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2002-05-19 17:13:44 +00:00
baseq2 - Added a new cvar, "gl_stencilshadow". Off by default, set 2002-05-03 08:50:13 +00:00
bsd - used USE_ASM in assembler files and c files, to build asm 2002-04-10 06:57:39 +00:00
debian ok, so this is leaching, but hey, that's part of what the gpl is for :) 2002-01-03 04:22:46 +00:00
docs * Moved everything in game/ to src/ so that hopefully quake2 2002-04-06 06:30:19 +00:00
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null More code cleanup. I added -pedantic to the CFLAGS to see 2002-02-21 01:47:27 +00:00
pixmaps Note to self: always perform checkins from the top level. 2002-03-03 10:29:39 +00:00
rhapsody line ending cleanup 2001-12-22 21:49:59 +00:00
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acinclude.m4 - Created acinclude.m4 with checks for VA_COPY and 2002-05-02 15:45:55 +00:00
AUTHORS - Added AUTHORS file noting people who contributed on the 2002-05-02 12:45:05 +00:00
bootstrap - bootstrap clean removes autom4te.cache 2002-04-13 02:03:20 +00:00
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COPYING * Replaced gnu.txt with COPYING 2002-04-03 00:27:05 +00:00
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Makefile.am * Moved everything in game/ to src/ so that hopefully quake2 2002-04-06 06:30:19 +00:00
quake2.dsp line ending cleanup 2001-12-22 21:49:59 +00:00
quake2.dsw line ending cleanup 2001-12-22 21:49:59 +00:00
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README - Added AUTHORS file noting people who contributed on the 2002-05-02 12:45:05 +00:00
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README for quake2
=================

Compiling
---------

If you are checking this out from CVS, run the bootstrap command first to set
up configure.  Then follow the instructions in INSTALL.

Use --disable-asm on the configure line if you want to use the software
refreshers on i386, or better yet, fix the bug in the asm!

Save Games
----------

Save games are tied to the build of quake2 that they were created with.
You can *not* use old save games with new versions of the code (well, you
can hack the savegame loader to allow this, but you may find yourself
experiencing interesting and obscure segfaults in the game).

The simple workaround is to *not upgrade* if you are in the middle of
a single player game.

Mission Packs
-------------

To build the Xatrix and Rogue missionpacks, download the sharballs from id
Software's FTP site:

ftp://idsoftware.com/idstuff/quake2/sources/

uncompress them, and run them in src/xatrix or src/rogue

In src/Makefile.am, swap the comments on the SUBDIR lines, and run ./bootstrap
from the top level.  Rerun configure and make.