mirror of
https://git.code.sf.net/p/quake/quake2forge
synced 2024-11-10 23:31:42 +00:00
1401 lines
27 KiB
C
1401 lines
27 KiB
C
/*
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Copyright (C) 1997-2001 Id Software, Inc.
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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// cl_scrn.c -- master for refresh, status bar, console, chat, notify, etc
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/*
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full screen console
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put up loading plaque
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blanked background with loading plaque
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blanked background with menu
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cinematics
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full screen image for quit and victory
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end of unit intermissions
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*/
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#include "client.h"
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float scr_con_current; // aproaches scr_conlines at scr_conspeed
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float scr_conlines; // 0.0 to 1.0 lines of console to display
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qboolean scr_initialized; // ready to draw
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int scr_draw_loading;
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vrect_t scr_vrect; // position of render window on screen
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cvar_t *scr_viewsize;
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cvar_t *scr_conspeed;
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cvar_t *scr_centertime;
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cvar_t *scr_showturtle;
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cvar_t *scr_showpause;
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cvar_t *scr_printspeed;
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cvar_t *scr_netgraph;
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cvar_t *scr_timegraph;
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cvar_t *scr_debuggraph;
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cvar_t *scr_graphheight;
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cvar_t *scr_graphscale;
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cvar_t *scr_graphshift;
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cvar_t *scr_drawall;
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typedef struct
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{
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int x1, y1, x2, y2;
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} dirty_t;
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dirty_t scr_dirty, scr_old_dirty[2];
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char crosshair_pic[MAX_QPATH];
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int crosshair_width, crosshair_height;
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void SCR_TimeRefresh_f (void);
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void SCR_Loading_f (void);
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/*
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===============================================================================
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BAR GRAPHS
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===============================================================================
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*/
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/*
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==============
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CL_AddNetgraph
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A new packet was just parsed
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==============
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*/
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void CL_AddNetgraph (void)
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{
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int i;
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int in;
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int ping;
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// if using the debuggraph for something else, don't
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// add the net lines
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if (scr_debuggraph->value || scr_timegraph->value)
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return;
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for (i=0 ; i<cls.netchan.dropped ; i++)
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SCR_DebugGraph (30, 0x40);
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for (i=0 ; i<cl.surpressCount ; i++)
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SCR_DebugGraph (30, 0xdf);
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// see what the latency was on this packet
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in = cls.netchan.incoming_acknowledged & (CMD_BACKUP-1);
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ping = cls.realtime - cl.cmd_time[in];
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ping /= 30;
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if (ping > 30)
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ping = 30;
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SCR_DebugGraph (ping, 0xd0);
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}
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typedef struct
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{
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float value;
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int color;
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} graphsamp_t;
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static int current;
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static graphsamp_t values[1024];
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/*
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==============
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SCR_DebugGraph
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==============
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*/
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void SCR_DebugGraph (float value, int color)
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{
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values[current&1023].value = value;
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values[current&1023].color = color;
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current++;
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}
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/*
