mirror of
https://git.code.sf.net/p/quake/quake2forge
synced 2024-12-12 05:32:24 +00:00
408470cce5
specifying paths to libraries for configure. - Added some whitespace to messages in configure.
42 lines
1.4 KiB
Text
42 lines
1.4 KiB
Text
README for quake2
|
|
=================
|
|
|
|
Compiling
|
|
---------
|
|
|
|
If you are checking this out from CVS, run the bootstrap command first to
|
|
set up configure. You will need autoconf 2.50, automake 1.6, libtool 1.4,
|
|
or greater. Then follow the instructions in INSTALL.
|
|
|
|
When specifying locations to arguments like --with-svgalib (i.e. all the
|
|
options that can take a DIR argument as shown by ./configure --help), use
|
|
the directory that contains the lib/ and include/ directories; e.g:
|
|
./configure --with-svgalib=/usr/local
|
|
instead of
|
|
./configure --with-svgalib=/usr/local/lib
|
|
as configure will automatically look for the libraries and headers in
|
|
the paths relative to the given path.
|
|
|
|
Save Games
|
|
----------
|
|
|
|
Save games are tied to the build of quake2 that they were created with.
|
|
You can *not* use old save games with new versions of the code (well, you
|
|
can hack the savegame loader to allow this, but you may find yourself
|
|
experiencing interesting and obscure segfaults in the game).
|
|
|
|
The simple workaround is to *not upgrade* if you are in the middle of
|
|
a single player game.
|
|
|
|
Mission Packs
|
|
-------------
|
|
|
|
To build the Xatrix and Rogue missionpacks, download the sharballs from id
|
|
Software's FTP site:
|
|
|
|
ftp://idsoftware.com/idstuff/quake2/sources/
|
|
|
|
uncompress them, and run them in src/xatrix or src/rogue
|
|
|
|
In src/Makefile.am, swap the comments on the SUBDIR lines, and run ./bootstrap
|
|
from the top level. Rerun configure and make.
|