mirror of
https://git.code.sf.net/p/quake/quake2forge
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1745 lines
40 KiB
C
1745 lines
40 KiB
C
/*
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Copyright (C) 1997-2001 Id Software, Inc.
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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// cl_tent.c -- client side temporary entities
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#include "client.h"
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typedef enum
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{
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ex_free, ex_explosion, ex_misc, ex_flash, ex_mflash, ex_poly, ex_poly2
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} exptype_t;
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typedef struct
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{
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exptype_t type;
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entity_t ent;
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int frames;
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float light;
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vec3_t lightcolor;
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float start;
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int baseframe;
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} explosion_t;
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#define MAX_EXPLOSIONS 32
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explosion_t cl_explosions[MAX_EXPLOSIONS];
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#define MAX_BEAMS 32
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typedef struct
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{
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int entity;
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int dest_entity;
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struct model_s *model;
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int endtime;
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vec3_t offset;
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vec3_t start, end;
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} beam_t;
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beam_t cl_beams[MAX_BEAMS];
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//PMM - added this for player-linked beams. Currently only used by the plasma beam
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beam_t cl_playerbeams[MAX_BEAMS];
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#define MAX_LASERS 32
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typedef struct
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{
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entity_t ent;
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int endtime;
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} laser_t;
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laser_t cl_lasers[MAX_LASERS];
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//ROGUE
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cl_sustain_t cl_sustains[MAX_SUSTAINS];
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//ROGUE
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//PGM
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extern void CL_TeleportParticles (vec3_t org);
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//PGM
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void CL_BlasterParticles (vec3_t org, vec3_t dir);
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void CL_ExplosionParticles (vec3_t org);
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void CL_BFGExplosionParticles (vec3_t org);
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// RAFAEL
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void CL_BlueBlasterParticles (vec3_t org, vec3_t dir);
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struct sfx_s *cl_sfx_ric1;
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struct sfx_s *cl_sfx_ric2;
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struct sfx_s *cl_sfx_ric3;
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struct sfx_s *cl_sfx_lashit;
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struct sfx_s *cl_sfx_spark5;
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struct sfx_s *cl_sfx_spark6;
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struct sfx_s *cl_sfx_spark7;
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struct sfx_s *cl_sfx_railg;
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struct sfx_s *cl_sfx_rockexp;
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struct sfx_s *cl_sfx_grenexp;
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struct sfx_s *cl_sfx_watrexp;
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// RAFAEL
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struct sfx_s *cl_sfx_plasexp;
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struct sfx_s *cl_sfx_footsteps[4];
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struct model_s *cl_mod_explode;
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struct model_s *cl_mod_smoke;
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struct model_s *cl_mod_flash;
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struct model_s *cl_mod_parasite_segment;
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struct model_s *cl_mod_grapple_cable;
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struct model_s *cl_mod_parasite_tip;
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struct model_s *cl_mod_explo4;
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struct model_s *cl_mod_bfg_explo;
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struct model_s *cl_mod_powerscreen;
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// RAFAEL
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struct model_s *cl_mod_plasmaexplo;
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//ROGUE
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struct sfx_s *cl_sfx_lightning;
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struct sfx_s *cl_sfx_disrexp;
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struct model_s *cl_mod_lightning;
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struct model_s *cl_mod_heatbeam;
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struct model_s *cl_mod_monster_heatbeam;
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struct model_s *cl_mod_explo4_big;
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//ROGUE
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/*
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=================
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CL_RegisterTEntSounds
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=================
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*/
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void CL_RegisterTEntSounds (void)
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{
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int i;
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char name[MAX_QPATH];
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// PMM - version stuff
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// Com_Printf ("%s\n", ROGUE_VERSION_STRING);
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// PMM
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cl_sfx_ric1 = S_RegisterSound ("world/ric1.wav");
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cl_sfx_ric2 = S_RegisterSound ("world/ric2.wav");
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cl_sfx_ric3 = S_RegisterSound ("world/ric3.wav");
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cl_sfx_lashit = S_RegisterSound("weapons/lashit.wav");
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cl_sfx_spark5 = S_RegisterSound ("world/spark5.wav");
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cl_sfx_spark6 = S_RegisterSound ("world/spark6.wav");