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==============
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SCR_DrawDebugGraph
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==============
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*/
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void SCR_DrawDebugGraph (void)
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{
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int a, x, y, w, i, h;
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float v;
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int color;
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//
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// draw the graph
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//
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w = scr_vrect.width;
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x = scr_vrect.x;
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y = scr_vrect.y+scr_vrect.height;
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re.DrawFill (x, y-scr_graphheight->value,
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w, scr_graphheight->value, 8);
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for (a=0 ; a<w ; a++)
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{
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i = (current-1-a+1024) & 1023;
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v = values[i].value;
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color = values[i].color;
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v = v*scr_graphscale->value + scr_graphshift->value;
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if (v < 0)
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v += scr_graphheight->value * (1+(int)(-v/scr_graphheight->value));
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h = (int)v % (int)scr_graphheight->value;
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re.DrawFill (x+w-1-a, y - h, 1, h, color);
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}
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}
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/*
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===============================================================================
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CENTER PRINTING
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===============================================================================
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*/
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char scr_centerstring[1024];
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float scr_centertime_start; // for slow victory printing
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float scr_centertime_off;
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int scr_center_lines;
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int scr_erase_center;
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/*
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==============
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SCR_CenterPrint
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Called for important messages that should stay in the center of the screen
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for a few moments
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==============
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*/
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void SCR_CenterPrint (char *str)
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{
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char *s;
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char line[64];
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int i, j, l;
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strncpy (scr_centerstring, str, sizeof(scr_centerstring)-1);
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scr_centertime_off = scr_centertime->value;
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scr_centertime_start = cl.time;
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// count the number of lines for centering
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scr_center_lines = 1;
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s = str;
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while (*s)
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{
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if (*s == '\n')
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scr_center_lines++;
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s++;
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}
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// echo it to the console
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Com_Printf("\n\n\35\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\37\n\n");
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s = str;
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do
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{
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// scan the width of the line
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for (l=0 ; l<40 ; l++)
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if (s[l] == '\n' || !s[l])
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break;
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for (i=0 ; i<(40-l)/2 ; i++)
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line[i] = ' ';
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for (j=0 ; j<l ; j++)
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{
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line[i++] = s[j];
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}
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line[i] = '\n';
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line[i+1] = 0;
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Com_Printf ("%s", line);
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while (*s && *s != '\n')
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s++;
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if (!*s)
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break;
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s++; // skip the \n
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} while (1);
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Com_Printf("\n\n\35\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\37\n\n");
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Con_ClearNotify ();
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}
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void SCR_DrawCenterString (void)
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{
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char *start;
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int l;
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int j;
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int x, y;
