mirror of
https://git.code.sf.net/p/quake/quake2forge
synced 2024-12-12 13:42:21 +00:00
9743e9dcce
SVGAlib, X, GL, SDL, and GLIDE. Modified the Makefile.am's to match the new configure variables. Now people don't have to manually hack src/Makefile.am to build their targets. - Fixed a typo in src/qgl.h with the #define - Added new automake generated files to bootstrap's clean command. - Added build requirements to HACKING, as we now need automake 1.6. - Removed note in README about the asm FPE bug, as I seem to have inadvertently fixed this without meaning to.
32 lines
943 B
Text
32 lines
943 B
Text
README for quake2
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=================
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Compiling
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---------
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If you are checking this out from CVS, run the bootstrap command first to set
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up configure. Then follow the instructions in INSTALL.
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Save Games
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----------
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Save games are tied to the build of quake2 that they were created with.
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You can *not* use old save games with new versions of the code (well, you
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can hack the savegame loader to allow this, but you may find yourself
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experiencing interesting and obscure segfaults in the game).
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The simple workaround is to *not upgrade* if you are in the middle of
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a single player game.
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Mission Packs
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-------------
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To build the Xatrix and Rogue missionpacks, download the sharballs from id
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Software's FTP site:
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ftp://idsoftware.com/idstuff/quake2/sources/
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uncompress them, and run them in src/xatrix or src/rogue
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In src/Makefile.am, swap the comments on the SUBDIR lines, and run ./bootstrap
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from the top level. Rerun configure and make.
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