mirror of
https://git.code.sf.net/p/quake/quake2forge
synced 2024-12-13 22:21:34 +00:00
45955b16f2
function pointers, but all the other printf style functions are checked. Also, use gcc_attr.h from qf so quake2 will compile with lame compilers
1846 lines
39 KiB
C
1846 lines
39 KiB
C
/*
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Copyright (C) 1997-2001 Id Software, Inc.
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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// cl_main.c -- client main loop
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#include "client.h"
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cvar_t *freelook;
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cvar_t *adr0;
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cvar_t *adr1;
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cvar_t *adr2;
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cvar_t *adr3;
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cvar_t *adr4;
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cvar_t *adr5;
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cvar_t *adr6;
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cvar_t *adr7;
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cvar_t *adr8;
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cvar_t *cl_stereo_separation;
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cvar_t *cl_stereo;
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cvar_t *rcon_client_password;
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cvar_t *rcon_address;
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cvar_t *cl_noskins;
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cvar_t *cl_autoskins;
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cvar_t *cl_footsteps;
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cvar_t *cl_timeout;
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cvar_t *cl_predict;
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//cvar_t *cl_minfps;
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cvar_t *cl_maxfps;
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cvar_t *cl_drawfps;
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cvar_t *cl_gun;
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cvar_t *cl_add_particles;
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cvar_t *cl_add_lights;
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cvar_t *cl_add_entities;
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cvar_t *cl_add_blend;
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cvar_t *cl_shownet;
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cvar_t *cl_showmiss;
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cvar_t *cl_showclamp;
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cvar_t *cl_paused;
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cvar_t *cl_timedemo;
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cvar_t *lookspring;
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cvar_t *lookstrafe;
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cvar_t *sensitivity;
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cvar_t *m_pitch;
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cvar_t *m_yaw;
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cvar_t *m_forward;
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cvar_t *m_side;
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cvar_t *cl_lightlevel;
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//
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// userinfo
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//
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cvar_t *info_password;
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cvar_t *info_spectator;
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cvar_t *name;
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cvar_t *skin;
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cvar_t *rate;
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cvar_t *fov;
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cvar_t *msg;
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cvar_t *hand;
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cvar_t *gender;
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cvar_t *gender_auto;
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cvar_t *cl_vwep;
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client_static_t cls;
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client_state_t cl;
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centity_t cl_entities[MAX_EDICTS];
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entity_state_t cl_parse_entities[MAX_PARSE_ENTITIES];
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extern cvar_t *allow_download;
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extern cvar_t *allow_download_players;
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extern cvar_t *allow_download_models;
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extern cvar_t *allow_download_sounds;
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extern cvar_t *allow_download_maps;
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//======================================================================
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/*
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====================
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CL_WriteDemoMessage
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Dumps the current net message, prefixed by the length
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====================
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*/
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void CL_WriteDemoMessage (void)
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{
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int len, swlen;
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// the first eight bytes are just packet sequencing stuff
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len = net_message.cursize-8;
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swlen = LittleLong(len);
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fwrite (&swlen, 4, 1, cls.demofile);
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fwrite (net_message.data+8, len, 1, cls.demofile);
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}
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/*
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====================
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CL_Stop_f
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stop recording a demo
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====================
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*/
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void CL_Stop_f (void)
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{
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int len;
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if (!cls.demorecording)
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{
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Com_Printf ("Not recording a demo.\n");
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return;
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}
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// finish up
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len = -1;
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fwrite (&len, 4, 1, cls.demofile);
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fclose (cls.demofile);
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cls.demofile = NULL;
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cls.demorecording = false;
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Com_Printf ("Stopped demo.\n");
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}
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/*
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====================
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CL_Record_f
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record <demoname>
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Begins recording a demo from the current position
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====================
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*/
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void CL_Record_f (void)
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{
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char name[MAX_OSPATH];
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byte buf_data[MAX_MSGLEN];
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sizebuf_t buf;
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int i;
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int len;
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entity_state_t *ent;
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entity_state_t nullstate;
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if (Cmd_Argc() != 2)
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{
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Com_Printf ("record <demoname>\n");
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return;
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}
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if (cls.demorecording)
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{
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Com_Printf ("Already recording.\n");
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return;
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}
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if (cls.state != ca_active)
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{
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Com_Printf ("You must be in a level to record.\n");
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return;
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}
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//
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// open the demo file
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//
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Com_sprintf (name, sizeof(name), "%s/demos/%s.dm2", FS_Gamedir(), Cmd_Argv(1));
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Com_Printf ("recording to %s.\n", name);
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FS_CreatePath (name);
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cls.demofile = fopen (name, "wb");
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if (!cls.demofile)
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{
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Com_Printf ("ERROR: couldn't open.\n");
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return;
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}
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cls.demorecording = true;
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// don't start saving messages until a non-delta compressed message is received
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cls.demowaiting = true;
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//
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// write out messages to hold the startup information
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//
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SZ_Init (&buf, buf_data, sizeof(buf_data));
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// send the serverdata
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MSG_WriteByte (&buf, svc_serverdata);
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MSG_WriteLong (&buf, PROTOCOL_VERSION);
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MSG_WriteLong (&buf, 0x10000 + cl.servercount);
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MSG_WriteByte (&buf, 1); // demos are always attract loops
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MSG_WriteString (&buf, cl.gamedir);
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MSG_WriteShort (&buf, cl.playernum);
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MSG_WriteString (&buf, cl.configstrings[CS_NAME]);
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// configstrings
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for (i=0 ; i<MAX_CONFIGSTRINGS ; i++)
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{
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if (cl.configstrings[i][0])
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{
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if (buf.cursize + strlen (cl.configstrings[i]) + 32 > buf.maxsize)
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{ // write it out
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len = LittleLong (buf.cursize);
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fwrite (&len, 4, 1, cls.demofile);
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fwrite (buf.data, buf.cursize, 1, cls.demofile);
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buf.cursize = 0;
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}
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MSG_WriteByte (&buf, svc_configstring);
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MSG_WriteShort (&buf, i);
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MSG_WriteString (&buf, cl.configstrings[i]);
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}
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}
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// baselines
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memset (&nullstate, 0, sizeof(nullstate));
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for (i=0; i<MAX_EDICTS ; i++)
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{
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ent = &cl_entities[i].baseline;
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if (!ent->modelindex)
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continue;
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if (buf.cursize + 64 > buf.maxsize)
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{ // write it out
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len = LittleLong (buf.cursize);
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fwrite (&len, 4, 1, cls.demofile);
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fwrite (buf.data, buf.cursize, 1, cls.demofile);
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buf.cursize = 0;
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}
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MSG_WriteByte (&buf, svc_spawnbaseline);
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MSG_WriteDeltaEntity (&nullstate, &cl_entities[i].baseline, &buf, true, true);
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}
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MSG_WriteByte (&buf, svc_stufftext);
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MSG_WriteString (&buf, "precache\n");
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// write it to the demo file
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len = LittleLong (buf.cursize);
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fwrite (&len, 4, 1, cls.demofile);
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fwrite (buf.data, buf.cursize, 1, cls.demofile);
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// the rest of the demo file will be individual frames
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}
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//======================================================================
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/*
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===================
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Cmd_ForwardToServer
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adds the current command line as a clc_stringcmd to the client message.
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things like godmode, noclip, etc, are commands directed to the server,
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so when they are typed in at the console, they will need to be forwarded.
