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Jamie Wilkinson c64a5e828a I've shoehorned a patch from Michael D�nzer that he wrote
for quakeforge a long time ago that allows sound playback on
machines that can't mmap /dev/dsp, like PowerPC machines.

The original patch was archived at:
http://www.geocrawler.com/mail/msg.php3?msg_id=4207733&list=856

The patch went in mostly smoothly, once I found where iD
kept their sound code.  Linux only at the moment, I haven't
bothered to look at snd_*.c in any of the other OS
directories.

It works for me, in that it doesn't interfere with mmapping
on my i386 machine, but I have no PPC machines to test that
it actually does what it's supposed to, so YMMV.
2002-02-20 04:38:42 +00:00
baseq2 line ending cleanup 2001-12-22 21:49:59 +00:00
bsd OpenBSD patch from butter. FreeBSD should only need a slight change to the 2002-01-07 04:16:25 +00:00
client make quake2 architecture independent. from Jaq (Jamie Wilkinson) 2002-01-28 05:36:20 +00:00
ctf make quake2 architecture independent. from Jaq (Jamie Wilkinson) 2002-01-28 05:36:20 +00:00
debian ok, so this is leaching, but hey, that's part of what the gpl is for :) 2002-01-03 04:22:46 +00:00
docs - Renamed README-3.21-release to README.install, as it's got 2002-02-20 03:59:18 +00:00
game printf arg checking. unfortunatly, due to a bug in gcc, no checking on the 2002-01-12 03:23:32 +00:00
irix Merge in relnev's changes. 2002-01-12 02:14:09 +00:00
linux I've shoehorned a patch from Michael D�nzer that he wrote 2002-02-20 04:38:42 +00:00
null Merge in relnev's changes. 2002-01-12 02:14:09 +00:00
qcommon make quake2 architecture independent. from Jaq (Jamie Wilkinson) 2002-01-28 05:36:20 +00:00
ref_gl Merge in relnev's changes. 2002-01-12 02:14:09 +00:00
ref_soft make quake2 architecture independent. from Jaq (Jamie Wilkinson) 2002-01-28 05:36:20 +00:00
rhapsody line ending cleanup 2001-12-22 21:49:59 +00:00
server printf arg checking. unfortunatly, due to a bug in gcc, no checking on the 2002-01-12 03:23:32 +00:00
solaris Merge in relnev's changes. 2002-01-12 02:14:09 +00:00
win32 Merge in relnev's changes. 2002-01-12 02:14:09 +00:00
.gitignore make quake2 architecture independent. from Jaq (Jamie Wilkinson) 2002-01-28 05:36:20 +00:00
gnu.txt forgot these due to sloppy packagine in the .zip 2001-12-22 05:48:15 +00:00
Makefile I've shoehorned a patch from Michael D�nzer that he wrote 2002-02-20 04:38:42 +00:00
quake2.dsp line ending cleanup 2001-12-22 21:49:59 +00:00
quake2.dsw line ending cleanup 2001-12-22 21:49:59 +00:00
quake2.mak line ending cleanup 2001-12-22 21:49:59 +00:00

This is the complete source code for Quake 2, version 3.21, buildable with
visual C++ 6.0.  The linux version should be buildable, but we haven't
tested it for the release.

The code is all licensed under the terms of the GPL (gnu public license).  
You should read the entire license, but the gist of it is that you can do 
anything you want with the code, including sell your new version.  The catch 
is that if you distribute new binary versions, you are required to make the 
entire source code available for free to everyone.

The primary intent of this release is for entertainment and educational 
purposes, but the GPL does allow commercial exploitation if you obey the 
full license.  If you want to do something commercial and you just can't bear 
to have your source changes released, we could still negotiate a separate 
license agreement (for $$$), but I would encourage you to just live with the 
GPL.

All of the Q2 data files remain copyrighted and licensed under the 
original terms, so you cannot redistribute data from the original game, but if 
you do a true total conversion, you can create a standalone game based on 
this code.

Thanks to Robert Duffy for doing the grunt work of building this release.

John Carmack
Id Software