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int remaining;
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// the finale prints the characters one at a time
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remaining = 9999;
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scr_erase_center = 0;
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start = scr_centerstring;
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if (scr_center_lines <= 4)
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y = viddef.height*0.35;
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else
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y = 48;
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do
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{
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// scan the width of the line
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for (l=0 ; l<40 ; l++)
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if (start[l] == '\n' || !start[l])
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break;
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x = (viddef.width - l*8)/2;
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SCR_AddDirtyPoint (x, y);
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for (j=0 ; j<l ; j++, x+=8)
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{
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re.DrawChar (x, y, start[j]);
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if (!remaining--)
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return;
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}
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SCR_AddDirtyPoint (x, y+8);
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y += 8;
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while (*start && *start != '\n')
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start++;
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if (!*start)
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break;
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start++; // skip the \n
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} while (1);
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}
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void SCR_CheckDrawCenterString (void)
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{
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scr_centertime_off -= cls.frametime;
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if (scr_centertime_off <= 0)
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return;
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SCR_DrawCenterString ();
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}
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//=============================================================================
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/*
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=================
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SCR_CalcVrect
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Sets scr_vrect, the coordinates of the rendered window
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=================
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*/
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static void SCR_CalcVrect (void)
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{
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int size;
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// bound viewsize
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if (scr_viewsize->value < 40)
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Cvar_Set ("viewsize","40");
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if (scr_viewsize->value > 100)
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Cvar_Set ("viewsize","100");
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size = scr_viewsize->value;
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scr_vrect.width = viddef.width*size/100;
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scr_vrect.width &= ~7;
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scr_vrect.height = viddef.height*size/100;
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scr_vrect.height &= ~1;
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scr_vrect.x = (viddef.width - scr_vrect.width)/2;
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scr_vrect.y = (viddef.height - scr_vrect.height)/2;
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}
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/*
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=================
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SCR_SizeUp_f
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Keybinding command
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=================
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*/
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void SCR_SizeUp_f (void)
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{
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Cvar_SetValue ("viewsize",scr_viewsize->value+10);
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}
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/*
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=================
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SCR_SizeDown_f
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Keybinding command
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=================
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*/
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void SCR_SizeDown_f (void)
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{
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Cvar_SetValue ("viewsize",scr_viewsize->value-10);
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}
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/*
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=================
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SCR_Sky_f
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Set a specific sky and rotation speed
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=================
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*/
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void SCR_Sky_f (void)
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{
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float rotate;
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vec3_t axis;
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if (Cmd_Argc() < 2)
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{
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Com_Printf ("Usage: sky <basename> <rotate> <axis x y z>\n");
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return;
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}
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if (Cmd_Argc() > 2)
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rotate = atof(Cmd_Argv(2));