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===================
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*/
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void Cmd_ForwardToServer (void)
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{
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char *cmd;
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cmd = Cmd_Argv(0);
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if (cls.state <= ca_connected || *cmd == '-' || *cmd == '+')
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{
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Com_Printf ("Unknown command \"%s\"\n", cmd);
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return;
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}
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MSG_WriteByte (&cls.netchan.message, clc_stringcmd);
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SZ_Print (&cls.netchan.message, cmd);
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if (Cmd_Argc() > 1)
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{
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SZ_Print (&cls.netchan.message, " ");
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SZ_Print (&cls.netchan.message, Cmd_Args());
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}
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}
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void CL_Setenv_f( void )
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{
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int argc = Cmd_Argc();
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if ( argc > 2 )
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{
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char buffer[1000];
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int i;
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strcpy( buffer, Cmd_Argv(1) );
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strcat( buffer, "=" );
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for ( i = 2; i < argc; i++ )
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{
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strcat( buffer, Cmd_Argv( i ) );
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strcat( buffer, " " );
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}
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putenv( buffer );
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}
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else if ( argc == 2 )
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{
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char *env = getenv( Cmd_Argv(1) );
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if ( env )
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{
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Com_Printf( "%s=%s\n", Cmd_Argv(1), env );
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}
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else
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{
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Com_Printf( "%s undefined\n", Cmd_Argv(1));
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}
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}
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}
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/*
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==================
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CL_ForwardToServer_f
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==================
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*/
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void CL_ForwardToServer_f (void)
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{
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if (cls.state != ca_connected && cls.state != ca_active)
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{
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Com_Printf ("Can't \"%s\", not connected\n", Cmd_Argv(0));
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return;
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}
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// don't forward the first argument
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if (Cmd_Argc() > 1)
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{
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MSG_WriteByte (&cls.netchan.message, clc_stringcmd);
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SZ_Print (&cls.netchan.message, Cmd_Args());
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}
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}
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/*
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==================
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CL_Pause_f
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==================
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*/
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void CL_Pause_f (void)
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{
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// never pause in multiplayer
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if (Cvar_VariableValue ("maxclients") > 1 || !Com_ServerState ())
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{
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Cvar_SetValue ("paused", 0);
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return;
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}
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Cvar_SetValue ("paused", !cl_paused->value);
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}
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/*
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==================
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CL_Quit_f
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==================
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*/
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void CL_Quit_f (void)
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{
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CL_Disconnect ();
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Com_Quit ();
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}
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/*
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================
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CL_Drop
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Called after an ERR_DROP was thrown
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================
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*/
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void CL_Drop (void)
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{
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if (cls.state == ca_uninitialized)
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return;
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if (cls.state == ca_disconnected)
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return;
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CL_Disconnect ();
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// drop loading plaque unless this is the initial game start
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if (cls.disable_servercount != -1)
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SCR_EndLoadingPlaque (); // get rid of loading plaque
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}
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/*
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=======================
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CL_SendConnectPacket
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We have gotten a challenge from the server, so try and
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connect.
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======================
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*/
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void CL_SendConnectPacket (void)
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{
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netadr_t adr;
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int port;
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if (!NET_StringToAdr (cls.servername, &adr))
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{
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Com_Printf ("Bad server address\n");
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cls.connect_time = 0;
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return;
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}
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if (adr.port == 0)
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adr.port = BigShort (PORT_SERVER);
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port = Cvar_VariableValue ("qport");
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userinfo_modified = false;
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Netchan_OutOfBandPrint (NS_CLIENT, adr, "connect %i %i %i \"%s\"\n",
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PROTOCOL_VERSION, port, cls.challenge, Cvar_Userinfo() );
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}
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/*
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=================
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CL_CheckForResend
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Resend a connect message if the last one has timed out
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=================
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*/
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void CL_CheckForResend (void)
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{
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netadr_t adr;
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// if the local server is running and we aren't
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// then connect
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if (cls.state == ca_disconnected && Com_ServerState() )
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{
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cls.state = ca_connecting;
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strncpy (cls.servername, "localhost", sizeof(cls.servername)-1);
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// we don't need a challenge on the localhost
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CL_SendConnectPacket ();
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return;
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// cls.connect_time = -99999; // CL_CheckForResend() will fire immediately
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}
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// resend if we haven't gotten a reply yet
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if (cls.state != ca_connecting)
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return;
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if (cls.realtime - cls.connect_time < 3000)
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return;
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if (!NET_StringToAdr (cls.servername, &adr))
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{
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Com_Printf ("Bad server address\n");
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cls.state = ca_disconnected;
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return;
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}
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if (adr.port == 0)
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adr.port = BigShort (PORT_SERVER);
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cls.connect_time = cls.realtime; // for retransmit requests
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Com_Printf ("Connecting to %s...\n", cls.servername);
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Netchan_OutOfBandPrint (NS_CLIENT, adr, "getchallenge\n");
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}
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/*
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================
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CL_Connect_f
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================
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*/
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void CL_Connect_f (void)
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{
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char *server;
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if (Cmd_Argc() != 2)
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{
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Com_Printf ("usage: connect <server>\n");
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return;
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}
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if (Com_ServerState ())
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{ // if running a local server, kill it and reissue
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SV_Shutdown ("Server quit\n", false);
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}
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else
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{
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CL_Disconnect ();
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}
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server = Cmd_Argv (1);
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NET_Config (true); // allow remote
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CL_Disconnect ();
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cls.state = ca_connecting;
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strncpy (cls.servername, server, sizeof(cls.servername)-1);
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cls.connect_time = -99999; // CL_CheckForResend() will fire immediately
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}
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/*
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=====================
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CL_Rcon_f
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Send the rest of the command line over as
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an unconnected command.
