mirror of
https://git.code.sf.net/p/quake/quake2forge
synced 2024-12-12 13:42:21 +00:00
460d5d8dfd
In this installment, I move all of client/ and server/ into src/
142 lines
2.8 KiB
C
142 lines
2.8 KiB
C
/*
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Copyright (C) 1997-2001 Id Software, Inc.
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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// cl_inv.c -- client inventory screen
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#include "client.h"
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/*
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================
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CL_ParseInventory
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================
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*/
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void CL_ParseInventory (void)
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{
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int i;
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for (i=0 ; i<MAX_ITEMS ; i++)
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cl.inventory[i] = MSG_ReadShort (&net_message);
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}
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/*
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================
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Inv_DrawString
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================
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*/
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void Inv_DrawString (int x, int y, char *string)
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{
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while (*string)
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{
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re.DrawChar (x, y, *string);
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x+=8;
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string++;
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}
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}
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void SetStringHighBit (char *s)
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{
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while (*s)
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*s++ |= 128;
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}
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/*
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================
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CL_DrawInventory
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================
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*/
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#define DISPLAY_ITEMS 17
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void CL_DrawInventory (void)
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{
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int i, j;
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int num, selected_num, item;
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int index[MAX_ITEMS];
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char string[1024];
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int x, y;
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char binding[1024];
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char *bind;
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int selected;
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int top;
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selected = cl.frame.playerstate.stats[STAT_SELECTED_ITEM];
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num = 0;
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selected_num = 0;
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for (i=0 ; i<MAX_ITEMS ; i++)
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{
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if (i==selected)
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selected_num = num;
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if (cl.inventory[i])
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{
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index[num] = i;
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num++;
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}
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}
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// determine scroll point
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top = selected_num - DISPLAY_ITEMS/2;
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if (num - top < DISPLAY_ITEMS)
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top = num - DISPLAY_ITEMS;
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if (top < 0)
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top = 0;
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x = (viddef.width-256)/2;
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y = (viddef.height-240)/2;
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// repaint everything next frame
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SCR_DirtyScreen ();
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re.DrawPic (x, y+8, "inventory");
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y += 24;
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x += 24;
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Inv_DrawString (x, y, "hotkey ### item");
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Inv_DrawString (x, y+8, "------ --- ----");
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y += 16;
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for (i=top ; i<num && i < top+DISPLAY_ITEMS ; i++)
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{
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item = index[i];
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// search for a binding
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Com_sprintf (binding, sizeof(binding), "use %s", cl.configstrings[CS_ITEMS+item]);
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bind = "";
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for (j=0 ; j<256 ; j++)
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if (keybindings[j] && !Q_stricmp (keybindings[j], binding))
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{
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bind = Key_KeynumToString(j);
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break;
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}
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Com_sprintf (string, sizeof(string), "%6s %3i %s", bind, cl.inventory[item],
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cl.configstrings[CS_ITEMS+item] );
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if (item != selected)
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SetStringHighBit (string);
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else // draw a blinky cursor by the selected item
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{
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if ( (int)(cls.realtime*10) & 1)
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re.DrawChar (x-8, y, 15);
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}
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Inv_DrawString (x, y, string);
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y += 8;
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}
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}
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