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cl_sfx_spark7 = S_RegisterSound ("world/spark7.wav");
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cl_sfx_railg = S_RegisterSound ("weapons/railgf1a.wav");
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cl_sfx_rockexp = S_RegisterSound ("weapons/rocklx1a.wav");
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cl_sfx_grenexp = S_RegisterSound ("weapons/grenlx1a.wav");
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cl_sfx_watrexp = S_RegisterSound ("weapons/xpld_wat.wav");
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// RAFAEL
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// cl_sfx_plasexp = S_RegisterSound ("weapons/plasexpl.wav");
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S_RegisterSound ("player/land1.wav");
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S_RegisterSound ("player/fall2.wav");
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S_RegisterSound ("player/fall1.wav");
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for (i=0 ; i<4 ; i++)
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{
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Com_sprintf (name, sizeof(name), "player/step%i.wav", i+1);
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cl_sfx_footsteps[i] = S_RegisterSound (name);
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}
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//PGM
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cl_sfx_lightning = S_RegisterSound ("weapons/tesla.wav");
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cl_sfx_disrexp = S_RegisterSound ("weapons/disrupthit.wav");
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// version stuff
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sprintf (name, "weapons/sound%d.wav", ROGUE_VERSION_ID);
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if (name[0] == 'w')
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name[0] = 'W';
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//PGM
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}
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/*
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=================
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CL_RegisterTEntModels
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=================
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*/
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void CL_RegisterTEntModels (void)
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{
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cl_mod_explode = re.RegisterModel ("models/objects/explode/tris.md2");
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cl_mod_smoke = re.RegisterModel ("models/objects/smoke/tris.md2");
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cl_mod_flash = re.RegisterModel ("models/objects/flash/tris.md2");
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cl_mod_parasite_segment = re.RegisterModel ("models/monsters/parasite/segment/tris.md2");
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cl_mod_grapple_cable = re.RegisterModel ("models/ctf/segment/tris.md2");
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cl_mod_parasite_tip = re.RegisterModel ("models/monsters/parasite/tip/tris.md2");
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cl_mod_explo4 = re.RegisterModel ("models/objects/r_explode/tris.md2");
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cl_mod_bfg_explo = re.RegisterModel ("sprites/s_bfg2.sp2");
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cl_mod_powerscreen = re.RegisterModel ("models/items/armor/effect/tris.md2");
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re.RegisterModel ("models/objects/laser/tris.md2");
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re.RegisterModel ("models/objects/grenade2/tris.md2");
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re.RegisterModel ("models/weapons/v_machn/tris.md2");
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re.RegisterModel ("models/weapons/v_handgr/tris.md2");
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re.RegisterModel ("models/weapons/v_shotg2/tris.md2");
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re.RegisterModel ("models/objects/gibs/bone/tris.md2");
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re.RegisterModel ("models/objects/gibs/sm_meat/tris.md2");
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re.RegisterModel ("models/objects/gibs/bone2/tris.md2");
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// RAFAEL
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// re.RegisterModel ("models/objects/blaser/tris.md2");
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re.RegisterPic ("w_machinegun");
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re.RegisterPic ("a_bullets");
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re.RegisterPic ("i_health");
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re.RegisterPic ("a_grenades");
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//ROGUE
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cl_mod_explo4_big = re.RegisterModel ("models/objects/r_explode2/tris.md2");
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cl_mod_lightning = re.RegisterModel ("models/proj/lightning/tris.md2");
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cl_mod_heatbeam = re.RegisterModel ("models/proj/beam/tris.md2");
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cl_mod_monster_heatbeam = re.RegisterModel ("models/proj/widowbeam/tris.md2");
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//ROGUE
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}
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/*
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=================
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CL_ClearTEnts
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=================
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*/
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void CL_ClearTEnts (void)
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{
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memset (cl_beams, 0, sizeof(cl_beams));
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memset (cl_explosions, 0, sizeof(cl_explosions));
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memset (cl_lasers, 0, sizeof(cl_lasers));
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//ROGUE
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memset (cl_playerbeams, 0, sizeof(cl_playerbeams));
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memset (cl_sustains, 0, sizeof(cl_sustains));
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//ROGUE
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}
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/*
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=================
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CL_AllocExplosion
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=================
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*/
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explosion_t *CL_AllocExplosion (void)
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{
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int i;
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int time;
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int index;
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for (i=0 ; i<MAX_EXPLOSIONS ; i++)
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{
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if (cl_explosions[i].type == ex_free)
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{
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memset (&cl_explosions[i], 0, sizeof (cl_explosions[i]));
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return &cl_explosions[i];
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}
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}