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=====================
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*/
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void CL_Rcon_f (void)
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{
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char message[1024];
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int i;
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netadr_t to;
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if (!rcon_client_password->string)
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{
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Com_Printf ("You must set 'rcon_password' before\n"
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"issuing an rcon command.\n");
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return;
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}
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message[0] = (char)255;
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message[1] = (char)255;
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message[2] = (char)255;
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message[3] = (char)255;
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message[4] = 0;
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NET_Config (true); // allow remote
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strcat (message, "rcon ");
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strcat (message, rcon_client_password->string);
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strcat (message, " ");
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for (i=1 ; i<Cmd_Argc() ; i++)
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{
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strcat (message, Cmd_Argv(i));
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strcat (message, " ");
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}
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if (cls.state >= ca_connected)
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to = cls.netchan.remote_address;
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else
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{
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if (!strlen(rcon_address->string))
|
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{
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Com_Printf ("You must either be connected,\n"
|
|
"or set the 'rcon_address' cvar\n"
|
|
"to issue rcon commands\n");
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|
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return;
|
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}
|
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NET_StringToAdr (rcon_address->string, &to);
|
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if (to.port == 0)
|
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to.port = BigShort (PORT_SERVER);
|
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}
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NET_SendPacket (NS_CLIENT, strlen(message)+1, message, to);
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}
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|
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|
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/*
|
|
=====================
|
|
CL_ClearState
|
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|
|
=====================
|
|
*/
|
|
void CL_ClearState (void)
|
|
{
|
|
S_StopAllSounds ();
|
|
CL_ClearEffects ();
|
|
CL_ClearTEnts ();
|
|
|
|
// wipe the entire cl structure
|
|
memset (&cl, 0, sizeof(cl));
|
|
memset (&cl_entities, 0, sizeof(cl_entities));
|
|
|
|
SZ_Clear (&cls.netchan.message);
|
|
|
|
}
|
|
|
|
/*
|
|
=====================
|
|
CL_Disconnect
|
|
|
|
Goes from a connected state to full screen console state
|
|
Sends a disconnect message to the server
|
|
This is also called on Com_Error, so it shouldn't cause any errors
|
|
=====================
|
|
*/
|
|
void CL_Disconnect (void)
|
|
{
|
|
byte final[32];
|
|
|
|
if (cls.state == ca_disconnected)
|
|
return;
|
|
|
|
if (cl_timedemo && cl_timedemo->value)
|
|
{
|
|
int time;
|
|
|
|
time = Sys_Milliseconds () - cl.timedemo_start;
|
|
if (time > 0)
|
|
Com_Printf ("%i frames, %3.1f seconds: %3.1f fps\n", cl.timedemo_frames,
|
|
time/1000.0, cl.timedemo_frames*1000.0 / time);
|
|
}
|
|
|
|
VectorClear (cl.refdef.blend);
|
|
re.CinematicSetPalette(NULL);
|
|
|
|
M_ForceMenuOff ();
|
|
|
|
cls.connect_time = 0;
|
|
|
|
SCR_StopCinematic ();
|
|
|
|
if (cls.demorecording)
|
|
CL_Stop_f ();
|
|
|
|
// send a disconnect message to the server
|
|
final[0] = clc_stringcmd;
|
|
strcpy ((char *)final+1, "disconnect");
|
|
Netchan_Transmit (&cls.netchan, strlen((char *)final), final);
|
|
Netchan_Transmit (&cls.netchan, strlen((char *)final), final);
|
|
Netchan_Transmit (&cls.netchan, strlen((char *)final), final);
|
|
|
|
CL_ClearState ();
|
|
|
|
// stop download
|
|
if (cls.download) {
|
|
fclose(cls.download);
|
|
cls.download = NULL;
|
|
}
|
|
|
|
cls.state = ca_disconnected;
|
|
}
|
|
|
|
void CL_Disconnect_f (void)
|
|
{
|
|
Com_Error (ERR_DROP, "Disconnected from server");
|
|
}
|
|
|
|
|
|
/*
|
|
====================
|
|
CL_Packet_f
|
|
|
|
packet <destination> <contents>
|
|
|
|
Contents allows \n escape character
|
|
====================
|
|
*/
|
|
void CL_Packet_f (void)
|
|
{
|
|
char send[2048];
|
|
int i, l;
|
|
char *in, *out;
|
|
netadr_t adr;
|
|
|
|
if (Cmd_Argc() != 3)
|
|
{
|
|
Com_Printf ("packet <destination> <contents>\n");
|
|
return;
|
|
}
|
|
|
|
NET_Config (true); // allow remote
|
|
|
|
if (!NET_StringToAdr (Cmd_Argv(1), &adr))
|
|
{
|
|
Com_Printf ("Bad address\n");
|
|
return;
|
|
}
|
|
if (!adr.port)
|
|
adr.port = BigShort (PORT_SERVER);