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else
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rotate = 0;
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if (Cmd_Argc() == 6)
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{
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axis[0] = atof(Cmd_Argv(3));
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axis[1] = atof(Cmd_Argv(4));
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axis[2] = atof(Cmd_Argv(5));
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}
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else
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{
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axis[0] = 0;
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axis[1] = 0;
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axis[2] = 1;
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}
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re.SetSky (Cmd_Argv(1), rotate, axis);
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}
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//============================================================================
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/*
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==================
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SCR_Init
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==================
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*/
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void SCR_Init (void)
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{
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scr_viewsize = Cvar_Get ("viewsize", "100", CVAR_ARCHIVE);
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scr_conspeed = Cvar_Get ("scr_conspeed", "3", 0);
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scr_showturtle = Cvar_Get ("scr_showturtle", "0", 0);
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scr_showpause = Cvar_Get ("scr_showpause", "1", 0);
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scr_centertime = Cvar_Get ("scr_centertime", "2.5", 0);
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scr_printspeed = Cvar_Get ("scr_printspeed", "8", 0);
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scr_netgraph = Cvar_Get ("netgraph", "0", 0);
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scr_timegraph = Cvar_Get ("timegraph", "0", 0);
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scr_debuggraph = Cvar_Get ("debuggraph", "0", 0);
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scr_graphheight = Cvar_Get ("graphheight", "32", 0);
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scr_graphscale = Cvar_Get ("graphscale", "1", 0);
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scr_graphshift = Cvar_Get ("graphshift", "0", 0);
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scr_drawall = Cvar_Get ("scr_drawall", "0", 0);
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//
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// register our commands
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//
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Cmd_AddCommand ("timerefresh",SCR_TimeRefresh_f);
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Cmd_AddCommand ("loading",SCR_Loading_f);
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Cmd_AddCommand ("sizeup",SCR_SizeUp_f);
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Cmd_AddCommand ("sizedown",SCR_SizeDown_f);
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Cmd_AddCommand ("sky",SCR_Sky_f);
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scr_initialized = true;
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}
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/*
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==============
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SCR_DrawNet
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==============
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*/
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void SCR_DrawNet (void)
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{
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if (cls.netchan.outgoing_sequence - cls.netchan.incoming_acknowledged
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< CMD_BACKUP-1)
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return;
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re.DrawPic (scr_vrect.x+64, scr_vrect.y, "net");
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}
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/*
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==============
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SCR_DrawPause
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==============
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*/
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void SCR_DrawPause (void)
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{
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int w, h;
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if (!scr_showpause->value) // turn off for screenshots
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return;
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if (!cl_paused->value)
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return;
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re.DrawGetPicSize (&w, &h, "pause");
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re.DrawPic ((viddef.width-w)/2, viddef.height/2 + 8, "pause");
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}
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/*
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==============
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SCR_DrawLoading
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==============
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*/
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void SCR_DrawLoading (void)
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{
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int w, h;
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if (!scr_draw_loading)
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return;
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scr_draw_loading = false;
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re.DrawGetPicSize (&w, &h, "loading");
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re.DrawPic ((viddef.width-w)/2, (viddef.height-h)/2, "loading");
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}
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//=============================================================================
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/*
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==================
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SCR_RunConsole
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Scroll it up or down
