quake2forge/docs
Jamie Wilkinson 4bd5535532 * Moved everything in game/ to src/ so that hopefully quake2
will run out of the source tree.
* Added the LICENSE files from xatrix and rogue, someone can
  look at them and decide if we can put the rest of them
  into CVS.
* Moved 2do.txt from ctf into docs/TODO-ctf.txt
2002-04-06 06:30:19 +00:00
..
ctf * Moved ctf/docs to docs/ctf 2002-04-03 01:32:35 +00:00
changes-ctf.txt - Renamed README-3.21-release to README.install, as it's got 2002-02-20 03:59:18 +00:00
changes.txt - Renamed README-3.21-release to README.install, as it's got 2002-02-20 03:59:18 +00:00
joystick.txt Merge in relnev's changes. 2002-01-12 02:14:09 +00:00
README.axp Merge in relnev's changes. 2002-01-12 02:14:09 +00:00
README.install - Renamed README-3.21-release to README.install, as it's got 2002-02-20 03:59:18 +00:00
README.linux Merge in relnev's changes. 2002-01-12 02:14:09 +00:00
README.sdl Merged in Steven Fuller's r0.9 changes: 2002-03-12 02:33:43 +00:00
README.solaris Merge in relnev's changes. 2002-01-12 02:14:09 +00:00
readme.txt Merge in relnev's changes. 2002-01-12 02:14:09 +00:00
TODO-ctf.txt * Moved everything in game/ to src/ so that hopefully quake2 2002-04-06 06:30:19 +00:00

This is the complete source code for Quake 2, version 3.21, buildable with
visual C++ 6.0.  The linux version should be buildable, but we haven't
tested it for the release.

The code is all licensed under the terms of the GPL (gnu public license).  
You should read the entire license, but the gist of it is that you can do 
anything you want with the code, including sell your new version.  The catch 
is that if you distribute new binary versions, you are required to make the 
entire source code available for free to everyone.

The primary intent of this release is for entertainment and educational 
purposes, but the GPL does allow commercial exploitation if you obey the 
full license.  If you want to do something commercial and you just can't bear 
to have your source changes released, we could still negotiate a separate 
license agreement (for $$$), but I would encourage you to just live with the 
GPL.

All of the Q2 data files remain copyrighted and licensed under the 
original terms, so you cannot redistribute data from the original game, but if 
you do a true total conversion, you can create a standalone game based on 
this code.

Thanks to Robert Duffy for doing the grunt work of building this release.

John Carmack
Id Software