|
|
|
|
in = Cmd_Argv(2);
|
|
out = send+4;
|
|
send[0] = send[1] = send[2] = send[3] = (char)0xff;
|
|
|
|
l = strlen (in);
|
|
for (i=0 ; i<l ; i++)
|
|
{
|
|
if (in[i] == '\\' && in[i+1] == 'n')
|
|
{
|
|
*out++ = '\n';
|
|
i++;
|
|
}
|
|
else
|
|
*out++ = in[i];
|
|
}
|
|
*out = 0;
|
|
|
|
NET_SendPacket (NS_CLIENT, out-send, send, adr);
|
|
}
|
|
|
|
/*
|
|
=================
|
|
CL_Changing_f
|
|
|
|
Just sent as a hint to the client that they should
|
|
drop to full console
|
|
=================
|
|
*/
|
|
void CL_Changing_f (void)
|
|
{
|
|
//ZOID
|
|
//if we are downloading, we don't change! This so we don't suddenly stop downloading a map
|
|
if (cls.download)
|
|
return;
|
|
|
|
SCR_BeginLoadingPlaque ();
|
|
cls.state = ca_connected; // not active anymore, but not disconnected
|
|
Com_Printf ("\nChanging map...\n");
|
|
}
|
|
|
|
|
|
/*
|
|
=================
|
|
CL_Reconnect_f
|
|
|
|
The server is changing levels
|
|
=================
|
|
*/
|
|
void CL_Reconnect_f (void)
|
|
{
|
|
//ZOID
|
|
//if we are downloading, we don't change! This so we don't suddenly stop downloading a map
|
|
if (cls.download)
|
|
return;
|
|
|
|
S_StopAllSounds ();
|
|
if (cls.state == ca_connected) {
|
|
Com_Printf ("reconnecting...\n");
|
|
cls.state = ca_connected;
|
|
MSG_WriteChar (&cls.netchan.message, clc_stringcmd);
|
|
MSG_WriteString (&cls.netchan.message, "new");
|
|
return;
|
|
}
|
|
|
|
if (*cls.servername) {
|
|
if (cls.state >= ca_connected) {
|
|
CL_Disconnect();
|
|
cls.connect_time = cls.realtime - 1500;
|
|
} else
|
|
cls.connect_time = -99999; // fire immediately
|
|
|
|
cls.state = ca_connecting;
|
|
Com_Printf ("reconnecting...\n");
|
|
}
|
|
}
|
|
|
|
/*
|
|
=================
|
|
CL_ParseStatusMessage
|
|
|
|
Handle a reply from a ping
|
|
=================
|
|
*/
|
|
void CL_ParseStatusMessage (void)
|
|
{
|
|
char *s;
|
|
|
|
s = MSG_ReadString(&net_message);
|
|
|
|
Com_Printf ("%s\n", s);
|
|
M_AddToServerList (net_from, s);
|
|
}
|
|
|
|
|
|
/*
|
|
=================
|
|
CL_PingServers_f
|
|
=================
|
|
*/
|
|
void CL_PingServers_f (void)
|
|
{
|
|
int i;
|
|
netadr_t adr;
|
|
char name[32];
|
|
char *adrstring;
|
|
cvar_t *noudp;
|
|
cvar_t *noipx;
|
|
|
|
NET_Config (true); // allow remote
|
|
|
|
// send a broadcast packet
|
|
Com_Printf ("pinging broadcast...\n");
|
|
|
|
noudp = Cvar_Get ("noudp", "0", CVAR_NOSET);
|
|
if (!noudp->value)
|
|
{
|
|
adr.type = NA_BROADCAST;
|
|
adr.port = BigShort(PORT_SERVER);
|
|
Netchan_OutOfBandPrint (NS_CLIENT, adr, va("info %i", PROTOCOL_VERSION));
|
|
}
|
|
|
|
noipx = Cvar_Get ("noipx", "0", CVAR_NOSET);
|
|
if (!noipx->value)
|
|
{
|
|
adr.type = NA_BROADCAST_IPX;
|
|
adr.port = BigShort(PORT_SERVER);
|
|
Netchan_OutOfBandPrint (NS_CLIENT, adr, va("info %i", PROTOCOL_VERSION));
|
|
}
|
|
|
|
// send a packet to each address book entry
|
|
for (i=0 ; i<16 ; i++)
|
|
{
|
|
Com_sprintf (name, sizeof(name), "adr%i", i);
|
|
adrstring = Cvar_VariableString (name);
|
|
if (!adrstring || !adrstring[0])
|
|
continue;
|
|
|
|
Com_Printf ("pinging %s...\n", adrstring);
|
|
if (!NET_StringToAdr (adrstring, &adr))
|
|
{
|
|
Com_Printf ("Bad address: %s\n", adrstring);
|
|
continue;
|
|
}
|
|
if (!adr.port)
|
|
adr.port = BigShort(PORT_SERVER);
|
|
Netchan_OutOfBandPrint (NS_CLIENT, adr, va("info %i", PROTOCOL_VERSION));
|
|
}
|
|
}
|
|
|
|
|
|
/*
|
|
=================
|
|
CL_Skins_f
|
|
|
|
Load or download any custom player skins and models
|
|
=================
|
|
*/
|
|
void CL_Skins_f (void)
|
|
{
|
|
int i;
|
|
|
|
for (i=0 ; i<MAX_CLIENTS ; i++)
|
|
{
|
|
if (!cl.configstrings[CS_PLAYERSKINS+i][0])
|
|
continue;
|
|
Com_Printf ("client %i: %s\n", i, cl.configstrings[CS_PLAYERSKINS+i]);
|
|
SCR_UpdateScreen ();
|
|
Sys_SendKeyEvents (); // pump message loop
|
|
CL_ParseClientinfo (i);
|
|
}
|
|
}
|
|
|
|
|
|
/*
|
|
=================
|
|
CL_ConnectionlessPacket
|
|
|
|
Responses to broadcasts, etc
|
|
=================
|
|
*/
|
|
void CL_ConnectionlessPacket (void)
|
|
{
|
|
char *s;
|
|
char *c;
|
|
|
|
MSG_BeginReading (&net_message);
|
|
MSG_ReadLong (&net_message); // skip the -1
|
|
|
|
s = MSG_ReadStringLine (&net_message);
|
|
|
|
Cmd_TokenizeString (s, false);
|
|
|
|
c = Cmd_Argv(0);
|
|
|
|
Com_Printf ("%s: %s\n", NET_AdrToString (net_from), c);
|
|
|
|
// server connection
|
|
if (!strcmp(c, "client_connect"))
|
|
{
|
|
if (cls.state == ca_connected)
|
|
{
|
|
Com_Printf ("Dup connect received. Ignored.\n");
|
|
return;
|
|
}
|
|
Netchan_Setup (NS_CLIENT, &cls.netchan, net_from, cls.quakePort);
|
|
MSG_WriteChar (&cls.netchan.message, clc_stringcmd);
|
|
MSG_WriteString (&cls.netchan.message, "new");
|
|
cls.state = ca_connected;
|
|
return;
|
|
}
|
|
|
|
// server responding to a status broadcast
|
|
if (!strcmp(c, "info"))
|
|
{
|
|
CL_ParseStatusMessage ();
|
|
return;
|
|
}
|
|
|
|
// remote command from gui front end
|
|
if (!strcmp(c, "cmd"))
|
|
{
|
|
if (!NET_IsLocalAddress(net_from))
|
|
{
|
|
Com_Printf ("Command packet from remote host. Ignored.\n");
|
|
return;
|
|
}
|
|
Sys_AppActivate ();
|
|
s = MSG_ReadString (&net_message);
|
|
Cbuf_AddText (s);
|
|
Cbuf_AddText ("\n");
|
|
return;
|
|
}
|
|
// print command from somewhere
|
|
if (!strcmp(c, "print"))
|
|
{
|
|
s = MSG_ReadString (&net_message);
|
|
Com_Printf ("%s", s);
|
|
return;
|
|
}
|
|
|
|
// ping from somewhere
|
|
if (!strcmp(c, "ping"))
|
|
{
|
|
Netchan_OutOfBandPrint (NS_CLIENT, net_from, "ack");
|
|
return;
|
|
}
|
|
|
|
// challenge from the server we are connecting to
|
|
if (!strcmp(c, "challenge"))
|
|
{
|
|
cls.challenge = atoi(Cmd_Argv(1));
|
|
CL_SendConnectPacket ();
|
|
return;
|
|
}
|
|
|
|
// echo request from server
|
|
if (!strcmp(c, "echo"))
|
|
{
|
|
Netchan_OutOfBandPrint (NS_CLIENT, net_from, "%s", Cmd_Argv(1) );
|
|
return;
|
|
}
|
|
|
|
Com_Printf ("Unknown command.\n");
|
|
}
|
|
|
|
|
|
/*
|
|