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==================
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*/
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void SCR_RunConsole (void)
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{
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// decide on the height of the console
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if (cls.key_dest == key_console)
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scr_conlines = 0.5; // half screen
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else
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scr_conlines = 0; // none visible
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if (scr_conlines < scr_con_current)
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{
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scr_con_current -= scr_conspeed->value*cls.frametime;
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if (scr_conlines > scr_con_current)
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scr_con_current = scr_conlines;
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}
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else if (scr_conlines > scr_con_current)
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{
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scr_con_current += scr_conspeed->value*cls.frametime;
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if (scr_conlines < scr_con_current)
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scr_con_current = scr_conlines;
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}
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}
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/*
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==================
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SCR_DrawConsole
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==================
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*/
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void SCR_DrawConsole (void)
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{
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Con_CheckResize ();
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if (cls.state == ca_disconnected || cls.state == ca_connecting)
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{ // forced full screen console
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Con_DrawConsole (1.0);
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return;
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}
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if (cls.state != ca_active || !cl.refresh_prepped)
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{ // connected, but can't render
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Con_DrawConsole (0.5);
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re.DrawFill (0, viddef.height/2, viddef.width, viddef.height/2, 0);
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return;
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}
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if (scr_con_current)
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{
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Con_DrawConsole (scr_con_current);
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}
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else
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{
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if (cls.key_dest == key_game || cls.key_dest == key_message)
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Con_DrawNotify (); // only draw notify in game
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}
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}
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//=============================================================================
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/*
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================
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SCR_BeginLoadingPlaque
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================
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*/
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void SCR_BeginLoadingPlaque (void)
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{
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S_StopAllSounds ();
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cl.sound_prepped = false; // don't play ambients
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CDAudio_Stop ();
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if (cls.disable_screen)
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return;
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if (developer->value)
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return;
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if (cls.state == ca_disconnected)
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return; // if at console, don't bring up the plaque
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if (cls.key_dest == key_console)
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return;
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if (cl.cinematictime > 0)
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scr_draw_loading = 2; // clear to balack first
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else
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scr_draw_loading = 1;
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SCR_UpdateScreen ();
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cls.disable_screen = Sys_Milliseconds ();
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cls.disable_servercount = cl.servercount;
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}
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/*
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================
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SCR_EndLoadingPlaque
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================
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*/
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void SCR_EndLoadingPlaque (void)
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{
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cls.disable_screen = 0;
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Con_ClearNotify ();
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}
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/*
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================
|
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SCR_Loading_f
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================
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*/
|
|
void SCR_Loading_f (void)
|
|
{
|
|
SCR_BeginLoadingPlaque ();
|
|
}
|
|
|
|
/*
|
|
================
|
|
SCR_TimeRefresh_f
|
|
================
|
|
*/
|
|
int entitycmpfnc( const entity_t *a, const entity_t *b )