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// find the oldest explosion
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time = cl.time;
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index = 0;
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for (i=0 ; i<MAX_EXPLOSIONS ; i++)
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if (cl_explosions[i].start < time)
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{
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time = cl_explosions[i].start;
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index = i;
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}
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memset (&cl_explosions[index], 0, sizeof (cl_explosions[index]));
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return &cl_explosions[index];
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}
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/*
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=================
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CL_SmokeAndFlash
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=================
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*/
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void CL_SmokeAndFlash(vec3_t origin)
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{
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explosion_t *ex;
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ex = CL_AllocExplosion ();
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VectorCopy (origin, ex->ent.origin);
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ex->type = ex_misc;
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ex->frames = 4;
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ex->ent.flags = RF_TRANSLUCENT;
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ex->start = cl.frame.servertime - 100;
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ex->ent.model = cl_mod_smoke;
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ex = CL_AllocExplosion ();
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VectorCopy (origin, ex->ent.origin);
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ex->type = ex_flash;
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ex->ent.flags = RF_FULLBRIGHT;
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ex->frames = 2;
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ex->start = cl.frame.servertime - 100;
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ex->ent.model = cl_mod_flash;
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}
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/*
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=================
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CL_ParseParticles
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=================
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*/
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void CL_ParseParticles (void)
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{
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int color, count;
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vec3_t pos, dir;
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MSG_ReadPos (&net_message, pos);
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MSG_ReadDir (&net_message, dir);
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color = MSG_ReadByte (&net_message);
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count = MSG_ReadByte (&net_message);
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CL_ParticleEffect (pos, dir, color, count);
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}
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/*
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=================
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CL_ParseBeam
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=================
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*/
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int CL_ParseBeam (struct model_s *model)
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{
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int ent;
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vec3_t start, end;
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beam_t *b;
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int i;
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ent = MSG_ReadShort (&net_message);
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MSG_ReadPos (&net_message, start);
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MSG_ReadPos (&net_message, end);
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// override any beam with the same entity
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for (i=0, b=cl_beams ; i< MAX_BEAMS ; i++, b++)
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if (b->entity == ent)
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{
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b->entity = ent;
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b->model = model;
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b->endtime = cl.time + 200;
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VectorCopy (start, b->start);
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VectorCopy (end, b->end);
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VectorClear (b->offset);
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return ent;
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}
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// find a free beam
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for (i=0, b=cl_beams ; i< MAX_BEAMS ; i++, b++)
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{
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if (!b->model || b->endtime < cl.time)
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{
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b->entity = ent;
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b->model = model;
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b->endtime = cl.time + 200;
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VectorCopy (start, b->start);
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VectorCopy (end, b->end);
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VectorClear (b->offset);
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return ent;
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}
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}
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Com_Printf ("beam list overflow!\n");
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return ent;
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}
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/*
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=================
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CL_ParseBeam2
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=================
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*/
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int CL_ParseBeam2 (struct model_s *model)
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{
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int ent;
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vec3_t start, end, offset;
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beam_t *b;
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int i;
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ent = MSG_ReadShort (&net_message);
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MSG_ReadPos (&net_message, start);
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MSG_ReadPos (&net_message, end);
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MSG_ReadPos (&net_message, offset);
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// Com_Printf ("end- %f %f %f\n", end[0], end[1], end[2]);
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// override any beam with the same entity
