Ragnvald Maartmann-Moe IV
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3f062fddcb
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Replace glColor4f (1,1,1,1) with glColor4ubv (white), and similar for glColor3 and black. Cleanup and very minor speedup.
Also, use quads instead of tris for particles, and a far nicer dot texture.
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2002-01-06 22:46:23 +00:00 |
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Bill Currie
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f4fa61bf44
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We like warnings, lots of warnings. However, we don't want to let them slip
by. Bwahaha.
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2001-12-29 02:40:13 +00:00 |
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Ragnvald Maartmann-Moe IV
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2c644c39af
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Pfft.
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2001-12-28 21:55:21 +00:00 |
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Ragnvald Maartmann-Moe IV
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bb37bd3707
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Bleh, missed one.
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2001-12-28 21:54:01 +00:00 |
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Ragnvald Maartmann-Moe IV
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9556d038c1
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And a few more GL_TEXTURE0/GL_TEXTURE1 fixes.
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2001-12-28 21:52:25 +00:00 |
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Jeff Teunissen
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49ae964011
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Update to 3.21-level source code.
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2001-12-28 19:56:33 +00:00 |
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Bill Currie
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2124958581
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Initial revision
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2001-12-22 04:27:19 +00:00 |
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