quake2forge/ctf/ctf.dsp

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# Microsoft Developer Studio Project File - Name="ctf" - Package Owner=<4>
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!ELSEIF "$(CFG)" == "ctf - Win32 Debug"
!ELSEIF "$(CFG)" == "ctf - Win32 Debug Alpha"
DEP_CPP_P_WEA=\
".\g_ctf.h"\
".\g_local.h"\
".\game.h"\
".\m_player.h"\
".\p_menu.h"\
".\q_shared.h"\
!ELSEIF "$(CFG)" == "ctf - Win32 Release Alpha"
DEP_CPP_P_WEA=\
".\g_ctf.h"\
".\g_local.h"\
".\game.h"\
".\m_player.h"\
".\p_menu.h"\
".\q_shared.h"\
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\q_shared.c
!IF "$(CFG)" == "ctf - Win32 Release"
!ELSEIF "$(CFG)" == "ctf - Win32 Debug"
!ELSEIF "$(CFG)" == "ctf - Win32 Debug Alpha"
DEP_CPP_Q_SHA=\
".\q_shared.h"\
!ELSEIF "$(CFG)" == "ctf - Win32 Release Alpha"
DEP_CPP_Q_SHA=\
".\q_shared.h"\
!ENDIF
# End Source File
# End Group
# Begin Group "Header Files"
# PROP Default_Filter "*.h"
# Begin Source File
SOURCE=.\g_ctf.h
# End Source File
# Begin Source File
SOURCE=.\g_local.h
# End Source File
# Begin Source File
SOURCE=.\game.h
# End Source File
# Begin Source File
SOURCE=.\m_player.h
# End Source File
# Begin Source File
SOURCE=.\p_menu.h
# End Source File
# Begin Source File
SOURCE=.\q_shared.h
# End Source File
# End Group
# Begin Group "Resource Files"
# PROP Default_Filter "*.def,*.res"
# Begin Source File
SOURCE=.\ctf.def
# End Source File
# End Group
# End Target
# End Project