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for (i=0, b=cl_beams ; i< MAX_BEAMS ; i++, b++)
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if (b->entity == ent)
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{
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b->entity = ent;
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b->model = model;
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b->endtime = cl.time + 200;
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VectorCopy (start, b->start);
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VectorCopy (end, b->end);
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VectorCopy (offset, b->offset);
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return ent;
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}
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// find a free beam
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for (i=0, b=cl_beams ; i< MAX_BEAMS ; i++, b++)
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{
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if (!b->model || b->endtime < cl.time)
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{
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b->entity = ent;
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b->model = model;
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b->endtime = cl.time + 200;
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VectorCopy (start, b->start);
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VectorCopy (end, b->end);
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VectorCopy (offset, b->offset);
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return ent;
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}
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}
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Com_Printf ("beam list overflow!\n");
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return ent;
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}
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// ROGUE
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/*
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=================
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CL_ParsePlayerBeam
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- adds to the cl_playerbeam array instead of the cl_beams array
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=================
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*/
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int CL_ParsePlayerBeam (struct model_s *model)
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{
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int ent;
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vec3_t start, end, offset;
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beam_t *b;
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int i;
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ent = MSG_ReadShort (&net_message);
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MSG_ReadPos (&net_message, start);
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MSG_ReadPos (&net_message, end);
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// PMM - network optimization
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if (model == cl_mod_heatbeam)
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VectorSet(offset, 2, 7, -3);
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else if (model == cl_mod_monster_heatbeam)
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{
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model = cl_mod_heatbeam;
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VectorSet(offset, 0, 0, 0);
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}
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else
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MSG_ReadPos (&net_message, offset);
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// Com_Printf ("end- %f %f %f\n", end[0], end[1], end[2]);
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// override any beam with the same entity
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// PMM - For player beams, we only want one per player (entity) so..
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for (i=0, b=cl_playerbeams ; i< MAX_BEAMS ; i++, b++)
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{
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if (b->entity == ent)
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{
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b->entity = ent;
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b->model = model;
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b->endtime = cl.time + 200;
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VectorCopy (start, b->start);
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VectorCopy (end, b->end);
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VectorCopy (offset, b->offset);
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return ent;
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}
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}
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// find a free beam
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for (i=0, b=cl_playerbeams ; i< MAX_BEAMS ; i++, b++)
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{
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if (!b->model || b->endtime < cl.time)
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{
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b->entity = ent;
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b->model = model;
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b->endtime = cl.time + 100; // PMM - this needs to be 100 to prevent multiple heatbeams
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VectorCopy (start, b->start);
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VectorCopy (end, b->end);
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VectorCopy (offset, b->offset);
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return ent;
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}
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}
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Com_Printf ("beam list overflow!\n");
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return ent;
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}
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//rogue
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/*
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=================
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CL_ParseLightning
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=================
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*/
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int CL_ParseLightning (struct model_s *model)
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{
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int srcEnt, destEnt;
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vec3_t start, end;
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beam_t *b;
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int i;
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srcEnt = MSG_ReadShort (&net_message);
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destEnt = MSG_ReadShort (&net_message);
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MSG_ReadPos (&net_message, start);
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MSG_ReadPos (&net_message, end);
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// override any beam with the same source AND destination entities
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for (i=0, b=cl_beams ; i< MAX_BEAMS ; i++, b++)
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if (b->entity == srcEnt && b->dest_entity == destEnt)
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{