|
|
{
|
|
/*
|
|
** all other models are sorted by model then skin
|
|
*/
|
|
if ( a->model == b->model )
|
|
{
|
|
return ( ( int ) a->skin - ( int ) b->skin );
|
|
}
|
|
else
|
|
{
|
|
return ( ( int ) a->model - ( int ) b->model );
|
|
}
|
|
}
|
|
|
|
void SCR_TimeRefresh_f (void)
|
|
{
|
|
int i;
|
|
int start, stop;
|
|
float time;
|
|
|
|
if ( cls.state != ca_active )
|
|
return;
|
|
|
|
start = Sys_Milliseconds ();
|
|
|
|
if (Cmd_Argc() == 2)
|
|
{ // run without page flipping
|
|
re.BeginFrame( 0 );
|
|
for (i=0 ; i<128 ; i++)
|
|
{
|
|
cl.refdef.viewangles[1] = i/128.0*360.0;
|
|
re.RenderFrame (&cl.refdef);
|
|
}
|
|
re.EndFrame();
|
|
}
|
|
else
|
|
{
|
|
for (i=0 ; i<128 ; i++)
|
|
{
|
|
cl.refdef.viewangles[1] = i/128.0*360.0;
|
|
|
|
re.BeginFrame( 0 );
|
|
re.RenderFrame (&cl.refdef);
|
|
re.EndFrame();
|
|
}
|
|
}
|
|
|
|
stop = Sys_Milliseconds ();
|
|
time = (stop-start)/1000.0;
|
|
Com_Printf ("%f seconds (%f fps)\n", time, 128/time);
|
|
}
|
|
|
|
/*
|
|
=================
|
|
SCR_AddDirtyPoint
|
|
=================
|
|
*/
|
|
void SCR_AddDirtyPoint (int x, int y)
|
|
{
|
|
if (x < scr_dirty.x1)
|
|
scr_dirty.x1 = x;
|
|
if (x > scr_dirty.x2)
|
|
scr_dirty.x2 = x;
|
|
if (y < scr_dirty.y1)
|
|
scr_dirty.y1 = y;
|
|
if (y > scr_dirty.y2)
|
|
scr_dirty.y2 = y;
|
|
}
|
|
|
|
void SCR_DirtyScreen (void)
|
|
{
|
|
SCR_AddDirtyPoint (0, 0);
|
|
SCR_AddDirtyPoint (viddef.width-1, viddef.height-1);
|
|
}
|
|
|
|
/*
|
|
==============
|
|
SCR_TileClear
|
|
|
|
Clear any parts of the tiled background that were drawn on last frame
|
|
==============
|
|
*/
|
|
void SCR_TileClear (void)
|
|
{
|
|
int i;
|
|
int top, bottom, left, right;
|
|
dirty_t clear;
|
|
|
|
if (scr_drawall->value)
|
|
SCR_DirtyScreen (); // for power vr or broken page flippers...
|
|
|
|
if (scr_con_current == 1.0)
|
|
return; // full screen console
|
|
if (scr_viewsize->value == 100)
|
|
return; // full screen rendering
|
|
if (cl.cinematictime > 0)
|
|
return; // full screen cinematic
|
|
|
|
// erase rect will be the union of the past three frames
|
|
// so tripple buffering works properly
|
|
clear = scr_dirty;
|
|
for (i=0 ; i<2 ; i++)
|
|
{
|
|
if (scr_old_dirty[i].x1 < clear.x1)
|
|
clear.x1 = scr_old_dirty[i].x1;
|
|
if (scr_old_dirty[i].x2 > clear.x2)
|
|
clear.x2 = scr_old_dirty[i].x2;
|
|
if (scr_old_dirty[i].y1 < clear.y1)
|
|
clear.y1 = scr_old_dirty[i].y1;
|
|
if (scr_old_dirty[i].y2 > clear.y2)
|
|
clear.y2 = scr_old_dirty[i].y2;
|
|
}
|
|
|
|
scr_old_dirty[1] = scr_old_dirty[0];
|
|
scr_old_dirty[0] = scr_dirty;
|
|
|
|
scr_dirty.x1 = 9999;
|
|
scr_dirty.x2 = -9999;
|
|
scr_dirty.y1 = 9999;
|
|
scr_dirty.y2 = -9999;
|
|
|
|
// don't bother with anything convered by the console)
|
|
top = scr_con_current*viddef.height;
|
|
if (top >= clear.y1)
|
|
clear.y1 = top;
|
|
|
|
if (clear.y2 <= clear.y1)
|
|
return; // nothing disturbed
|
|
|
|
top = scr_vrect.y;
|
|
bottom = top + scr_vrect.height-1;
|
|
left = scr_vrect.x;
|
|
right = left + scr_vrect.width-1;
|
|
|
|
if (clear.y1 < top)
|
|
{ // clear above view screen
|
|
i = clear.y2 < top-1 ? clear.y2 : top-1;
|
|
re.DrawTileClear (clear.x1 , clear.y1,
|
|
clear.x2 - clear.x1 + 1, i - clear.y1+1, "backtile");
|
|
clear.y1 = top;
|
|
}
|
|
if (clear.y2 > bottom)
|
|
{ // clear below view screen
|
|
i = clear.y1 > bottom+1 ? clear.y1 : bottom+1;
|
|
re.DrawTileClear (clear.x1, i,
|
|
clear.x2-clear.x1+1, clear.y2-i+1, "backtile");
|
|
clear.y2 = bottom;
|
|
}
|
|
if (clear.x1 < left)
|
|
{ // clear left of view screen
|
|
i = clear.x2 < left-1 ? clear.x2 : left-1;
|
|
re.DrawTileClear (clear.x1, clear.y1,
|
|
i-clear.x1+1, clear.y2 - clear.y1 + 1, "backtile");
|
|
clear.x1 = left;
|
|
}
|
|
if (clear.x2 > right)
|
|
{ // clear left of view screen
|
|
i = clear.x1 > right+1 ? clear.x1 : right+1;
|
|
re.DrawTileClear (i, clear.y1,
|
|
clear.x2-i+1, clear.y2 - clear.y1 + 1, "backtile");
|
|
clear.x2 = right;
|
|
}
|
|
|
|
}
|
|
|
|
|
|
//===============================================================
|
|
|
|
|
|
#define STAT_MINUS 10 // num frame for '-' stats digit
|
|
char *sb_nums[2][11] =
|
|
{
|
|
{"num_0", "num_1", "num_2", "num_3", "num_4", "num_5",
|
|
"num_6", "num_7", "num_8", "num_9", "num_minus"},
|
|
{"anum_0", "anum_1", "anum_2", "anum_3", "anum_4", "anum_5",
|
|
"anum_6", "anum_7", "anum_8", "anum_9", "anum_minus"}
|
|
};
|
|
|
|
#define ICON_WIDTH 24
|
|
#define ICON_HEIGHT 24
|
|
#define CHAR_WIDTH 16
|
|
#define ICON_SPACE 8
|
|
|
|
|
|
|
|
/*
|
|
================
|
|
SizeHUDString
|
|
|
|
Allow embedded \n in the string
|
|
================
|
|
*/
|
|
void SizeHUDString (char *string, int *w, int *h)
|
|
{
|
|
int lines, width, current;
|
|
|
|
lines = 1;
|
|
width = 0;
|
|
|
|
current = 0;
|
|
while (*string)
|
|
{
|
|
if (*string == '\n')
|
|
{
|
|
lines++;
|
|
current = 0;
|
|
}
|
|
else
|
|
{
|
|
current++;
|
|
if (current > width)
|
|
width = current;
|
|
}
|
|
string++;
|
|
}
|
|
|
|
*w = width * 8;
|
|
*h = lines * 8;
|
|
}
|
|
|
|
void DrawHUDString (char *string, int x, int y, int centerwidth, int xor)
|
|
{
|
|
int margin;
|
|
char line[1024];
|
|
int width;
|
|
int i;
|
|
|
|
margin = x;
|
|
|
|
while (*string)
|
|
{
|
|
// scan out one line of text from the string
|
|
width = 0;
|
|
while (*string && *string != '\n')
|
|
line[width++] = *string++;
|
|
line[width] = 0;
|
|
|
|
if (centerwidth)
|
|
x = margin + (centerwidth - width*8)/2;
|
|
else
|
|
x = margin;
|
|
for (i=0 ; i<width ; i++)
|
|
{
|
|
re.DrawChar (x, y, line[i]^xor);
|
|
x += 8;
|
|
}
|
|
if (*string)
|
|
{
|
|
string++; // skip the \n
|
|
x = margin;
|
|
y += 8;
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
/*
|
|
==============
|
|
SCR_DrawField
|
|
==============
|
|
*/
|
|
void SCR_DrawField (int x, int y, int color, int width, int value)
|
|
{
|
|
char num[16], *ptr;
|
|
int l;
|
|
int frame;
|
|
|
|
if (width < 1)
|
|
return;
|
|
|
|
// draw number string
|
|
if (width > 5)
|
|
width = 5;
|
|
|
|
SCR_AddDirtyPoint (x, y);
|
|
SCR_AddDirtyPoint (x+width*CHAR_WIDTH+2, y+23);
|
|
|
|
Com_sprintf (num, sizeof(num), "%i", value);
|
|
l = strlen(num);
|
|
if (l > width)
|
|
l = width;
|
|
x += 2 + CHAR_WIDTH*(width - l);
|
|
|
|
ptr = num;
|
|
while (*ptr && l)
|
|
{
|
|
if (*ptr == '-')
|
|
frame = STAT_MINUS;
|
|
else
|
|
frame = *ptr -'0';
|
|
|
|
re.DrawPic (x,y,sb_nums[color][frame]);
|
|
x += CHAR_WIDTH;
|
|
ptr++;
|
|
l--;
|
|
}
|
|
}
|
|
|
|
|
|
/*
|
|
===============
|
|
SCR_TouchPics
|
|
|
|
Allows rendering code to cache all needed sbar graphics
|
|
===============
|
|
*/
|
|
void SCR_TouchPics (void)
|
|
{
|
|
int i, j;
|
|
|
|
for (i=0 ; i<2 ; i++)
|
|
for (j=0 ; j<11 ; j++)
|
|
re.RegisterPic (sb_nums[i][j]);
|
|
|
|
if (crosshair->value)
|
|
{
|
|
if (crosshair->value > 3 || crosshair->value < 0)
|
|
crosshair->value = 3;
|
|
|
|
Com_sprintf (crosshair_pic, sizeof(crosshair_pic), "ch%i", (int)(crosshair->value));
|
|
re.DrawGetPicSize (&crosshair_width, &crosshair_height, crosshair_pic);
|
|
if (!crosshair_width)
|
|
crosshair_pic[0] = 0;
|
|
}
|
|
}
|
|
|
|
/*
|
|
================
|
|
SCR_ExecuteLayoutString
|
|
|
|
================