=================
|
|
CL_DumpPackets
|
|
|
|
A vain attempt to help bad TCP stacks that cause problems
|
|
when they overflow
|
|
=================
|
|
*/
|
|
void CL_DumpPackets (void)
|
|
{
|
|
while (NET_GetPacket (NS_CLIENT, &net_from, &net_message))
|
|
{
|
|
Com_Printf ("dumnping a packet\n");
|
|
}
|
|
}
|
|
|
|
/*
|
|
=================
|
|
CL_ReadPackets
|
|
=================
|
|
*/
|
|
void CL_ReadPackets (void)
|
|
{
|
|
while (NET_GetPacket (NS_CLIENT, &net_from, &net_message))
|
|
{
|
|
// Com_Printf ("packet\n");
|
|
//
|
|
// remote command packet
|
|
//
|
|
if (*(int *)net_message.data == -1)
|
|
{
|
|
CL_ConnectionlessPacket ();
|
|
continue;
|
|
}
|
|
|
|
if (cls.state == ca_disconnected || cls.state == ca_connecting)
|
|
continue; // dump it if not connected
|
|
|
|
if (net_message.cursize < 8)
|
|
{
|
|
Com_Printf ("%s: Runt packet\n",NET_AdrToString(net_from));
|
|
continue;
|
|
}
|
|
|
|
//
|
|
// packet from server
|
|
//
|
|
if (!NET_CompareAdr (net_from, cls.netchan.remote_address))
|
|
{
|
|
Com_DPrintf ("%s:sequenced packet without connection\n"
|
|
,NET_AdrToString(net_from));
|
|
continue;
|
|
}
|
|
if (!Netchan_Process(&cls.netchan, &net_message))
|
|
continue; // wasn't accepted for some reason
|
|
CL_ParseServerMessage ();
|
|
}
|
|
|
|
//
|
|
// check timeout
|
|
//
|
|
if (cls.state >= ca_connected
|
|
&& cls.realtime - cls.netchan.last_received > cl_timeout->value*1000)
|
|
{
|
|
if (++cl.timeoutcount > 5) // timeoutcount saves debugger
|
|
{
|
|
Com_Printf ("\nServer connection timed out.\n");
|
|
CL_Disconnect ();
|
|
return;
|
|
}
|
|
}
|
|
else
|
|
cl.timeoutcount = 0;
|
|
|
|
}
|
|
|
|
|
|
//=============================================================================
|
|
|
|
/*
|
|
==============
|
|
CL_FixUpGender_f
|
|
==============
|
|
*/
|
|
void CL_FixUpGender(void)
|
|
{
|
|
char *p;
|
|
char sk[80];
|
|
|
|
if (gender_auto->value) {
|
|
|
|
if (gender->modified) {
|
|
// was set directly, don't override the user
|
|
gender->modified = false;
|
|
return;
|
|
}
|
|
|
|
strncpy(sk, skin->string, sizeof(sk) - 1);
|
|
if ((p = strchr(sk, '/')) != NULL)
|
|
*p = 0;
|
|
if (Q_stricmp(sk, "male") == 0 || Q_stricmp(sk, "cyborg") == 0)
|
|
Cvar_Set ("gender", "male");
|
|
else if (Q_stricmp(sk, "female") == 0 || Q_stricmp(sk, "crackhor") == 0)
|
|
Cvar_Set ("gender", "female");
|
|
else
|
|
Cvar_Set ("gender", "none");
|
|
gender->modified = false;
|
|
}
|
|
}
|
|
|
|
/*
|
|
==============
|
|
CL_Userinfo_f
|
|
==============
|
|
*/
|
|
void CL_Userinfo_f (void)
|
|
{
|
|
Com_Printf ("User info settings:\n");
|
|
Info_Print (Cvar_Userinfo());
|
|
}
|
|
|
|
/*
|
|
=================
|
|
CL_Snd_Restart_f
|
|
|
|
Restart the sound subsystem so it can pick up
|
|
new parameters and flush all sounds
|
|
=================
|
|
*/
|
|
void CL_Snd_Restart_f (void)
|
|
{
|
|
S_Shutdown ();
|
|
S_Init ();
|
|
CL_RegisterSounds ();
|
|
}
|
|
|
|
int precache_check; // for autodownload of precache items
|
|
int precache_spawncount;
|
|
int precache_tex;
|
|
int precache_model_skin;
|
|
|
|
byte *precache_model; // used for skin checking in alias models
|
|
|
|
#define PLAYER_MULT 5
|
|
|
|
// ENV_CNT is map load, ENV_CNT+1 is first env map
|
|
#define ENV_CNT (CS_PLAYERSKINS + MAX_CLIENTS * PLAYER_MULT)
|
|
#define TEXTURE_CNT (ENV_CNT+13)
|
|
|
|
static const char *env_suf[6] = {"rt", "bk", "lf", "ft", "up", "dn"};
|
|
|
|
void CL_RequestNextDownload (void)
|
|
{
|
|
unsigned map_checksum; // for detecting cheater maps
|
|
char fn[MAX_OSPATH];
|
|
dmdl_t *pheader;
|
|
|
|
if (cls.state != ca_connected)
|
|
return;
|
|
|
|
if (!allow_download->value && precache_check < ENV_CNT)
|
|
precache_check = ENV_CNT;
|
|
|
|
//ZOID
|
|
if (precache_check == CS_MODELS) { // confirm map
|
|
precache_check = CS_MODELS+2; // 0 isn't used
|
|
if (allow_download_maps->value)
|
|
if (!CL_CheckOrDownloadFile(cl.configstrings[CS_MODELS+1]))
|
|
return; // started a download
|
|
}
|
|
if (precache_check >= CS_MODELS && precache_check < CS_MODELS+MAX_MODELS) {
|
|
if (allow_download_models->value) {
|
|
while (precache_check < CS_MODELS+MAX_MODELS &&
|
|
cl.configstrings[precache_check][0]) {
|
|
if (cl.configstrings[precache_check][0] == '*' ||
|
|
cl.configstrings[precache_check][0] == '#') {
|
|
precache_check++;
|
|
continue;
|
|
}
|
|
if (precache_model_skin == 0) {
|
|
if (!CL_CheckOrDownloadFile(cl.configstrings[precache_check])) {
|
|
precache_model_skin = 1;
|
|
return; // started a download
|
|
}
|
|
precache_model_skin = 1;
|
|
}
|
|
|
|
// checking for skins in the model
|
|
if (!precache_model) {
|
|
|
|
FS_LoadFile (cl.configstrings[precache_check], (void **)&precache_model);
|
|
if (!precache_model) {
|
|
precache_model_skin = 0;
|
|
precache_check++;
|
|
continue; // couldn't load it
|
|
}
|
|
if (LittleLong(*(unsigned *)precache_model) != IDALIASHEADER) {
|
|
// not an alias model
|
|
FS_FreeFile(precache_model);
|
|
precache_model = 0;
|
|
precache_model_skin = 0;
|
|
precache_check++;
|
|
continue;
|
|
}
|
|
pheader = (dmdl_t *)precache_model;
|
|
if (LittleLong (pheader->version) != ALIAS_VERSION) {
|
|
precache_check++;
|
|
precache_model_skin = 0;
|
|
continue; // couldn't load it
|
|
}
|
|
}
|
|
|
|
pheader = (dmdl_t *)precache_model;
|
|
|
|
while (precache_model_skin - 1 < LittleLong(pheader->num_skins)) {
|
|
if (!CL_CheckOrDownloadFile((char *)precache_model +
|
|
LittleLong(pheader->ofs_skins) +
|
|
(precache_model_skin - 1)*MAX_SKINNAME)) {
|
|
precache_model_skin++;
|
|
return; // started a download
|
|
}
|
|
precache_model_skin++;
|
|
}
|
|
if (precache_model) {
|
|
FS_FreeFile(precache_model);
|
|
precache_model = 0;
|
|
}
|
|
precache_model_skin = 0;
|
|
precache_check++;
|
|
}
|
|
}
|
|
precache_check = CS_SOUNDS;
|
|
}
|
|
if (precache_check >= CS_SOUNDS && precache_check < CS_SOUNDS+MAX_SOUNDS) {
|
|
if (allow_download_sounds->value) {