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// Com_Printf("%d: OVERRIDE %d -> %d\n", cl.time, srcEnt, destEnt);
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b->entity = srcEnt;
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b->dest_entity = destEnt;
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b->model = model;
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b->endtime = cl.time + 200;
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VectorCopy (start, b->start);
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VectorCopy (end, b->end);
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VectorClear (b->offset);
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return srcEnt;
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}
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// find a free beam
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for (i=0, b=cl_beams ; i< MAX_BEAMS ; i++, b++)
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{
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if (!b->model || b->endtime < cl.time)
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{
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// Com_Printf("%d: NORMAL %d -> %d\n", cl.time, srcEnt, destEnt);
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b->entity = srcEnt;
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b->dest_entity = destEnt;
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b->model = model;
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b->endtime = cl.time + 200;
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VectorCopy (start, b->start);
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VectorCopy (end, b->end);
|
|
VectorClear (b->offset);
|
|
return srcEnt;
|
|
}
|
|
}
|
|
Com_Printf ("beam list overflow!\n");
|
|
return srcEnt;
|
|
}
|
|
|
|
/*
|
|
=================
|
|
CL_ParseLaser
|
|
=================
|
|
*/
|
|
void CL_ParseLaser (int colors)
|
|
{
|
|
vec3_t start;
|
|
vec3_t end;
|
|
laser_t *l;
|
|
int i;
|
|
|
|
MSG_ReadPos (&net_message, start);
|
|
MSG_ReadPos (&net_message, end);
|
|
|
|
for (i=0, l=cl_lasers ; i< MAX_LASERS ; i++, l++)
|
|
{
|
|
if (l->endtime < cl.time)
|
|
{
|
|
l->ent.flags = RF_TRANSLUCENT | RF_BEAM;
|
|
VectorCopy (start, l->ent.origin);
|
|
VectorCopy (end, l->ent.oldorigin);
|
|
l->ent.alpha = 0.30;
|
|
l->ent.skinnum = (colors >> ((rand() % 4)*8)) & 0xff;
|
|
l->ent.model = NULL;
|
|
l->ent.frame = 4;
|
|
l->endtime = cl.time + 100;
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
|
|
//=============
|
|
//ROGUE
|
|
void CL_ParseSteam (void)
|
|
{
|
|
vec3_t pos, dir;
|
|
int id, i;
|
|
int r;
|
|
int cnt;
|
|
int color;
|
|
int magnitude;
|
|
cl_sustain_t *s, *free_sustain;
|
|
|
|
id = MSG_ReadShort (&net_message); // an id of -1 is an instant effect
|
|
if (id != -1) // sustains
|
|
{
|
|
// Com_Printf ("Sustain effect id %d\n", id);
|
|
free_sustain = NULL;
|
|
for (i=0, s=cl_sustains; i<MAX_SUSTAINS; i++, s++)
|
|
{
|
|
if (s->id == 0)
|
|
{
|
|
free_sustain = s;
|
|
break;
|
|
}
|
|
}
|
|
if (free_sustain)
|
|
{
|
|
s->id = id;
|
|
s->count = MSG_ReadByte (&net_message);
|
|
MSG_ReadPos (&net_message, s->org);
|
|
MSG_ReadDir (&net_message, s->dir);
|
|
r = MSG_ReadByte (&net_message);
|
|
s->color = r & 0xff;
|
|
s->magnitude = MSG_ReadShort (&net_message);
|
|
s->endtime = cl.time + MSG_ReadLong (&net_message);
|
|
s->think = CL_ParticleSteamEffect2;
|
|
s->thinkinterval = 100;
|
|
s->nextthink = cl.time;
|
|
}
|
|
else
|
|
{
|
|
// Com_Printf ("No free sustains!\n");
|
|
// FIXME - read the stuff anyway
|
|
cnt = MSG_ReadByte (&net_message);
|
|
MSG_ReadPos (&net_message, pos);
|
|
MSG_ReadDir (&net_message, dir);
|
|
r = MSG_ReadByte (&net_message);
|
|
magnitude = MSG_ReadShort (&net_message);
|
|
magnitude = MSG_ReadLong (&net_message); // really interval
|
|
}
|
|
}
|
|
else // instant
|
|
{
|
|
cnt = MSG_ReadByte (&net_message);
|
|
MSG_ReadPos (&net_message, pos);
|
|
MSG_ReadDir (&net_message, dir);
|
|
r = MSG_ReadByte (&net_message);
|
|
magnitude = MSG_ReadShort (&net_message);
|
|
color = r & 0xff;
|
|
CL_ParticleSteamEffect (pos, dir, color, cnt, magnitude);
|
|
// S_StartSound (pos, 0, 0, cl_sfx_lashit, 1, ATTN_NORM, 0);
|
|
}
|
|
}
|
|
|
|
void CL_ParseWidow (void)
|
|
{
|
|
vec3_t pos;
|
|
int id, i;
|
|
cl_sustain_t *s, *free_sustain;
|
|
|
|
id = MSG_ReadShort (&net_message);
|
|
|
|
free_sustain = NULL;
|
|
for (i=0, s=cl_sustains; i<MAX_SUSTAINS; i++, s++)
|
|
{
|
|
if (s->id == 0)
|
|
{
|
|
free_sustain = s;
|
|
break;
|
|
}
|
|
}
|
|
if (free_sustain)
|
|
{
|
|
s->id = id;
|
|
MSG_ReadPos (&net_message, s->org);
|
|
s->endtime = cl.time + 2100;
|
|
s->think = CL_Widowbeamout;
|
|
s->thinkinterval = 1;
|
|
s->nextthink = cl.time;
|
|
}
|
|
else // no free sustains
|
|
{
|
|
// FIXME - read the stuff anyway
|
|
MSG_ReadPos (&net_message, pos);
|
|
}
|
|
}
|
|
|
|
void CL_ParseNuke (void)
|
|
{
|
|
vec3_t pos;
|
|
int i;
|
|
cl_sustain_t *s, *free_sustain;
|
|
|
|
free_sustain = NULL;
|
|
for (i=0, s=cl_sustains; i<MAX_SUSTAINS; i++, s++)
|
|
{
|
|
if (s->id == 0)
|
|
{
|
|
free_sustain = s;
|
|
break;
|
|
}
|
|
}
|
|
if (free_sustain)
|
|
{
|
|
s->id = 21000;
|
|
MSG_ReadPos (&net_message, s->org);
|
|
s->endtime = cl.time + 1000;
|
|
s->think = CL_Nukeblast;
|
|
s->thinkinterval = 1;
|
|
s->nextthink = cl.time;
|
|
}
|
|
else // no free sustains
|
|
{
|
|
// FIXME - read the stuff anyway
|
|
MSG_ReadPos (&net_message, pos);
|
|
}
|
|
}
|
|
|
|
//ROGUE
|
|
//=============
|
|
|
|
|
|
/*
|
|
=================
|
|
CL_ParseTEnt
|
|
=================
|
|
*/
|
|
static byte splash_color[] = {0x00, 0xe0, 0xb0, 0x50, 0xd0, 0xe0, 0xe8};
|
|
|
|
void CL_ParseTEnt (void)
|
|
{
|
|
int type;
|
|
vec3_t pos, pos2, dir;
|
|
explosion_t *ex;
|
|
int cnt;
|
|
int color;
|
|
int r;
|
|
int ent;
|
|
int magnitude;
|
|
|
|
type = MSG_ReadByte (&net_message);
|
|
|
|
switch (type)
|
|
{
|
|
case TE_BLOOD: // bullet hitting flesh
|
|
MSG_ReadPos (&net_message, pos);
|
|
MSG_ReadDir (&net_message, dir);
|
|
CL_ParticleEffect (pos, dir, 0xe8, 60);
|
|
break;
|
|
|
|
case TE_GUNSHOT: // bullet hitting wall
|
|
case TE_SPARKS:
|
|
case TE_BULLET_SPARKS:
|
|
MSG_ReadPos (&net_message, pos);
|
|
MSG_ReadDir (&net_message, dir);
|
|
if (type == TE_GUNSHOT)
|
|
CL_ParticleEffect (pos, dir, 0, 40);
|
|
else
|
|
CL_ParticleEffect (pos, dir, 0xe0, 6);
|
|
|
|
if (type != TE_SPARKS)
|
|
{
|
|
CL_SmokeAndFlash(pos);
|
|
|
|
// impact sound
|
|
cnt = rand()&15;
|
|
if (cnt == 1)
|
|
S_StartSound (pos, 0, 0, cl_sfx_ric1, 1, ATTN_NORM, 0);
|
|
else if (cnt == 2)
|
|
S_StartSound (pos, 0, 0, cl_sfx_ric2, 1, ATTN_NORM, 0);
|
|
else if (cnt == 3)
|
|
S_StartSound (pos, 0, 0, cl_sfx_ric3, 1, ATTN_NORM, 0);
|
|
}
|
|
|
|
break;
|
|
|
|
case TE_SCREEN_SPARKS:
|
|
case TE_SHIELD_SPARKS:
|
|
MSG_ReadPos (&net_message, pos);
|
|
MSG_ReadDir (&net_message, dir);
|
|
if (type == TE_SCREEN_SPARKS)
|
|
CL_ParticleEffect (pos, dir, 0xd0, 40);
|
|
else
|
|
CL_ParticleEffect (pos, dir, 0xb0, 40);
|
|
//FIXME : replace or remove this sound
|
|
S_StartSound (pos, 0, 0, cl_sfx_lashit, 1, ATTN_NORM, 0);
|
|
break;
|
|
|
|
case TE_SHOTGUN: // bullet hitting wall
|
|
MSG_ReadPos (&net_message, pos);
|
|
MSG_ReadDir (&net_message, dir);
|
|
CL_ParticleEffect (pos, dir, 0, 20);
|
|
CL_SmokeAndFlash(pos);
|
|
break;
|
|
|
|
case TE_SPLASH: // bullet hitting water
|
|
cnt = MSG_ReadByte (&net_message);
|
|
MSG_ReadPos (&net_message, pos);
|
|
MSG_ReadDir (&net_message, dir);
|
|
r = MSG_ReadByte (&net_message);
|
|
if (r > 6)
|
|
color = 0x00;
|
|
else
|
|
color = splash_color[r];
|
|
CL_ParticleEffect (pos, dir, color, cnt);
|
|
|
|
if (r == SPLASH_SPARKS)
|
|
{
|
|
r = rand() & 3;
|
|
if (r == 0)
|
|
S_StartSound (pos, 0, 0, cl_sfx_spark5, 1, ATTN_STATIC, 0);
|
|
else if (r == 1)
|
|
S_StartSound (pos, 0, 0, cl_sfx_spark6, 1, ATTN_STATIC, 0);
|
|
else
|
|
S_StartSound (pos, 0, 0, cl_sfx_spark7, 1, ATTN_STATIC, 0);
|
|
}
|
|
break;
|
|
|
|
case TE_LASER_SPARKS:
|
|
cnt = MSG_ReadByte (&net_message);
|
|
MSG_ReadPos (&net_message, pos);
|
|
MSG_ReadDir (&net_message, dir);
|
|
color = MSG_ReadByte (&net_message);
|
|
