mirror of
https://git.code.sf.net/p/quake/quake2forge
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9743e9dcce
SVGAlib, X, GL, SDL, and GLIDE. Modified the Makefile.am's to match the new configure variables. Now people don't have to manually hack src/Makefile.am to build their targets. - Fixed a typo in src/qgl.h with the #define - Added new automake generated files to bootstrap's clean command. - Added build requirements to HACKING, as we now need automake 1.6. - Removed note in README about the asm FPE bug, as I seem to have inadvertently fixed this without meaning to.
33 lines
996 B
Text
33 lines
996 B
Text
HACKING on quake2
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=================
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To build quake2 from CVS, you will need the following software:
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- automake, 1.6
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- autoconf, 2.50 or higher
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- GNU make
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Note to developers: bsd/, irix/ and solaris/ are NO LONGER PERTINENT!
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linux/ was renamed src/, so hack in there. As we port to more arch/os's,
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we'll integrate the old os subdirs into src/, and remove the old trees.
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If you want to hack on something, but don't know where to start, have a look
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at TODO in the top level source tree, or open a browser at
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http://bugs.quakeforge.net/bugs/cgi-bin/pkgreport.cgi?pkg=quake2&archive=no
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for the currently open bug reports.
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Adding a new screen resolution
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------------------------------
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Open up src/vid_so.c and find the array "vid_modes". Append your resolution
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to this array:
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{ "Mode n: RESxRES", RES, RES, n }
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Open up src/vid_menu.c and find the array "resolutions" in VID_MenuInit().
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Append your resolution so it is the same index as your addition to vid_modes.
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Save both, rebuild.
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