|
|
if (precache_check == CS_SOUNDS)
|
|
precache_check++; // zero is blank
|
|
while (precache_check < CS_SOUNDS+MAX_SOUNDS &&
|
|
cl.configstrings[precache_check][0]) {
|
|
if (cl.configstrings[precache_check][0] == '*') {
|
|
precache_check++;
|
|
continue;
|
|
}
|
|
Com_sprintf(fn, sizeof(fn), "sound/%s", cl.configstrings[precache_check++]);
|
|
if (!CL_CheckOrDownloadFile(fn))
|
|
return; // started a download
|
|
}
|
|
}
|
|
precache_check = CS_IMAGES;
|
|
}
|
|
if (precache_check >= CS_IMAGES && precache_check < CS_IMAGES+MAX_IMAGES) {
|
|
if (precache_check == CS_IMAGES)
|
|
precache_check++; // zero is blank
|
|
while (precache_check < CS_IMAGES+MAX_IMAGES &&
|
|
cl.configstrings[precache_check][0]) {
|
|
Com_sprintf(fn, sizeof(fn), "pics/%s.pcx", cl.configstrings[precache_check++]);
|
|
if (!CL_CheckOrDownloadFile(fn))
|
|
return; // started a download
|
|
}
|
|
precache_check = CS_PLAYERSKINS;
|
|
}
|
|
// skins are special, since a player has three things to download:
|
|
// model, weapon model and skin
|
|
// so precache_check is now *3
|
|
if (precache_check >= CS_PLAYERSKINS && precache_check < CS_PLAYERSKINS + MAX_CLIENTS * PLAYER_MULT) {
|
|
if (allow_download_players->value) {
|
|
while (precache_check < CS_PLAYERSKINS + MAX_CLIENTS * PLAYER_MULT) {
|
|
int i, n;
|
|
char model[MAX_QPATH], skin[MAX_QPATH], *p;
|
|
|
|
i = (precache_check - CS_PLAYERSKINS)/PLAYER_MULT;
|
|
n = (precache_check - CS_PLAYERSKINS)%PLAYER_MULT;
|
|
|
|
if (!cl.configstrings[CS_PLAYERSKINS+i][0]) {
|
|
precache_check = CS_PLAYERSKINS + (i + 1) * PLAYER_MULT;
|
|
continue;
|
|
}
|
|
|
|
if ((p = strchr(cl.configstrings[CS_PLAYERSKINS+i], '\\')) != NULL)
|
|
p++;
|
|
else
|
|
p = cl.configstrings[CS_PLAYERSKINS+i];
|
|
strcpy(model, p);
|
|
p = strchr(model, '/');
|
|
if (!p)
|
|
p = strchr(model, '\\');
|
|
if (p) {
|
|
*p++ = 0;
|
|
strcpy(skin, p);
|
|
} else
|
|
*skin = 0;
|
|
|
|
switch (n) {
|
|
case 0: // model
|
|
Com_sprintf(fn, sizeof(fn), "players/%s/tris.md2", model);
|
|
if (!CL_CheckOrDownloadFile(fn)) {
|
|
precache_check = CS_PLAYERSKINS + i * PLAYER_MULT + 1;
|
|
return; // started a download
|
|
}
|
|
n++;
|
|
/*FALL THROUGH*/
|
|
|
|
case 1: // weapon model
|
|
Com_sprintf(fn, sizeof(fn), "players/%s/weapon.md2", model);
|
|
if (!CL_CheckOrDownloadFile(fn)) {
|
|
precache_check = CS_PLAYERSKINS + i * PLAYER_MULT + 2;
|
|
return; // started a download
|
|
}
|
|
n++;
|
|
/*FALL THROUGH*/
|
|
|
|
case 2: // weapon skin
|
|
Com_sprintf(fn, sizeof(fn), "players/%s/weapon.pcx", model);
|
|
if (!CL_CheckOrDownloadFile(fn)) {
|
|
precache_check = CS_PLAYERSKINS + i * PLAYER_MULT + 3;
|
|
return; // started a download
|
|
}
|
|
n++;
|
|
/*FALL THROUGH*/
|
|
|
|
case 3: // skin
|
|
Com_sprintf(fn, sizeof(fn), "players/%s/%s.pcx", model, skin);
|
|
if (!CL_CheckOrDownloadFile(fn)) {
|
|
precache_check = CS_PLAYERSKINS + i * PLAYER_MULT + 4;
|
|
return; // started a download
|
|
}
|
|
n++;
|
|
/*FALL THROUGH*/
|
|
|
|
case 4: // skin_i
|
|
Com_sprintf(fn, sizeof(fn), "players/%s/%s_i.pcx", model, skin);
|
|
if (!CL_CheckOrDownloadFile(fn)) {
|
|
precache_check = CS_PLAYERSKINS + i * PLAYER_MULT + 5;
|
|
return; // started a download
|
|
}
|
|
// move on to next model
|
|
precache_check = CS_PLAYERSKINS + (i + 1) * PLAYER_MULT;
|
|
}
|
|
}
|
|
}
|
|
// precache phase completed
|
|
precache_check = ENV_CNT;
|
|
}
|
|
|
|
if (precache_check == ENV_CNT) {
|
|
precache_check = ENV_CNT + 1;
|
|
|
|
CM_LoadMap (cl.configstrings[CS_MODELS+1], true, &map_checksum);
|
|
|
|
if (map_checksum != atoi(cl.configstrings[CS_MAPCHECKSUM])) {
|
|
Com_Error (ERR_DROP, "Local map version differs from server: %i != '%s'\n",
|
|
map_checksum, cl.configstrings[CS_MAPCHECKSUM]);
|
|
return;
|
|
}
|
|
}
|
|
|
|
if (precache_check > ENV_CNT && precache_check < TEXTURE_CNT) {
|
|
if (allow_download->value && allow_download_maps->value) {
|
|
while (precache_check < TEXTURE_CNT) {
|
|
int n = precache_check++ - ENV_CNT - 1;
|
|
|
|
if (n & 1)
|
|
Com_sprintf(fn, sizeof(fn), "env/%s%s.pcx",
|
|
cl.configstrings[CS_SKY], env_suf[n/2]);
|
|
else
|
|
Com_sprintf(fn, sizeof(fn), "env/%s%s.tga",
|
|
cl.configstrings[CS_SKY], env_suf[n/2]);
|
|
if (!CL_CheckOrDownloadFile(fn))
|
|
return; // started a download
|
|
}
|
|
}
|
|
precache_check = TEXTURE_CNT;
|
|
}
|
|
|
|
if (precache_check == TEXTURE_CNT) {
|
|
precache_check = TEXTURE_CNT+1;
|
|
precache_tex = 0;
|
|
}
|
|
|
|
// confirm existance of textures, download any that don't exist
|
|
if (precache_check == TEXTURE_CNT+1) {
|
|
// from qcommon/cmodel.c
|
|
extern int numtexinfo;
|
|
extern mapsurface_t map_surfaces[];
|
|
|
|
if (allow_download->value && allow_download_maps->value) {
|
|
while (precache_tex < numtexinfo) {
|
|
char fn[MAX_OSPATH];
|
|
|
|
sprintf(fn, "textures/%s.wal", map_surfaces[precache_tex++].rname);
|
|
if (!CL_CheckOrDownloadFile(fn))
|
|
return; // started a download
|
|
}
|
|
}
|
|
precache_check = TEXTURE_CNT+999;
|
|
}
|
|
|
|
//ZOID
|
|
CL_RegisterSounds ();
|
|
CL_PrepRefresh ();
|
|
|
|
MSG_WriteByte (&cls.netchan.message, clc_stringcmd);
|
|
MSG_WriteString (&cls.netchan.message, va("begin %i\n", precache_spawncount) );
|
|
}
|
|
|
|
/*
|
|
=================
|
|
CL_Precache_f
|
|
|
|
The server will send this command right
|
|
before allowing the client into the server
|
|
=================
|
|
*/
|
|
void CL_Precache_f (void)
|
|
{
|
|
//Yet another hack to let old demos work
|
|
//the old precache sequence
|
|
if (Cmd_Argc() < 2) {
|
|
unsigned map_checksum; // for detecting cheater maps
|
|
|
|
CM_LoadMap (cl.configstrings[CS_MODELS+1], true, &map_checksum);
|
|
CL_RegisterSounds ();
|
|
CL_PrepRefresh ();
|
|
return;
|
|
}
|
|
|
|
precache_check = CS_MODELS;
|
|
precache_spawncount = atoi(Cmd_Argv(1));
|
|
precache_model = 0;
|
|
precache_model_skin = 0;
|
|
|
|
CL_RequestNextDownload();
|
|
}
|
|
|
|
|
|
/*
|
|