CL_ParticleEffect2 (pos, dir, color, cnt);
|
|
break;
|
|
|
|
// RAFAEL
|
|
case TE_BLUEHYPERBLASTER:
|
|
MSG_ReadPos (&net_message, pos);
|
|
MSG_ReadPos (&net_message, dir);
|
|
CL_BlasterParticles (pos, dir);
|
|
break;
|
|
|
|
case TE_BLASTER: // blaster hitting wall
|
|
MSG_ReadPos (&net_message, pos);
|
|
MSG_ReadDir (&net_message, dir);
|
|
CL_BlasterParticles (pos, dir);
|
|
|
|
ex = CL_AllocExplosion ();
|
|
VectorCopy (pos, ex->ent.origin);
|
|
ex->ent.angles[0] = acos(dir[2])/M_PI*180;
|
|
// PMM - fixed to correct for pitch of 0
|
|
if (dir[0])
|
|
ex->ent.angles[1] = atan2(dir[1], dir[0])/M_PI*180;
|
|
else if (dir[1] > 0)
|
|
ex->ent.angles[1] = 90;
|
|
else if (dir[1] < 0)
|
|
ex->ent.angles[1] = 270;
|
|
else
|
|
ex->ent.angles[1] = 0;
|
|
|
|
ex->type = ex_misc;
|
|
ex->ent.flags = RF_FULLBRIGHT|RF_TRANSLUCENT;
|
|
ex->start = cl.frame.servertime - 100;
|
|
ex->light = 150;
|
|
ex->lightcolor[0] = 1;
|
|
ex->lightcolor[1] = 1;
|
|
ex->ent.model = cl_mod_explode;
|
|
ex->frames = 4;
|
|
S_StartSound (pos, 0, 0, cl_sfx_lashit, 1, ATTN_NORM, 0);
|
|
break;
|
|
|
|
case TE_RAILTRAIL: // railgun effect
|
|
MSG_ReadPos (&net_message, pos);
|
|
MSG_ReadPos (&net_message, pos2);
|
|
CL_RailTrail (pos, pos2);
|
|
S_StartSound (pos2, 0, 0, cl_sfx_railg, 1, ATTN_NORM, 0);
|
|
break;
|
|
|
|
case TE_EXPLOSION2:
|
|
case TE_GRENADE_EXPLOSION:
|
|
case TE_GRENADE_EXPLOSION_WATER:
|
|
MSG_ReadPos (&net_message, pos);
|
|
|
|
ex = CL_AllocExplosion ();
|
|
VectorCopy (pos, ex->ent.origin);
|
|
ex->type = ex_poly;
|
|
ex->ent.flags = RF_FULLBRIGHT;
|
|
ex->start = cl.frame.servertime - 100;
|
|
ex->light = 350;
|
|
ex->lightcolor[0] = 1.0;
|
|
ex->lightcolor[1] = 0.5;
|
|
ex->lightcolor[2] = 0.5;
|
|
ex->ent.model = cl_mod_explo4;
|
|
ex->frames = 19;
|
|
ex->baseframe = 30;
|
|
ex->ent.angles[1] = rand() % 360;
|
|
CL_ExplosionParticles (pos);
|
|
if (type == TE_GRENADE_EXPLOSION_WATER)
|
|
S_StartSound (pos, 0, 0, cl_sfx_watrexp, 1, ATTN_NORM, 0);
|
|
else
|
|
S_StartSound (pos, 0, 0, cl_sfx_grenexp, 1, ATTN_NORM, 0);
|
|
break;
|
|
|
|
// RAFAEL
|
|
case TE_PLASMA_EXPLOSION:
|
|
MSG_ReadPos (&net_message, pos);
|
|
ex = CL_AllocExplosion ();
|
|
VectorCopy (pos, ex->ent.origin);
|
|
ex->type = ex_poly;
|
|
ex->ent.flags = RF_FULLBRIGHT;
|
|
ex->start = cl.frame.servertime - 100;
|
|
ex->light = 350;
|
|
ex->lightcolor[0] = 1.0;
|
|
ex->lightcolor[1] = 0.5;
|
|
ex->lightcolor[2] = 0.5;
|
|
ex->ent.angles[1] = rand() % 360;
|
|
ex->ent.model = cl_mod_explo4;
|
|
if (frand() < 0.5)
|
|
ex->baseframe = 15;
|
|
ex->frames = 15;
|
|
CL_ExplosionParticles (pos);
|
|
S_StartSound (pos, 0, 0, cl_sfx_rockexp, 1, ATTN_NORM, 0);
|
|
break;
|
|
|
|
case TE_EXPLOSION1:
|
|
case TE_EXPLOSION1_BIG: // PMM
|
|
case TE_ROCKET_EXPLOSION:
|
|
case TE_ROCKET_EXPLOSION_WATER:
|
|
case TE_EXPLOSION1_NP: // PMM
|
|
MSG_ReadPos (&net_message, pos);
|
|
|
|
ex = CL_AllocExplosion ();
|
|
VectorCopy (pos, ex->ent.origin);
|
|
ex->type = ex_poly;
|
|
ex->ent.flags = RF_FULLBRIGHT;
|
|
ex->start = cl.frame.servertime - 100;
|
|
ex->light = 350;
|
|
ex->lightcolor[0] = 1.0;
|
|
ex->lightcolor[1] = 0.5;
|
|
ex->lightcolor[2] = 0.5;
|
|
ex->ent.angles[1] = rand() % 360;
|
|
if (type != TE_EXPLOSION1_BIG) // PMM
|
|
ex->ent.model = cl_mod_explo4; // PMM
|
|
else
|
|
ex->ent.model = cl_mod_explo4_big;
|
|
if (frand() < 0.5)
|
|
ex->baseframe = 15;
|
|
ex->frames = 15;
|
|
if ((type != TE_EXPLOSION1_BIG) && (type != TE_EXPLOSION1_NP)) // PMM
|
|
CL_ExplosionParticles (pos); // PMM
|
|
if (type == TE_ROCKET_EXPLOSION_WATER)
|
|
S_StartSound (pos, 0, 0, cl_sfx_watrexp, 1, ATTN_NORM, 0);
|
|
else
|
|
S_StartSound (pos, 0, 0, cl_sfx_rockexp, 1, ATTN_NORM, 0);
|
|
break;
|
|
|
|
case TE_BFG_EXPLOSION:
|
|
MSG_ReadPos (&net_message, pos);
|
|
ex = CL_AllocExplosion ();
|
|
VectorCopy (pos, ex->ent.origin);
|
|
ex->type = ex_poly;
|
|
ex->ent.flags = RF_FULLBRIGHT;
|
|
ex->start = cl.frame.servertime - 100;
|
|
ex->light = 350;
|
|
ex->lightcolor[0] = 0.0;
|
|
ex->lightcolor[1] = 1.0;
|
|
ex->lightcolor[2] = 0.0;
|
|
ex->ent.model = cl_mod_bfg_explo;
|
|
ex->ent.flags |= RF_TRANSLUCENT;
|
|
ex->ent.alpha = 0.30;
|
|
ex->frames = 4;
|
|
break;
|
|
|
|
case TE_BFG_BIGEXPLOSION:
|
|
MSG_ReadPos (&net_message, pos);
|
|
CL_BFGExplosionParticles (pos);
|
|
break;
|
|
|
|
case TE_BFG_LASER:
|
|
CL_ParseLaser (0xd0d1d2d3);
|
|
break;
|
|
|
|
case TE_BUBBLETRAIL:
|
|
MSG_ReadPos (&net_message, pos);
|
|
MSG_ReadPos (&net_message, pos2);
|
|
CL_BubbleTrail (pos, pos2);
|
|
break;
|
|
|
|
case TE_PARASITE_ATTACK:
|
|
case TE_MEDIC_CABLE_ATTACK:
|
|
ent = CL_ParseBeam (cl_mod_parasite_segment);
|
|
break;
|
|
|
|
case TE_BOSSTPORT: // boss teleporting to station
|
|
MSG_ReadPos (&net_message, pos);
|
|
CL_BigTeleportParticles (pos);
|
|
S_StartSound (pos, 0, 0, S_RegisterSound ("misc/bigtele.wav"), 1, ATTN_NONE, 0);
|
|
break;
|
|
|
|
case TE_GRAPPLE_CABLE:
|
|
ent = CL_ParseBeam2 (cl_mod_grapple_cable);
|
|
break;
|
|
|
|
// RAFAEL
|
|
case TE_WELDING_SPARKS:
|
|
cnt = MSG_ReadByte (&net_message);
|
|
MSG_ReadPos (&net_message, pos);
|
|
MSG_ReadDir (&net_message, dir);
|
|
color = MSG_ReadByte (&net_message);
|
|
CL_ParticleEffect2 (pos, dir, color, cnt);
|
|
|
|
ex = CL_AllocExplosion ();
|
|
VectorCopy (pos, ex->ent.origin);
|
|
ex->type = ex_flash;
|
|
// note to self
|
|
// we need a better no draw flag
|
|
ex->ent.flags = RF_BEAM;
|
|
ex->start = cl.frame.servertime - 0.1;
|
|
ex->light = 100 + (rand()%75);
|
|
ex->lightcolor[0] = 1.0;
|
|
ex->lightcolor[1] = 1.0;
|
|
ex->lightcolor[2] = 0.3;
|
|
ex->ent.model = cl_mod_flash;
|
|
ex->frames = 2;
|
|
break;
|
|
|
|
case TE_GREENBLOOD:
|
|
MSG_ReadPos (&net_message, pos);
|
|
MSG_ReadDir (&net_message, dir);
|
|
CL_ParticleEffect2 (pos, dir, 0xdf, 30);
|
|
break;
|
|
|
|
// RAFAEL
|
|
case TE_TUNNEL_SPARKS:
|
|
cnt = MSG_ReadByte (&net_message);
|
|
MSG_ReadPos (&net_message, pos);
|
|
MSG_ReadDir (&net_message, dir);
|
|
color = MSG_ReadByte (&net_message);
|
|
CL_ParticleEffect3 (pos, dir, color, cnt);
|
|
break;
|
|
|
|
//=============
|
|
//PGM
|
|
// PMM -following code integrated for flechette (different color)
|
|
case TE_BLASTER2: // green blaster hitting wall
|
|
case TE_FLECHETTE: // flechette
|
|
MSG_ReadPos (&net_message, pos);
|
|
MSG_ReadDir (&net_message, dir);
|
|
|
|
// PMM
|
|
if (type == TE_BLASTER2)
|
|
CL_BlasterParticles2 (pos, dir, 0xd0);
|
|
else
|
|
CL_BlasterParticles2 (pos, dir, 0x6f); // 75
|
|
|
|
ex = CL_AllocExplosion ();
|
|
VectorCopy (pos, ex->ent.origin);
|
|
ex->ent.angles[0] = acos(dir[2])/M_PI*180;
|
|
// PMM - fixed to correct for pitch of 0
|
|
if (dir[0])
|
|
ex->ent.angles[1] = atan2(dir[1], dir[0])/M_PI*180;
|
|
else if (dir[1] > 0)
|
|
ex->ent.angles[1] = 90;
|
|
else if (dir[1] < 0)
|
|
ex->ent.angles[1] = 270;
|
|
else
|
|
ex->ent.angles[1] = 0;
|
|
|
|
ex->type = ex_misc;
|
|
ex->ent.flags = RF_FULLBRIGHT|RF_TRANSLUCENT;
|
|
|
|
// PMM
|
|
if (type == TE_BLASTER2)
|
|
ex->ent.skinnum = 1;
|
|
else // flechette
|
|
ex->ent.skinnum = 2;
|
|
|
|
ex->start = cl.frame.servertime - 100;
|
|
ex->light = 150;
|
|
// PMM
|
|
if (type == TE_BLASTER2)
|
|
ex->lightcolor[1] = 1;
|
|
else // flechette
|
|
{
|
|
ex->lightcolor[0] = 0.19;
|
|
ex->lightcolor[1] = 0.41;
|
|
ex->lightcolor[2] = 0.75;
|
|
}
|
|
ex->ent.model = cl_mod_explode;
|
|
ex->frames = 4;
|
|
S_StartSound (pos, 0, 0, cl_sfx_lashit, 1, ATTN_NORM, 0);
|
|
break;
|
|
|
|
|
|
case TE_LIGHTNING:
|
|
ent = CL_ParseLightning (cl_mod_lightning);
|
|
S_StartSound (NULL, ent, CHAN_WEAPON, cl_sfx_lightning, 1, ATTN_NORM, 0);
|
|
break;
|
|
|
|
case TE_DEBUGTRAIL:
|
|
MSG_ReadPos (&net_message, pos);
|
|
MSG_ReadPos (&net_message, pos2);
|
|
CL_DebugTrail (pos, pos2);
|
|
break;
|
|
|
|
case TE_PLAIN_EXPLOSION:
|
|
MSG_ReadPos (&net_message, pos);
|
|
|
|
ex = CL_AllocExplosion ();
|
|
VectorCopy (pos, ex->ent.origin);
|
|
ex->type = ex_poly;
|
|
ex->ent.flags = RF_FULLBRIGHT;
|
|
ex->start = cl.frame.servertime - 100;
|
|
ex->light = 350;
|
|
ex->lightcolor[0] = 1.0;
|
|
ex->lightcolor[1] = 0.5;
|
|
ex->lightcolor[2] = 0.5;
|
|
ex->ent.angles[1] = rand() % 360;
|
|
ex->ent.model = cl_mod_explo4;
|
|
if (frand() < 0.5)
|
|
