quake2forge/README
Jamie Wilkinson 0a52f5330b - Added AUTHORS file noting people who contributed on the
project.
- Added HACKING for developer notes.
- Updated README to be more of a README.
- Updated TODO list.
- default don't build xatrix and rogue
- rolled back save game changes from 6 days ago, as they
  suck.  Save games are a complex beast and need someone to
  redesign them so that they aren't tied to a particular
  build.  In the meantime, though, I'm not losing any sleep
  over it, there's a note in the README about it, so time to
  close this bug.  (Closes: #15)
2002-05-02 12:45:05 +00:00

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README for quake2
=================
Compiling
---------
If you are checking this out from CVS, run the bootstrap command first to set
up configure. Then follow the instructions in INSTALL.
Use --disable-asm on the configure line if you want to use the software
refreshers on i386, or better yet, fix the bug in the asm!
Save Games
----------
Save games are tied to the build of quake2 that they were created with.
You can *not* use old save games with new versions of the code (well, you
can hack the savegame loader to allow this, but you may find yourself
experiencing interesting and obscure segfaults in the game).
The simple workaround is to *not upgrade* if you are in the middle of
a single player game.
Mission Packs
-------------
To build the Xatrix and Rogue missionpacks, download the sharballs from id
Software's FTP site:
ftp://idsoftware.com/idstuff/quake2/sources/
uncompress them, and run them in src/xatrix or src/rogue
In src/Makefile.am, swap the comments on the SUBDIR lines, and run ./bootstrap
from the top level. Rerun configure and make.