=================
|
|
CL_InitLocal
|
|
=================
|
|
*/
|
|
void CL_InitLocal (void)
|
|
{
|
|
cls.state = ca_disconnected;
|
|
cls.realtime = Sys_Milliseconds ();
|
|
|
|
CL_InitInput ();
|
|
|
|
adr0 = Cvar_Get( "adr0", "", CVAR_ARCHIVE );
|
|
adr1 = Cvar_Get( "adr1", "", CVAR_ARCHIVE );
|
|
adr2 = Cvar_Get( "adr2", "", CVAR_ARCHIVE );
|
|
adr3 = Cvar_Get( "adr3", "", CVAR_ARCHIVE );
|
|
adr4 = Cvar_Get( "adr4", "", CVAR_ARCHIVE );
|
|
adr5 = Cvar_Get( "adr5", "", CVAR_ARCHIVE );
|
|
adr6 = Cvar_Get( "adr6", "", CVAR_ARCHIVE );
|
|
adr7 = Cvar_Get( "adr7", "", CVAR_ARCHIVE );
|
|
adr8 = Cvar_Get( "adr8", "", CVAR_ARCHIVE );
|
|
|
|
//
|
|
// register our variables
|
|
//
|
|
cl_stereo_separation = Cvar_Get( "cl_stereo_separation", "0.4", CVAR_ARCHIVE );
|
|
cl_stereo = Cvar_Get( "cl_stereo", "0", 0 );
|
|
|
|
cl_add_blend = Cvar_Get ("cl_blend", "1", 0);
|
|
cl_add_lights = Cvar_Get ("cl_lights", "1", 0);
|
|
cl_add_particles = Cvar_Get ("cl_particles", "1", 0);
|
|
cl_add_entities = Cvar_Get ("cl_entities", "1", 0);
|
|
cl_gun = Cvar_Get ("cl_gun", "1", 0);
|
|
cl_footsteps = Cvar_Get ("cl_footsteps", "1", 0);
|
|
cl_noskins = Cvar_Get ("cl_noskins", "0", 0);
|
|
cl_autoskins = Cvar_Get ("cl_autoskins", "0", 0);
|
|
cl_predict = Cvar_Get ("cl_predict", "1", 0);
|
|
// cl_minfps = Cvar_Get ("cl_minfps", "5", 0);
|
|
cl_maxfps = Cvar_Get ("cl_maxfps", "90", 0);
|
|
cl_drawfps = Cvar_Get ("cl_drawfps", "0", CVAR_ARCHIVE); // FPS hack
|
|
|
|
cl_upspeed = Cvar_Get ("cl_upspeed", "200", 0);
|
|
cl_forwardspeed = Cvar_Get ("cl_forwardspeed", "200", 0);
|
|
cl_sidespeed = Cvar_Get ("cl_sidespeed", "200", 0);
|
|
cl_yawspeed = Cvar_Get ("cl_yawspeed", "140", 0);
|
|
cl_pitchspeed = Cvar_Get ("cl_pitchspeed", "150", 0);
|
|
cl_anglespeedkey = Cvar_Get ("cl_anglespeedkey", "1.5", 0);
|
|
|
|
cl_run = Cvar_Get ("cl_run", "0", CVAR_ARCHIVE);
|
|
freelook = Cvar_Get( "freelook", "0", CVAR_ARCHIVE );
|
|
lookspring = Cvar_Get ("lookspring", "0", CVAR_ARCHIVE);
|
|
lookstrafe = Cvar_Get ("lookstrafe", "0", CVAR_ARCHIVE);
|
|
sensitivity = Cvar_Get ("sensitivity", "3", CVAR_ARCHIVE);
|
|
|
|
m_pitch = Cvar_Get ("m_pitch", "0.022", CVAR_ARCHIVE);
|
|
m_yaw = Cvar_Get ("m_yaw", "0.022", 0);
|
|
m_forward = Cvar_Get ("m_forward", "1", 0);
|
|
m_side = Cvar_Get ("m_side", "1", 0);
|
|
|
|
cl_shownet = Cvar_Get ("cl_shownet", "0", 0);
|
|
cl_showmiss = Cvar_Get ("cl_showmiss", "0", 0);
|
|
cl_showclamp = Cvar_Get ("showclamp", "0", 0);
|
|
cl_timeout = Cvar_Get ("cl_timeout", "120", 0);
|
|
cl_paused = Cvar_Get ("paused", "0", 0);
|
|
cl_timedemo = Cvar_Get ("timedemo", "0", 0);
|
|
|
|
rcon_client_password = Cvar_Get ("rcon_password", "", 0);
|
|
rcon_address = Cvar_Get ("rcon_address", "", 0);
|
|
|
|
cl_lightlevel = Cvar_Get ("r_lightlevel", "0", 0);
|
|
|
|
//
|
|
// userinfo
|
|
//
|
|
info_password = Cvar_Get ("password", "", CVAR_USERINFO);
|
|
info_spectator = Cvar_Get ("spectator", "0", CVAR_USERINFO);
|
|
name = Cvar_Get ("name", "unnamed", CVAR_USERINFO | CVAR_ARCHIVE);
|
|
skin = Cvar_Get ("skin", "male/grunt", CVAR_USERINFO | CVAR_ARCHIVE);
|
|
rate = Cvar_Get ("rate", "25000", CVAR_USERINFO | CVAR_ARCHIVE); // FIXME
|
|
msg = Cvar_Get ("msg", "1", CVAR_USERINFO | CVAR_ARCHIVE);
|
|
hand = Cvar_Get ("hand", "0", CVAR_USERINFO | CVAR_ARCHIVE);
|
|
fov = Cvar_Get ("fov", "90", CVAR_USERINFO | CVAR_ARCHIVE);
|
|
gender = Cvar_Get ("gender", "male", CVAR_USERINFO | CVAR_ARCHIVE);
|
|
gender_auto = Cvar_Get ("gender_auto", "1", CVAR_ARCHIVE);
|
|
gender->modified = false; // clear this so we know when user sets it manually
|
|
|
|
cl_vwep = Cvar_Get ("cl_vwep", "1", CVAR_ARCHIVE);
|
|
|
|
|
|
//
|
|
// register our commands
|
|
//
|
|
Cmd_AddCommand ("cmd", CL_ForwardToServer_f);
|
|
Cmd_AddCommand ("pause", CL_Pause_f);
|
|
Cmd_AddCommand ("pingservers", CL_PingServers_f);
|
|
Cmd_AddCommand ("skins", CL_Skins_f);
|
|
|
|
Cmd_AddCommand ("userinfo", CL_Userinfo_f);
|
|
Cmd_AddCommand ("snd_restart", CL_Snd_Restart_f);
|
|
|
|
Cmd_AddCommand ("changing", CL_Changing_f);
|
|
Cmd_AddCommand ("disconnect", CL_Disconnect_f);
|
|
Cmd_AddCommand ("record", CL_Record_f);
|
|
Cmd_AddCommand ("stop", CL_Stop_f);
|
|
|
|
Cmd_AddCommand ("quit", CL_Quit_f);
|
|
|
|
Cmd_AddCommand ("connect", CL_Connect_f);
|
|
Cmd_AddCommand ("reconnect", CL_Reconnect_f);
|
|
|
|
Cmd_AddCommand ("rcon", CL_Rcon_f);
|
|
|
|
// Cmd_AddCommand ("packet", CL_Packet_f); // this is dangerous to leave in
|
|
|
|
Cmd_AddCommand ("setenv", CL_Setenv_f );
|
|
|
|
Cmd_AddCommand ("precache", CL_Precache_f);
|
|
|
|
Cmd_AddCommand ("download", CL_Download_f);
|
|
|
|
//
|
|
// forward to server commands
|
|
//
|
|
// the only thing this does is allow command completion
|
|
// to work -- all unknown commands are automatically
|
|
// forwarded to the server
|
|
Cmd_AddCommand ("wave", NULL);
|
|
Cmd_AddCommand ("inven", NULL);
|
|
Cmd_AddCommand ("kill", NULL);
|
|
Cmd_AddCommand ("use", NULL);
|
|
Cmd_AddCommand ("drop", NULL);
|
|
Cmd_AddCommand ("say", NULL);
|
|
Cmd_AddCommand ("say_team", NULL);
|
|
Cmd_AddCommand ("info", NULL);
|
|
Cmd_AddCommand ("prog", NULL);
|
|
Cmd_AddCommand ("give", NULL);
|
|
Cmd_AddCommand ("god", NULL);
|
|
Cmd_AddCommand ("notarget", NULL);
|
|
Cmd_AddCommand ("noclip", NULL);
|
|
Cmd_AddCommand ("invuse", NULL);
|
|
Cmd_AddCommand ("invprev", NULL);
|
|
Cmd_AddCommand ("invnext", NULL);
|
|
Cmd_AddCommand ("invdrop", NULL);
|
|
Cmd_AddCommand ("weapnext", NULL);
|
|
Cmd_AddCommand ("weapprev", NULL);
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
===============
|
|
CL_WriteConfiguration
|
|
|
|
Writes key bindings and archived cvars to config.cfg
|
|
===============
|
|
*/
|
|
void CL_WriteConfiguration (void)
|
|
{
|
|
FILE *f;
|
|
char path[MAX_QPATH];
|
|
|
|
if (cls.state == ca_uninitialized)
|
|
return;
|
|
|
|
Com_sprintf (path, sizeof(path),"%s/config.cfg",FS_Gamedir());