ex->baseframe = 15;
|
|
ex->frames = 15;
|
|
if (type == TE_ROCKET_EXPLOSION_WATER)
|
|
S_StartSound (pos, 0, 0, cl_sfx_watrexp, 1, ATTN_NORM, 0);
|
|
else
|
|
S_StartSound (pos, 0, 0, cl_sfx_rockexp, 1, ATTN_NORM, 0);
|
|
break;
|
|
|
|
case TE_FLASHLIGHT:
|
|
MSG_ReadPos(&net_message, pos);
|
|
ent = MSG_ReadShort(&net_message);
|
|
CL_Flashlight(ent, pos);
|
|
break;
|
|
|
|
case TE_FORCEWALL:
|
|
MSG_ReadPos(&net_message, pos);
|
|
MSG_ReadPos(&net_message, pos2);
|
|
color = MSG_ReadByte (&net_message);
|
|
CL_ForceWall(pos, pos2, color);
|
|
break;
|
|
|
|
case TE_HEATBEAM:
|
|
ent = CL_ParsePlayerBeam (cl_mod_heatbeam);
|
|
break;
|
|
|
|
case TE_MONSTER_HEATBEAM:
|
|
ent = CL_ParsePlayerBeam (cl_mod_monster_heatbeam);
|
|
break;
|
|
|
|
case TE_HEATBEAM_SPARKS:
|
|
// cnt = MSG_ReadByte (&net_message);
|
|
cnt = 50;
|
|
MSG_ReadPos (&net_message, pos);
|
|
MSG_ReadDir (&net_message, dir);
|
|
// r = MSG_ReadByte (&net_message);
|
|
// magnitude = MSG_ReadShort (&net_message);
|
|
r = 8;
|
|
magnitude = 60;
|
|
color = r & 0xff;
|
|
CL_ParticleSteamEffect (pos, dir, color, cnt, magnitude);
|
|
S_StartSound (pos, 0, 0, cl_sfx_lashit, 1, ATTN_NORM, 0);
|
|
break;
|
|
|
|
case TE_HEATBEAM_STEAM:
|
|
// cnt = MSG_ReadByte (&net_message);
|
|
cnt = 20;
|
|
MSG_ReadPos (&net_message, pos);
|
|
MSG_ReadDir (&net_message, dir);
|
|
// r = MSG_ReadByte (&net_message);
|
|
// magnitude = MSG_ReadShort (&net_message);
|
|
// color = r & 0xff;
|
|
color = 0xe0;
|
|
magnitude = 60;
|
|
CL_ParticleSteamEffect (pos, dir, color, cnt, magnitude);
|
|
S_StartSound (pos, 0, 0, cl_sfx_lashit, 1, ATTN_NORM, 0);
|
|
break;
|
|
|
|
case TE_STEAM:
|
|
CL_ParseSteam();
|
|
break;
|
|
|
|
case TE_BUBBLETRAIL2:
|
|
// cnt = MSG_ReadByte (&net_message);
|
|
cnt = 8;
|
|
MSG_ReadPos (&net_message, pos);
|
|
MSG_ReadPos (&net_message, pos2);
|
|
CL_BubbleTrail2 (pos, pos2, cnt);
|
|
S_StartSound (pos, 0, 0, cl_sfx_lashit, 1, ATTN_NORM, 0);
|
|
break;
|
|
|
|
case TE_MOREBLOOD:
|
|
MSG_ReadPos (&net_message, pos);
|
|
MSG_ReadDir (&net_message, dir);
|
|
CL_ParticleEffect (pos, dir, 0xe8, 250);
|
|
break;
|
|
|
|
case TE_CHAINFIST_SMOKE:
|
|
dir[0]=0; dir[1]=0; dir[2]=1;
|
|
MSG_ReadPos(&net_message, pos);
|
|
CL_ParticleSmokeEffect (pos, dir, 0, 20, 20);
|
|
break;
|
|
|
|
case TE_ELECTRIC_SPARKS:
|
|
MSG_ReadPos (&net_message, pos);
|
|
MSG_ReadDir (&net_message, dir);
|
|
// CL_ParticleEffect (pos, dir, 109, 40);
|
|
CL_ParticleEffect (pos, dir, 0x75, 40);
|
|
//FIXME : replace or remove this sound
|
|
S_StartSound (pos, 0, 0, cl_sfx_lashit, 1, ATTN_NORM, 0);
|
|
break;
|
|
|
|
case TE_TRACKER_EXPLOSION:
|
|
MSG_ReadPos (&net_message, pos);
|
|
CL_ColorFlash (pos, 0, 150, -1, -1, -1);
|
|
CL_ColorExplosionParticles (pos, 0, 1);
|
|
// CL_Tracker_Explode (pos);
|
|
S_StartSound (pos, 0, 0, cl_sfx_disrexp, 1, ATTN_NORM, 0);
|
|
break;
|
|
|
|
case TE_TELEPORT_EFFECT:
|
|
case TE_DBALL_GOAL:
|
|
MSG_ReadPos (&net_message, pos);
|
|
CL_TeleportParticles (pos);
|
|
break;
|
|
|
|
case TE_WIDOWBEAMOUT:
|
|
CL_ParseWidow ();
|
|
break;
|
|
|
|
case TE_NUKEBLAST:
|
|
CL_ParseNuke ();
|
|
break;
|
|
|
|
case TE_WIDOWSPLASH:
|
|
MSG_ReadPos (&net_message, pos);
|
|
CL_WidowSplash (pos);
|
|
break;
|
|
//PGM
|
|
//==============
|
|
|
|
default:
|
|
Com_Error (ERR_DROP, "CL_ParseTEnt: bad type");
|
|
}
|
|
}
|
|
|
|
/*
|
|
=================
|
|
CL_AddBeams
|
|
=================
|
|
*/
|
|
void CL_AddBeams (void)
|
|
{
|
|
int i,j;
|
|
beam_t *b;
|
|
vec3_t dist, org;
|
|
float d;
|
|
entity_t ent;
|
|
float yaw, pitch;
|
|
float forward;
|
|
float len, steps;
|
|
float model_length;
|
|
|
|
// update beams
|
|
for (i=0, b=cl_beams ; i< MAX_BEAMS ; i++, b++)
|
|
{
|
|
if (!b->model || b->endtime < cl.time)
|
|
continue;
|
|
|
|
// if coming from the player, update the start position
|
|
if (b->entity == cl.playernum+1) // entity 0 is the world
|
|
{
|
|
VectorCopy (cl.refdef.vieworg, b->start);
|
|
b->start[2] -= 22; // adjust for view height
|
|
}
|
|
VectorAdd (b->start, b->offset, org);
|
|
|
|
// calculate pitch and yaw
|
|
VectorSubtract (b->end, org, dist);
|
|
|
|
if (dist[1] == 0 && dist[0] == 0)
|
|
{
|
|
yaw = 0;
|
|
if (dist[2] > 0)
|
|
pitch = 90;
|
|
else
|
|
pitch = 270;
|
|
}
|
|
else
|
|
{
|
|
// PMM - fixed to correct for pitch of 0
|
|
if (dist[0])
|
|
yaw = (atan2(dist[1], dist[0]) * 180 / M_PI);
|
|
else if (dist[1] > 0)
|
|
yaw = 90;
|
|
else
|
|
yaw = 270;
|
|
if (yaw < 0)
|
|
yaw += 360;
|
|
|
|
forward = sqrt (dist[0]*dist[0] + dist[1]*dist[1]);
|
|
pitch = (atan2(dist[2], forward) * -180.0 / M_PI);
|
|
if (pitch < 0)
|
|
pitch += 360.0;
|
|
}
|
|
|
|
// add new entities for the beams
|
|
d = VectorNormalize(dist);
|
|
|
|
memset (&ent, 0, sizeof(ent));
|
|
if (b->model == cl_mod_lightning)
|
|
{
|
|
model_length = 35.0;
|
|
d-= 20.0; // correction so it doesn't end in middle of tesla
|
|
}
|
|
else
|
|
{
|
|
model_length = 30.0;
|
|
}
|
|
steps = ceil(d/model_length);
|
|
len = (d-model_length)/(steps-1);
|
|
|
|
// PMM - special case for lightning model .. if the real length is shorter than the model,
|
|
// flip it around & draw it from the end to the start. This prevents the model from going
|
|
// through the tesla mine (instead it goes through the target)
|
|
if ((b->model == cl_mod_lightning) && (d <= model_length))
|
|
{
|
|
// Com_Printf ("special case\n");
|
|
VectorCopy (b->end, ent.origin);
|
|
// offset to push beam outside of tesla model (negative because dist is from end to start
|
|
// for this beam)
|
|
// for (j=0 ; j<3 ; j++)
|
|
// ent.origin[j] -= dist[j]*10.0;
|
|
ent.model = b->model;
|
|
ent.flags = RF_FULLBRIGHT;
|
|
ent.angles[0] = pitch;
|
|
ent.angles[1] = yaw;
|
|
ent.angles[2] = rand()%360;
|
|
V_AddEntity (&ent);
|
|
return;
|
|
}
|
|
while (d > 0)
|
|
{
|
|
VectorCopy (org, ent.origin);
|
|
ent.model = b->model;
|
|
if (b->model == cl_mod_lightning)
|
|
{
|
|
ent.flags = RF_FULLBRIGHT;
|
|
ent.angles[0] = -pitch;
|
|
ent.angles[1] = yaw + 180.0;
|
|
ent.angles[2] = rand()%360;
|
|
}
|
|
else
|
|
{
|
|
ent.angles[0] = pitch;
|
|
ent.angles[1] = yaw;
|
|
ent.angles[2] = rand()%360;
|
|
}
|
|
|
|
// Com_Printf("B: %d -> %d\n", b->entity, b->dest_entity);
|
|
V_AddEntity (&ent);
|
|
|
|
for (j=0 ; j<3 ; j++)
|
|
org[j] += dist[j]*len;
|
|
d -= model_length;
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
/*
|
|
// Com_Printf ("Endpoint: %f %f %f\n", b->end[0], b->end[1], b->end[2]);
|
|
// Com_Printf ("Pred View Angles: %f %f %f\n", cl.predicted_angles[0], cl.predicted_angles[1], cl.predicted_angles[2]);
|
|
// Com_Printf ("Act View Angles: %f %f %f\n", cl.refdef.viewangles[0], cl.refdef.viewangles[1], cl.refdef.viewangles[2]);
|
|
// VectorCopy (cl.predicted_origin, b->start);
|
|
// b->start[2] += 22; // adjust for view height
|
|
// if (fabs(cl.refdef.vieworg[2] - b->start[2]) >= 10) {
|
|
// b->start[2] = cl.refdef.vieworg[2];
|
|
// }
|
|
|
|
// Com_Printf ("Time: %d %d %f\n", cl.time, cls.realtime, cls.frametime);
|
|
*/
|
|
|
|
extern cvar_t *hand;
|
|
|
|
/*
|
|
=================
|
|
ROGUE - draw player locked beams
|
|
CL_AddPlayerBeams
|
|
=================
|
|
*/
|
|
void CL_AddPlayerBeams (void)
|
|
{
|
|
int i,j;
|
|
beam_t *b;
|
|
vec3_t dist, org;
|
|
float d;
|
|
entity_t ent;
|
|
float yaw, pitch;
|
|
float forward;
|
|
float len, steps;
|
|
int framenum;
|
|
float model_length;
|
|
|
|
float hand_multiplier;
|
|
frame_t *oldframe;
|
|
player_state_t *ps, *ops;
|
|
|
|
//PMM
|
|
if (hand)
|
|
{
|
|
if (hand->value == 2)
|
|
hand_multiplier = 0;
|
|
else if (hand->value == 1)
|
|
hand_multiplier = -1;
|
|
else
|
|
hand_multiplier = 1;
|
|
}
|
|
else
|
|
{
|
|
hand_multiplier = 1;
|
|
}
|
|
//PMM
|
|
|
|
// update beams
|
|
for (i=0, b=cl_playerbeams ; i< MAX_BEAMS ; i++, b++)
|
|
{
|
|
vec3_t f,r,u;
|
|
if (!b->model || b->endtime < cl.time)
|
|
continue;
|
|
|
|
if(cl_mod_heatbeam && (b->model == cl_mod_heatbeam))
|
|
{
|
|
|
|
// if coming from the player, update the start position
|
|
if (b->entity == cl.playernum+1) // entity 0 is the world
|
|
{
|
|
// set up gun position
|
|
// code straight out of CL_AddViewWeapon
|
|
ps = &cl.frame.playerstate;
|
|