|
|
*/
|
|
void SCR_ExecuteLayoutString (char *s)
|
|
{
|
|
int x, y;
|
|
int value;
|
|
char *token;
|
|
int width;
|
|
int index;
|
|
clientinfo_t *ci;
|
|
|
|
if (cls.state != ca_active || !cl.refresh_prepped)
|
|
return;
|
|
|
|
if (!s[0])
|
|
return;
|
|
|
|
x = 0;
|
|
y = 0;
|
|
width = 3;
|
|
|
|
while (s)
|
|
{
|
|
token = COM_Parse (&s);
|
|
if (!strcmp(token, "xl"))
|
|
{
|
|
token = COM_Parse (&s);
|
|
x = atoi(token);
|
|
continue;
|
|
}
|
|
if (!strcmp(token, "xr"))
|
|
{
|
|
token = COM_Parse (&s);
|
|
x = viddef.width + atoi(token);
|
|
continue;
|
|
}
|
|
if (!strcmp(token, "xv"))
|
|
{
|
|
token = COM_Parse (&s);
|
|
x = viddef.width/2 - 160 + atoi(token);
|
|
continue;
|
|
}
|
|
|
|
if (!strcmp(token, "yt"))
|
|
{
|
|
token = COM_Parse (&s);
|
|
y = atoi(token);
|
|
continue;
|
|
}
|
|
if (!strcmp(token, "yb"))
|
|
{
|
|
token = COM_Parse (&s);
|
|
y = viddef.height + atoi(token);
|
|
continue;
|
|
}
|
|
if (!strcmp(token, "yv"))
|
|
{
|
|
token = COM_Parse (&s);
|
|
y = viddef.height/2 - 120 + atoi(token);
|
|
continue;
|
|
}
|
|
|
|
if (!strcmp(token, "pic"))
|
|
{ // draw a pic from a stat number
|
|
token = COM_Parse (&s);
|
|
value = cl.frame.playerstate.stats[atoi(token)];
|
|
if (value >= MAX_IMAGES)
|
|
Com_Error (ERR_DROP, "Pic >= MAX_IMAGES");
|
|
if (cl.configstrings[CS_IMAGES+value])
|
|
{
|
|
SCR_AddDirtyPoint (x, y);
|
|
SCR_AddDirtyPoint (x+23, y+23);
|
|
re.DrawPic (x, y, cl.configstrings[CS_IMAGES+value]);
|
|
}
|
|
continue;
|
|
}
|
|
|
|
if (!strcmp(token, "client"))
|
|
{ // draw a deathmatch client block
|
|
int score, ping, time;
|
|
|
|
token = COM_Parse (&s);
|
|
x = viddef.width/2 - 160 + atoi(token);
|
|
token = COM_Parse (&s);
|
|
y = viddef.height/2 - 120 + atoi(token);
|
|
SCR_AddDirtyPoint (x, y);
|
|
SCR_AddDirtyPoint (x+159, y+31);
|
|
|
|
token = COM_Parse (&s);
|
|
value = atoi(token);
|
|
if (value >= MAX_CLIENTS || value < 0)
|
|
Com_Error (ERR_DROP, "client >= MAX_CLIENTS");
|
|
ci = &cl.clientinfo[value];
|
|
|
|
token = COM_Parse (&s);
|
|
score = atoi(token);
|
|
|
|
token = COM_Parse (&s);
|
|
ping = atoi(token);
|
|
|
|
token = COM_Parse (&s);
|
|
time = atoi(token);
|
|
|
|
DrawAltString (x+32, y, ci->name);
|
|
DrawString (x+32, y+8, "Score: ");
|
|
DrawAltString (x+32+7*8, y+8, va("%i", score));
|
|
DrawString (x+32, y+16, va("Ping: %i", ping));
|
|
DrawString (x+32, y+24, va("Time: %i", time));
|
|
|
|
if (!ci->icon)
|
|
ci = &cl.baseclientinfo;
|
|
re.DrawPic (x, y, ci->iconname);
|
|
continue;
|
|
}
|
|
|
|
if (!strcmp(token, "ctf"))
|
|
{ // draw a ctf client block
|
|
int score, ping;
|
|
char block[80];
|
|
|
|
token = COM_Parse (&s);
|
|
x = viddef.width/2 - 160 + atoi(token);
|
|
token = COM_Parse (&s);
|
|
y = viddef.height/2 - 120 + atoi(token);
|
|
SCR_AddDirtyPoint (x, y);
|
|
SCR_AddDirtyPoint (x+159, y+31);
|
|
|
|
token = COM_Parse (&s);
|
|
value = atoi(token);
|
|
if (value >= MAX_CLIENTS || value < 0)
|
|
Com_Error (ERR_DROP, "client >= MAX_CLIENTS");
|
|
ci = &cl.clientinfo[value];
|
|
|
|
token = COM_Parse (&s);
|
|
score = atoi(token);
|
|
|
|
token = COM_Parse (&s);
|
|
ping = atoi(token);
|
|
if (ping > 999)
|
|
ping = 999;
|
|
|
|
sprintf(block, "%3d %3d %-12.12s", score, ping, ci->name);
|
|
|
|
if (value == cl.playernum)
|
|
DrawAltString (x, y, block);
|
|
else
|
|
DrawString (x, y, block);
|
|
continue;
|
|
}
|
|
|
|
if (!strcmp(token, "picn"))
|
|
{ // draw a pic from a name
|
|
token = COM_Parse (&s);
|
|
SCR_AddDirtyPoint (x, y);
|
|
SCR_AddDirtyPoint (x+23, y+23);
|
|
re.DrawPic (x, y, token);
|
|
continue;
|
|
}
|
|
|
|
if (!strcmp(token, "num"))
|
|
{ // draw a number
|
|
token = COM_Parse (&s);
|
|
width = atoi(token);
|
|
token = COM_Parse (&s);
|
|
value = cl.frame.playerstate.stats[atoi(token)];
|
|
SCR_DrawField (x, y, 0, width, value);
|
|
continue;
|
|
}
|
|
|
|
if (!strcmp(token, "hnum"))
|
|
{ // health number
|
|
int color;
|
|
|
|
width = 3;
|
|
value = cl.frame.playerstate.stats[STAT_HEALTH];
|
|
if (value > 25)
|
|
color = 0; // green
|
|
else if (value > 0)
|
|
color = (cl.frame.serverframe>>2) & 1; // flash
|
|
else
|
|
color = 1;
|
|
|
|
if (cl.frame.playerstate.stats[STAT_FLASHES] & 1)
|
|
re.DrawPic (x, y, "field_3");
|
|
|
|
SCR_DrawField (x, y, color, width, value);
|
|
continue;
|
|
}
|
|
|
|
if (!strcmp(token, "anum"))
|
|
{ // ammo number
|
|
int color;
|
|
|
|
width = 3;
|
|
value = cl.frame.playerstate.stats[STAT_AMMO];
|
|
if (value > 5)
|
|
color = 0; // green
|
|
else if (value >= 0)
|
|
color = (cl.frame.serverframe>>2) & 1; // flash
|
|
else
|
|
continue; // negative number = don't show
|
|
|
|
if (cl.frame.playerstate.stats[STAT_FLASHES] & 4)
|
|
re.DrawPic (x, y, "field_3");
|
|
|
|
SCR_DrawField (x, y, color, width, value);
|
|
continue;
|
|
}
|
|
|
|
if (!strcmp(token, "rnum"))
|
|
{ // armor number
|
|
int color;
|
|
|
|
width = 3;
|
|
value = cl.frame.playerstate.stats[STAT_ARMOR];
|
|
if (value < 1)
|
|
continue;
|
|
|
|
color = 0; // green
|
|
|
|
if (cl.frame.playerstate.stats[STAT_FLASHES] & 2)
|
|
re.DrawPic (x, y, "field_3");
|
|
|
|
SCR_DrawField (x, y, color, width, value);
|
|
continue;
|
|
}
|
|
|
|
|
|
if (!strcmp(token, "stat_string"))
|
|
{
|
|
token = COM_Parse (&s);
|
|
index = atoi(token);
|
|
if (index < 0 || index >= MAX_CONFIGSTRINGS)
|
|
Com_Error (ERR_DROP, "Bad stat_string index");
|
|
index = cl.frame.playerstate.stats[index];
|
|
if (index < 0 || index >= MAX_CONFIGSTRINGS)
|
|
Com_Error (ERR_DROP, "Bad stat_string index");
|
|
DrawString (x, y, cl.configstrings[index]);
|
|
continue;
|
|
}
|
|
|
|
if (!strcmp(token, "cstring"))
|
|
{
|
|
token = COM_Parse (&s);
|
|
DrawHUDString (token, x, y, 320, 0);
|
|
continue;
|
|
}
|
|
|
|
if (!strcmp(token, "string"))
|
|
{
|
|
token = COM_Parse (&s);
|
|
DrawString (x, y, token);
|
|
continue;
|
|
}
|
|
|
|
if (!strcmp(token, "cstring2"))
|
|
{
|
|
token = COM_Parse (&s);
|
|
DrawHUDString (token, x, y, 320,0x80);
|
|
continue;
|
|
}
|
|
|
|
if (!strcmp(token, "string2"))
|
|
{
|
|
token = COM_Parse (&s);
|
|
DrawAltString (x, y, token);
|
|
continue;
|
|
}
|
|
|
|
if (!strcmp(token, "if"))
|
|
{ // draw a number
|
|
token = COM_Parse (&s);
|
|
value = cl.frame.playerstate.stats[atoi(token)];
|
|
if (!value)
|
|
{ // skip to endif
|
|
while (s && strcmp(token, "endif") )
|
|
{
|
|
token = COM_Parse (&s);
|
|
}
|
|
}
|
|
|
|
continue;
|
|
}
|
|
|
|
|
|
}
|
|
}
|
|
|
|
|
|
/*
|
|
================
|
|
SCR_DrawStats
|
|
|
|
The status bar is a small layout program that
|
|
is based on the stats array
|
|
================
|
|
*/
|
|
void SCR_DrawStats (void)
|
|
{
|
|
SCR_ExecuteLayoutString (cl.configstrings[CS_STATUSBAR]);
|
|
}
|
|
|
|
|
|
/*
|
|
================
|
|
SCR_DrawLayout
|
|
|
|
================
|
|
*/
|
|
#define STAT_LAYOUTS 13
|
|
|
|
void SCR_DrawLayout (void)
|
|
{
|
|
if (!cl.frame.playerstate.stats[STAT_LAYOUTS])
|
|
return;
|
|
SCR_ExecuteLayoutString (cl.layout);
|
|
}
|
|
|
|
//=======================================================
|
|
|
|
/*
|
|
==================
|
|
SCR_UpdateScreen
|
|
|
|
This is called every frame, and can also be called explicitly to flush
|
|
text to the screen.
