users;
|
|
|
|
int maxusers;
|
|
|
|
int driver;
|
|
|
|
int ldriver;
|
|
|
|
struct qsockaddr addr;
|
|
|
|
} hostcache_t;
|
|
|
|
|
|
|
|
extern int hostCacheCount;
|
|
|
|
extern hostcache_t hostcache[HOSTCACHESIZE];
|
|
|
|
|
|
|
|
//============================================================================
|
|
|
|
//
|
|
|
|
// public network functions
|
|
|
|
//
|
|
|
|
//============================================================================
|
|
|
|
|
|
|
|
extern double net_time;
|
|
|
|
extern sizebuf_t net_message;
|
|
|
|
extern int net_activeconnections;
|
|
|
|
|
2000-03-08 01:12:26 +00:00
|
|
|
//void NET_Init (void);
|
Created new subdir: uquake. Pick your favorite U word for the meaning --
Unchained, Ultimate, Ultra, Up Yours, Underworld, Underground, Unified,
Unity, etc. You know the drill.
This takes care of the "standalone" problem with the wrong name, and the
recent snafu with multiple developers working on the same files
simultaneously...expect me (and probably others) to start locking dirs when
updates are taking place.
And yes, this update is really as large as it looks. Software only at the
moment, but I will have the makefile updated to build the GL builds as
well.
1999-12-26 13:51:52 +00:00
|
|
|
void NET_Shutdown (void);
|
|
|
|
|
|
|
|
struct qsocket_s *NET_CheckNewConnections (void);
|
|
|
|
// returns a new connection number if there is one pending, else -1
|
|
|
|
|
|
|
|
struct qsocket_s *NET_Connect (char *host);
|
|
|
|
// called by client to connect to a host. Returns -1 if not able to
|
|
|
|
|
|
|
|
qboolean NET_CanSendMessage (qsocket_t *sock);
|
|
|
|
// Returns true or false if the given qsocket can currently accept a
|
|
|
|
// message to be transmitted.
|
|
|
|
|
|
|
|
int NET_GetMessage (struct qsocket_s *sock);
|
|
|
|
// returns data in net_message sizebuf
|
|
|
|
// returns 0 if no data is waiting
|
|
|
|
// returns 1 if a message was received
|
|
|
|
// returns 2 if an unreliable message was received
|
|
|
|
// returns -1 if the connection died
|
|
|
|
|
|
|
|
int NET_SendMessage (struct qsocket_s *sock, sizebuf_t *data);
|
|
|
|
int NET_SendUnreliableMessage (struct qsocket_s *sock, sizebuf_t *data);
|
|
|
|
// returns 0 if the message connot be delivered reliably, but the connection
|
|
|
|
// is still considered valid
|
|
|
|
// returns 1 if the message was sent properly
|
|
|
|
// returns -1 if the connection died
|
|
|
|
|
|
|
|
int NET_SendToAll(sizebuf_t *data, int blocktime);
|
|
|
|
// This is a reliable *blocking* send to all attached clients.
|
|
|
|
|
|
|
|
|
|
|
|
void NET_Close (struct qsocket_s *sock);
|
|
|
|
// if a dead connection is returned by a get or send function, this function
|
|
|
|
// should be called when it is convenient
|
|
|
|
|
|
|
|
// Server calls when a client is kicked off for a game related misbehavior
|
|
|
|
// like an illegal protocal conversation. Client calls when disconnecting
|
|
|
|
// from a server.
|
|
|
|
// A netcon_t number will not be reused until this function is called for it
|
|
|
|
|
|
|
|
void NET_Poll(void);
|
|
|
|
|
|
|
|
|
|
|
|
typedef struct _PollProcedure
|
|
|
|
{
|
|
|
|
struct _PollProcedure *next;
|
|
|
|
double nextTime;
|
|
|
|
void (*procedure)();
|
|
|
|
void *arg;
|
|
|
|
} PollProcedure;
|
|
|
|
|
|
|
|
void SchedulePollProcedure(PollProcedure *pp, double timeOffset);
|
|
|
|
|
|
|
|
extern qboolean serialAvailable;
|
|
|
|
extern qboolean ipxAvailable;
|
|
|
|
extern qboolean tcpipAvailable;
|
|
|
|
extern char my_ipx_address[NET_NAMELEN];
|
|
|
|
extern char my_tcpip_address[NET_NAMELEN];
|
|
|
|
extern void (*GetComPortConfig) (int portNumber, int *port, int *irq, int *baud, qboolean *useModem);
|
|
|
|
extern void (*SetComPortConfig) (int portNumber, int port, int irq, int baud, qboolean useModem);
|
|
|
|
extern void (*GetModemConfig) (int portNumber, char *dialType, char *clear, char *init, char *hangup);
|
|
|
|
extern void (*SetModemConfig) (int portNumber, char *dialType, char *clear, char *init, char *hangup);
|
|
|
|
|
|
|
|
extern qboolean slistInProgress;
|
|
|
|
extern qboolean slistSilent;
|
|
|
|
extern qboolean slistLocal;
|
|
|
|
|
|
|
|
void NET_Slist_f (void);
|
2000-03-08 01:12:26 +00:00
|
|
|
//#endif // UQUAKE
|
2000-01-29 18:46:26 +00:00
|
|
|
|
2000-02-07 03:49:50 +00:00
|
|
|
#define MAX_PACKET_ENTITIES 64 // doesn't count nails
|
|
|
|
typedef struct
|
|
|
|
{
|
|
|
|
int num_entities;
|
|
|
|
entity_state_t entities[MAX_PACKET_ENTITIES];
|
|
|
|
} packet_entities_t;
|
|
|
|
|
|
|
|
typedef struct usercmd_s
|
|
|
|
{
|
|
|
|
byte msec;
|
|
|
|
vec3_t angles;
|
|
|
|
short forwardmove, sidemove, upmove;
|
|
|
|
byte buttons;
|
|
|
|
byte impulse;
|
|
|
|
#ifdef QUAKE2
|
|
|
|
byte lightlevel;
|
|
|
|
#endif
|
|
|
|
} usercmd_t;
|
|
|
|
|
2000-02-07 01:32:12 +00:00
|
|
|
#endif // __NET_H
|