j = (cl.frame.serverframe - 1) & UPDATE_MASK;
|
|
oldframe = &cl.frames[j];
|
|
if (oldframe->serverframe != cl.frame.serverframe-1 || !oldframe->valid)
|
|
oldframe = &cl.frame; // previous frame was dropped or involid
|
|
ops = &oldframe->playerstate;
|
|
for (j=0 ; j<3 ; j++)
|
|
{
|
|
b->start[j] = cl.refdef.vieworg[j] + ops->gunoffset[j]
|
|
+ cl.lerpfrac * (ps->gunoffset[j] - ops->gunoffset[j]);
|
|
}
|
|
VectorMA (b->start, (hand_multiplier * b->offset[0]), cl.v_right, org);
|
|
VectorMA ( org, b->offset[1], cl.v_forward, org);
|
|
VectorMA ( org, b->offset[2], cl.v_up, org);
|
|
if ((hand) && (hand->value == 2)) {
|
|
VectorMA (org, -1, cl.v_up, org);
|
|
}
|
|
// FIXME - take these out when final
|
|
VectorCopy (cl.v_right, r);
|
|
VectorCopy (cl.v_forward, f);
|
|
VectorCopy (cl.v_up, u);
|
|
|
|
}
|
|
else
|
|
VectorCopy (b->start, org);
|
|
}
|
|
else
|
|
{
|
|
// if coming from the player, update the start position
|
|
if (b->entity == cl.playernum+1) // entity 0 is the world
|
|
{
|
|
VectorCopy (cl.refdef.vieworg, b->start);
|
|
b->start[2] -= 22; // adjust for view height
|
|
}
|
|
VectorAdd (b->start, b->offset, org);
|
|
}
|
|
|
|
// calculate pitch and yaw
|
|
VectorSubtract (b->end, org, dist);
|
|
|
|
//PMM
|
|
if(cl_mod_heatbeam && (b->model == cl_mod_heatbeam) && (b->entity == cl.playernum+1))
|
|
{
|
|
vec_t len;
|
|
|
|
len = VectorLength (dist);
|
|
VectorScale (f, len, dist);
|
|
VectorMA (dist, (hand_multiplier * b->offset[0]), r, dist);
|
|
VectorMA (dist, b->offset[1], f, dist);
|
|
VectorMA (dist, b->offset[2], u, dist);
|
|
if ((hand) && (hand->value == 2)) {
|
|
VectorMA (org, -1, cl.v_up, org);
|
|
}
|
|
}
|
|
//PMM
|
|
|
|
if (dist[1] == 0 && dist[0] == 0)
|
|
{
|
|
yaw = 0;
|
|
if (dist[2] > 0)
|
|
pitch = 90;
|
|
else
|
|
pitch = 270;
|
|
}
|
|
else
|
|
{
|
|
// PMM - fixed to correct for pitch of 0
|
|
if (dist[0])
|
|
yaw = (atan2(dist[1], dist[0]) * 180 / M_PI);
|
|
else if (dist[1] > 0)
|
|
yaw = 90;
|
|
else
|
|
yaw = 270;
|
|
if (yaw < 0)
|
|
yaw += 360;
|
|
|
|
forward = sqrt (dist[0]*dist[0] + dist[1]*dist[1]);
|
|
pitch = (atan2(dist[2], forward) * -180.0 / M_PI);
|
|
if (pitch < 0)
|
|
pitch += 360.0;
|
|
}
|
|
|
|
if (cl_mod_heatbeam && (b->model == cl_mod_heatbeam))
|
|
{
|
|
if (b->entity != cl.playernum+1)
|
|
{
|
|
framenum = 2;
|
|
// Com_Printf ("Third person\n");
|
|
ent.angles[0] = -pitch;
|
|
ent.angles[1] = yaw + 180.0;
|
|
ent.angles[2] = 0;
|
|
// Com_Printf ("%f %f - %f %f %f\n", -pitch, yaw+180.0, b->offset[0], b->offset[1], b->offset[2]);
|
|
AngleVectors(ent.angles, f, r, u);
|
|
|
|
// if it's a non-origin offset, it's a player, so use the hardcoded player offset
|
|
if (!VectorCompare (b->offset, vec3_origin))
|
|
{
|
|
VectorMA (org, -(b->offset[0])+1, r, org);
|
|
VectorMA (org, -(b->offset[1]), f, org);
|
|
VectorMA (org, -(b->offset[2])-10, u, org);
|
|
}
|
|
else
|
|
{
|
|
// if it's a monster, do the particle effect
|
|
CL_MonsterPlasma_Shell(b->start);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
framenum = 1;
|
|
}
|
|
}
|
|
|
|
// if it's the heatbeam, draw the particle effect
|
|
if ((cl_mod_heatbeam && (b->model == cl_mod_heatbeam) && (b->entity == cl.playernum+1)))
|
|
{
|
|
CL_Heatbeam (org, dist);
|
|
}
|
|
|
|
// add new entities for the beams
|
|
d = VectorNormalize(dist);
|
|
|
|
memset (&ent, 0, sizeof(ent));
|
|
if (b->model == cl_mod_heatbeam)
|
|
{
|
|
model_length = 32.0;
|
|
}
|
|
else if (b->model == cl_mod_lightning)
|
|
{
|
|
model_length = 35.0;
|
|
d-= 20.0; // correction so it doesn't end in middle of tesla
|
|
}
|
|
else
|
|
{
|
|
model_length = 30.0;
|
|
}
|
|
steps = ceil(d/model_length);
|
|
len = (d-model_length)/(steps-1);
|
|
|
|
// PMM - special case for lightning model .. if the real length is shorter than the model,
|
|
// flip it around & draw it from the end to the start. This prevents the model from going
|
|
// through the tesla mine (instead it goes through the target)
|
|
if ((b->model == cl_mod_lightning) && (d <= model_length))
|
|
{
|
|
// Com_Printf ("special case\n");
|
|
VectorCopy (b->end, ent.origin);
|
|
// offset to push beam outside of tesla model (negative because dist is from end to start
|
|
// for this beam)
|
|
// for (j=0 ; j<3 ; j++)
|
|
// ent.origin[j] -= dist[j]*10.0;
|
|
ent.model = b->model;
|
|
ent.flags = RF_FULLBRIGHT;
|
|
ent.angles[0] = pitch;
|
|
ent.angles[1] = yaw;
|
|
ent.angles[2] = rand()%360;
|
|
V_AddEntity (&ent);
|
|
return;
|
|
}
|
|
while (d > 0)
|
|
{
|
|
VectorCopy (org, ent.origin);
|
|
ent.model = b->model;
|
|
if(cl_mod_heatbeam && (b->model == cl_mod_heatbeam))
|
|
{
|
|
// ent.flags = RF_FULLBRIGHT|RF_TRANSLUCENT;
|
|
// ent.alpha = 0.3;
|
|
ent.flags = RF_FULLBRIGHT;
|
|
ent.angles[0] = -pitch;
|
|
ent.angles[1] = yaw + 180.0;
|
|
ent.angles[2] = (cl.time) % 360;
|
|
// ent.angles[2] = rand()%360;
|
|
ent.frame = framenum;
|
|
}
|
|
else if (b->model == cl_mod_lightning)
|
|
{
|
|
ent.flags = RF_FULLBRIGHT;
|
|
ent.angles[0] = -pitch;
|
|
ent.angles[1] = yaw + 180.0;
|
|
ent.angles[2] = rand()%360;
|
|
}
|
|
else
|
|
{
|
|
ent.angles[0] = pitch;
|
|
ent.angles[1] = yaw;
|
|
ent.angles[2] = rand()%360;
|
|
}
|
|
|
|
// Com_Printf("B: %d -> %d\n", b->entity, b->dest_entity);
|
|
V_AddEntity (&ent);
|
|
|
|
for (j=0 ; j<3 ; j++)
|
|
org[j] += dist[j]*len;
|
|
d -= model_length;
|
|
}
|
|
}
|
|
}
|
|
|
|
/*
|
|
=================
|
|
CL_AddExplosions
|
|
=================
|
|
*/
|
|
void CL_AddExplosions (void)
|
|
{
|
|
entity_t *ent;
|
|
int i;
|
|
explosion_t *ex;
|
|
float frac;
|
|
int f;
|
|
|
|
memset (&ent, 0, sizeof(ent));
|
|
|
|
for (i=0, ex=cl_explosions ; i< MAX_EXPLOSIONS ; i++, ex++)
|
|
{
|
|
if (ex->type == ex_free)
|
|
continue;
|
|
frac = (cl.time - ex->start)/100.0;
|
|
f = floor(frac);
|
|
|
|
ent = &ex->ent;
|
|
|
|
switch (ex->type)
|
|
{
|
|
case ex_mflash:
|
|
if (f >= ex->frames-1)
|
|
ex->type = ex_free;
|
|
break;
|
|
case ex_misc:
|
|
if (f >= ex->frames-1)
|
|
{
|
|
ex->type = ex_free;
|
|
break;
|
|
}
|
|
ent->alpha = 1.0 - frac/(ex->frames-1);
|
|
break;
|
|
case ex_flash:
|
|
if (f >= 1)
|
|
{
|
|
ex->type = ex_free;
|
|
break;
|
|
}
|
|
ent->alpha = 1.0;
|
|
break;
|
|
case ex_poly:
|
|
if (f >= ex->frames-1)
|
|
{
|
|
ex->type = ex_free;
|
|
break;
|
|
}
|
|
|
|
ent->alpha = (16.0 - (float)f)/16.0;
|
|
|
|
if (f < 10)
|
|
{
|
|
ent->skinnum = (f>>1);
|
|
if (ent->skinnum < 0)
|
|
ent->skinnum = 0;
|
|
}
|
|
else
|
|
{
|
|
ent->flags |= RF_TRANSLUCENT;
|
|
if (f < 13)
|
|
ent->skinnum = 5;
|
|
else
|
|
ent->skinnum = 6;
|
|
}
|
|
break;
|
|
case ex_poly2:
|
|
if (f >= ex->frames-1)
|
|
{
|
|
ex->type = ex_free;
|
|
break;
|
|
}
|
|
|
|
ent->alpha = (5.0 - (float)f)/5.0;
|
|
ent->skinnum = 0;
|
|
ent->flags |= RF_TRANSLUCENT;
|
|
break;
|
|
}
|
|
|
|
if (ex->type == ex_free)
|
|
continue;
|
|
if (ex->light)
|
|
{
|
|
V_AddLight (ent->origin, ex->light*ent->alpha,
|
|
ex->lightcolor[0], ex->lightcolor[1], ex->lightcolor[2]);
|
|
}
|
|
|
|
VectorCopy (ent->origin, ent->oldorigin);
|
|
|
|
if (f < 0)
|
|
f = 0;
|
|
ent->frame = ex->baseframe + f + 1;
|
|
ent->oldframe = ex->baseframe + f;
|
|
ent->backlerp = 1.0 - cl.lerpfrac;
|
|
|
|
V_AddEntity (ent);
|
|
}
|
|
}
|
|
|
|
|
|
/*
|
|
=================
|
|
CL_AddLasers
|
|
=================
|
|
*/
|
|
void CL_AddLasers (void)
|
|
{
|
|
laser_t *l;
|
|
int i;
|
|
|
|
for (i=0, l=cl_lasers ; i< MAX_LASERS ; i++, l++)
|
|
{
|
|
if (l->endtime >= cl.time)
|
|
V_AddEntity (&l->ent);
|
|
}
|
|
}
|
|
|
|
/* PMM - CL_Sustains */
|
|
void CL_ProcessSustain ()
|
|
{
|
|
cl_sustain_t *s;
|
|
int i;
|
|
|
|
for (i=0, s=cl_sustains; i< MAX_SUSTAINS; i++, s++)
|
|
{
|
|
if (s->id)
|
|
if ((s->endtime >= cl.time) && (cl.time >= s->nextthink))
|
|
{
|
|
// Com_Printf ("think %d %d %d\n", cl.time, s->nextthink, s->thinkinterval);
|
|
s->think (s);
|
|
}
|
|
else if (s->endtime < cl.time)
|
|
s->id = 0;
|
|
}
|
|
}
|
|
|
|
/*
|
|
=================
|
|
CL_AddTEnts
|
|
=================
|
|
*/
|
|
void CL_AddTEnts (void)
|
|
{
|
|
CL_AddBeams ();
|
|
// PMM - draw plasma beams
|
|
CL_AddPlayerBeams ();
|
|
CL_AddExplosions ();
|
|
CL_AddLasers ();
|
|
// PMM - set up sustain
|
|
CL_ProcessSustain();
|
|
}
|