|
|
==================
|
|
*/
|
|
void SCR_UpdateScreen (void)
|
|
{
|
|
int numframes;
|
|
int i;
|
|
float separation[2] = { 0, 0 };
|
|
|
|
// if the screen is disabled (loading plaque is up, or vid mode changing)
|
|
// do nothing at all
|
|
if (cls.disable_screen)
|
|
{
|
|
if (Sys_Milliseconds() - cls.disable_screen > 120000)
|
|
{
|
|
cls.disable_screen = 0;
|
|
Com_Printf ("Loading plaque timed out.\n");
|
|
}
|
|
return;
|
|
}
|
|
|
|
if (!scr_initialized || !con.initialized)
|
|
return; // not initialized yet
|
|
|
|
/*
|
|
** range check cl_camera_separation so we don't inadvertently fry someone's
|
|
** brain
|
|
*/
|
|
if ( cl_stereo_separation->value > 1.0 )
|
|
Cvar_SetValue( "cl_stereo_separation", 1.0 );
|
|
else if ( cl_stereo_separation->value < 0 )
|
|
Cvar_SetValue( "cl_stereo_separation", 0.0 );
|
|
|
|
if ( cl_stereo->value )
|
|
{
|
|
numframes = 2;
|
|
separation[0] = -cl_stereo_separation->value / 2;
|
|
separation[1] = cl_stereo_separation->value / 2;
|
|
}
|
|
else
|
|
{
|
|
separation[0] = 0;
|
|
separation[1] = 0;
|
|
numframes = 1;
|
|
}
|
|
|
|
for ( i = 0; i < numframes; i++ )
|
|
{
|
|
re.BeginFrame( separation[i] );
|
|
|
|
if (scr_draw_loading == 2)
|
|
{ // loading plaque over black screen
|
|
int w, h;
|
|
|
|
re.CinematicSetPalette(NULL);
|
|
scr_draw_loading = false;
|
|
re.DrawGetPicSize (&w, &h, "loading");
|
|
re.DrawPic ((viddef.width-w)/2, (viddef.height-h)/2, "loading");
|
|
// re.EndFrame();
|
|
// return;
|
|
}
|
|
// if a cinematic is supposed to be running, handle menus
|
|
// and console specially
|
|
else if (cl.cinematictime > 0)
|
|
{
|
|
if (cls.key_dest == key_menu)
|
|
{
|
|
if (cl.cinematicpalette_active)
|
|
{
|
|
re.CinematicSetPalette(NULL);
|
|
cl.cinematicpalette_active = false;
|
|
}
|
|
M_Draw ();
|
|
// re.EndFrame();
|
|
// return;
|
|
}
|
|
else if (cls.key_dest == key_console)
|
|
{
|
|
if (cl.cinematicpalette_active)
|
|
{
|
|
re.CinematicSetPalette(NULL);
|
|
cl.cinematicpalette_active = false;
|
|
}
|
|
SCR_DrawConsole ();
|
|
// re.EndFrame();
|
|
// return;
|
|
}
|
|
else
|
|
{
|
|
SCR_DrawCinematic();
|
|
// re.EndFrame();
|
|
// return;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
|
|
// make sure the game palette is active
|
|
if (cl.cinematicpalette_active)
|
|
{
|
|
re.CinematicSetPalette(NULL);
|
|
cl.cinematicpalette_active = false;
|
|
}
|
|
|
|
// do 3D refresh drawing, and then update the screen
|
|
SCR_CalcVrect ();
|
|
|
|
// clear any dirty part of the background
|
|
SCR_TileClear ();
|
|
|
|
V_RenderView ( separation[i] );
|
|
|
|
SCR_DrawStats ();
|
|
if (cl.frame.playerstate.stats[STAT_LAYOUTS] & 1)
|
|
SCR_DrawLayout ();
|
|
if (cl.frame.playerstate.stats[STAT_LAYOUTS] & 2)
|
|
CL_DrawInventory ();
|
|
|
|
SCR_DrawNet ();
|
|
SCR_CheckDrawCenterString ();
|
|
|
|
if (scr_timegraph->value)
|
|
SCR_DebugGraph (cls.frametime*300, 0);
|
|
|
|
if (scr_debuggraph->value || scr_timegraph->value || scr_netgraph->value)
|
|
SCR_DrawDebugGraph ();
|
|
|
|
SCR_DrawPause ();
|
|
|
|
SCR_DrawConsole ();
|
|
|
|
M_Draw ();
|
|
|
|
SCR_DrawLoading ();
|
|
}
|
|
}
|
|
re.EndFrame();
|
|
}
|