|
|
f = fopen (path, "w");
|
|
if (!f)
|
|
{
|
|
Com_Printf ("Couldn't write config.cfg.\n");
|
|
return;
|
|
}
|
|
|
|
fprintf (f, "// generated by quake, do not modify\n");
|
|
Key_WriteBindings (f);
|
|
fclose (f);
|
|
|
|
Cvar_WriteVariables (path);
|
|
}
|
|
|
|
|
|
/*
|
|
==================
|
|
CL_FixCvarCheats
|
|
|
|
==================
|
|
*/
|
|
|
|
typedef struct
|
|
{
|
|
char *name;
|
|
char *value;
|
|
cvar_t *var;
|
|
} cheatvar_t;
|
|
|
|
cheatvar_t cheatvars[] = {
|
|
{"timescale", "1"},
|
|
{"timedemo", "0"},
|
|
{"r_drawworld", "1"},
|
|
{"cl_testlights", "0"},
|
|
{"r_fullbright", "0"},
|
|
{"r_drawflat", "0"},
|
|
{"paused", "0"},
|
|
{"fixedtime", "0"},
|
|
{"sw_draworder", "0"},
|
|
{"gl_lightmap", "0"},
|
|
{"gl_saturatelighting", "0"},
|
|
{NULL, NULL}
|
|
};
|
|
|
|
int numcheatvars;
|
|
|
|
void CL_FixCvarCheats (void)
|
|
{
|
|
int i;
|
|
cheatvar_t *var;
|
|
|
|
if ( !strcmp(cl.configstrings[CS_MAXCLIENTS], "1")
|
|
|| !cl.configstrings[CS_MAXCLIENTS][0] )
|
|
return; // single player can cheat
|
|
|
|
// find all the cvars if we haven't done it yet
|
|
if (!numcheatvars)
|
|
{
|
|
while (cheatvars[numcheatvars].name)
|
|
{
|
|
cheatvars[numcheatvars].var = Cvar_Get (cheatvars[numcheatvars].name,
|
|
cheatvars[numcheatvars].value, 0);
|
|
numcheatvars++;
|
|
}
|
|
}
|
|
|
|
// make sure they are all set to the proper values
|
|
for (i=0, var = cheatvars ; i<numcheatvars ; i++, var++)
|
|
{
|
|
if ( strcmp (var->var->string, var->value) )
|
|
{
|
|
Cvar_Set (var->name, var->value);
|
|
}
|
|
}
|
|
}
|
|
|
|
//============================================================================
|
|
|
|
/*
|
|
==================
|
|
CL_SendCommand
|
|
|
|
==================
|
|
*/
|
|
void CL_SendCommand (void)
|
|
{
|
|
// get new key events
|
|
Sys_SendKeyEvents ();
|
|
|
|
// allow mice or other external controllers to add commands
|
|
IN_Commands ();
|
|
|
|
// process console commands
|
|
Cbuf_Execute ();
|
|
|
|
// fix any cheating cvars
|
|
CL_FixCvarCheats ();
|
|
|
|
// send intentions now
|
|
CL_SendCmd ();
|
|
|
|
// resend a connection request if necessary
|
|
CL_CheckForResend ();
|
|
}
|
|
|
|
|
|
/*
|
|
==================
|
|
CL_Frame
|
|
|
|
==================
|
|
*/
|
|
void CL_Frame (int msec)
|
|
{
|
|
static int extratime;
|
|
static int lasttimecalled;
|
|
|
|
if (dedicated->value)
|
|
return;
|
|
|
|
extratime += msec;
|
|
|
|
if (!cl_timedemo->value)
|
|
{
|
|
if (cls.state == ca_connected && extratime < 100)
|
|
return; // don't flood packets out while connecting
|
|
if (extratime < 1000/cl_maxfps->value)
|
|
return; // framerate is too high
|
|
}
|
|
|
|
// let the mouse activate or deactivate
|
|
IN_Frame ();
|
|
|
|
// decide the simulation time
|
|
cls.frametime = extratime/1000.0;
|
|
cl.time += extratime;
|
|
cls.realtime = curtime;
|
|
|
|
extratime = 0;
|
|
#if 0
|
|
if (cls.frametime > (1.0 / cl_minfps->value))
|
|
cls.frametime = (1.0 / cl_minfps->value);
|
|
#else
|
|
if (cls.frametime > (1.0 / 5))
|
|
cls.frametime = (1.0 / 5);
|
|
#endif
|
|
|
|
// if in the debugger last frame, don't timeout
|
|
if (msec > 5000)
|
|
cls.netchan.last_received = Sys_Milliseconds ();
|
|
|
|
// fetch results from server
|
|
CL_ReadPackets ();
|
|
|
|
// send a new command message to the server
|
|
CL_SendCommand ();
|
|
|
|
// predict all unacknowledged movements
|
|
CL_PredictMovement ();
|
|
|
|
// allow rendering DLL change
|
|
VID_CheckChanges ();
|
|
if (!cl.refresh_prepped && cls.state == ca_active)
|
|
CL_PrepRefresh ();
|
|
|
|
// update the screen
|
|
if (host_speeds->value)
|
|
time_before_ref = Sys_Milliseconds ();
|
|
SCR_UpdateScreen ();
|
|
if (host_speeds->value)
|
|
time_after_ref = Sys_Milliseconds ();
|
|
|
|
// update audio
|
|
S_Update (cl.refdef.vieworg, cl.v_forward, cl.v_right, cl.v_up);
|
|
|
|
CDAudio_Update();
|
|
|
|
// advance local effects for next frame
|
|
CL_RunDLights ();
|
|
CL_RunLightStyles ();
|
|
SCR_RunCinematic ();
|
|
SCR_RunConsole ();
|
|
|
|
cls.framecount++;
|
|
|
|
if ( log_stats->value )
|
|
{
|
|
if ( cls.state == ca_active )
|
|
{
|
|
if ( !lasttimecalled )
|
|
{
|
|
lasttimecalled = Sys_Milliseconds();
|
|
if ( log_stats_file )
|
|
fprintf( log_stats_file, "0\n" );
|
|
}
|
|
else
|
|
{
|
|
int now = Sys_Milliseconds();
|
|
|
|
if ( log_stats_file )
|
|
fprintf( log_stats_file, "%d\n", now - lasttimecalled );
|
|
lasttimecalled = now;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
//============================================================================
|
|
|
|
/*
|
|
====================
|
|
CL_Init
|
|
====================
|
|
*/
|
|
void CL_Init (void)
|
|
{
|
|
if (dedicated->value)
|
|
return; // nothing running on the client
|
|
|
|
// all archived variables will now be loaded
|
|
|
|
Con_Init ();
|
|
#if defined __linux__ || defined __sgi
|
|
S_Init ();
|
|
VID_Init ();
|
|
#else
|
|
VID_Init ();
|
|
S_Init (); // sound must be initialized after window is created
|
|
#endif
|
|
|
|
V_Init ();
|
|
|
|
net_message.data = net_message_buffer;
|
|
net_message.maxsize = sizeof(net_message_buffer);
|
|
|
|
M_Init ();
|
|
|
|
SCR_Init ();
|
|
cls.disable_screen = true; // don't draw yet
|
|
|
|
CDAudio_Init ();
|
|
CL_InitLocal ();
|
|
IN_Init ();
|
|
|
|
// Cbuf_AddText ("exec autoexec.cfg\n");
|
|
FS_ExecAutoexec ();
|
|
Cbuf_Execute ();
|
|
|
|
}
|
|
|
|
|
|
/*
|
|
===============
|
|
CL_Shutdown
|
|
|
|
FIXME: this is a callback from Sys_Quit and Com_Error. It would be better
|
|
to run quit through here before the final handoff to the sys code.
|
|
===============
|
|
*/
|
|
void CL_Shutdown(void)
|
|
{
|
|
static qboolean isdown = false;
|
|
|
|
if (isdown)
|
|
{
|
|
printf ("recursive shutdown\n");
|
|
return;
|
|
}
|
|
isdown = true;
|
|
|
|
CL_WriteConfiguration ();
|
|
|
|
CDAudio_Shutdown ();
|
|
S_Shutdown();
|
|
IN_Shutdown ();
|
|
VID_Shutdown();
|
|
}
|
|
|
|
|